Java Canvas fillRect()未填充定义的画布

Java Canvas fillRect()未填充定义的画布,java,swing,awt,java-2d,Java,Swing,Awt,Java 2d,我正在扩展画布,并将其添加到JFrame。我知道AWT和Swing不应该混合使用,而且在JPanel上绘图是首选,但我正在尝试遵循游戏引擎教程,我希望坚持使用它,因为到目前为止我已经使用它了。画布将最小尺寸、最大尺寸和首选尺寸设置为550400的尺寸。当我调用draw调用graphics.draw(0,0550400)时,它不会像应该的那样填满整个屏幕。我将draw调用改为graphics.draw(0,0560410)基本上是向它添加10px,它填充了整个屏幕。怎么了 顺便说一句:graphi

我正在扩展
画布
,并将其添加到
JFrame
。我知道AWT和Swing不应该混合使用,而且在JPanel上绘图是首选,但我正在尝试遵循游戏引擎教程,我希望坚持使用它,因为到目前为止我已经使用它了。
画布
最小尺寸
最大尺寸
首选尺寸
设置为
550400
的尺寸。当我调用draw调用graphics.draw(0,0550400)时,它不会像应该的那样填满整个屏幕。我将draw调用改为graphics.draw(0,0560410)基本上是向它添加10px,它填充了整个屏幕。怎么了

顺便说一句:
graphics.draw(10,10550400
精确地绘制从拐角处开始的矩形,因此我认为JFrame不是问题所在

启动器
类中的主调用

    public static void main(String[] args) {
    SwingUtilities.invokeLater(new Runnable() {
        @Override
        public void run() {
            game.setMinimumSize(DIMENSIONS);
            game.setMaximumSize(DIMENSIONS);
            game.setPreferredSize(DIMENSIONS);

            game.frame = new JFrame(NAME);
            game.frame.setLayout(new BorderLayout());
            game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

            game.frame.add(game, BorderLayout.CENTER);
            game.frame.pack();

            game.frame.setResizable(false);
            game.frame.setLocationRelativeTo(null);
            game.frame.setVisible(true);

            Logger.log(TAG, "Game starting");
            game.start();
        }
    });
}
public abstract class Game extends Canvas implements Runnable {
private static final String TAG = "Game";

public JFrame frame;
public JPanel panel;
public boolean isApplet = false;

private boolean gameRunning = false;

BufferStrategy bufferStrategy;

private Screen screen;
private Thread renderThread;

public synchronized void start() {
    // Canvas
    setBounds(0, 0, 550, 400);
    setIgnoreRepaint(true);
    createBufferStrategy(2);
    bufferStrategy = getBufferStrategy();

    // Screen, Handlers, ETC
    screen = getStartScreen();

    // Threads
    renderThread = new Thread(this, Launcher.NAME + "_main");
    renderThread.start();
    gameRunning = true;
}

@Override
public void run() {
    long startTime = System.nanoTime();

    while (gameRunning) {
        float deltaTime = (System.nanoTime() - startTime) / 1000000000.0f;
        startTime = System.nanoTime();

        screen.update(deltaTime);

        Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();

        screen.draw(deltaTime, graphics);

        graphics.dispose();
        bufferStrategy.show();

        // FPS Counter

        // FPS Capper
    }
}
}
绘图调用,
Launcher.HEIGHT
WIDTH
550400

    public void draw(float deltaTime, Graphics2D graphics) {
    graphics.setColor(Color.BLACK);
    graphics.fillRect(0, 0, 550, 400);
    graphics.setColor(Color.DARK_GRAY);
    graphics.fillRect(0, 0, 150, 40);
    graphics.fillRect(0, Launcher.HEIGHT - 100, Launcher.WIDTH, 100);
    graphics.setColor(Color.LIGHT_GRAY);
    graphics.fillRect(125, Launcher.HEIGHT - 100, 100, 350);
}
扩展的
画布

    public static void main(String[] args) {
    SwingUtilities.invokeLater(new Runnable() {
        @Override
        public void run() {
            game.setMinimumSize(DIMENSIONS);
            game.setMaximumSize(DIMENSIONS);
            game.setPreferredSize(DIMENSIONS);

            game.frame = new JFrame(NAME);
            game.frame.setLayout(new BorderLayout());
            game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

            game.frame.add(game, BorderLayout.CENTER);
            game.frame.pack();

            game.frame.setResizable(false);
            game.frame.setLocationRelativeTo(null);
            game.frame.setVisible(true);

            Logger.log(TAG, "Game starting");
            game.start();
        }
    });
}
public abstract class Game extends Canvas implements Runnable {
private static final String TAG = "Game";

public JFrame frame;
public JPanel panel;
public boolean isApplet = false;

private boolean gameRunning = false;

BufferStrategy bufferStrategy;

private Screen screen;
private Thread renderThread;

public synchronized void start() {
    // Canvas
    setBounds(0, 0, 550, 400);
    setIgnoreRepaint(true);
    createBufferStrategy(2);
    bufferStrategy = getBufferStrategy();

    // Screen, Handlers, ETC
    screen = getStartScreen();

    // Threads
    renderThread = new Thread(this, Launcher.NAME + "_main");
    renderThread.start();
    gameRunning = true;
}

@Override
public void run() {
    long startTime = System.nanoTime();

    while (gameRunning) {
        float deltaTime = (System.nanoTime() - startTime) / 1000000000.0f;
        startTime = System.nanoTime();

        screen.update(deltaTime);

        Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();

        screen.draw(deltaTime, graphics);

        graphics.dispose();
        bufferStrategy.show();

        // FPS Counter

        // FPS Capper
    }
}
}
要求的SSCCE

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;

import javax.swing.JFrame;
import javax.swing.SwingUtilities;

@SuppressWarnings("serial")
public class Game extends Canvas implements Runnable {

    public static final int WIDTH = 550;
    public static final int HEIGHT = 400;
    public static final Dimension DIMENSIONS = new Dimension(WIDTH, HEIGHT);

    public static final String NAME = "SSCCE";

    public boolean gameRunning = false;

    public JFrame frame;
    public BufferStrategy bufferStrategy;

    public static void main (String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                Game game = new Game();
                game.setMinimumSize(DIMENSIONS);
                game.setMaximumSize(DIMENSIONS);
                game.setPreferredSize(DIMENSIONS);

                game.frame = new JFrame(NAME);
                game.frame.setLayout(new BorderLayout());
                game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

                game.frame.add(game, BorderLayout.CENTER);
                game.frame.pack();

                game.frame.setResizable(false);
                game.frame.setLocationRelativeTo(null);
                game.frame.setVisible(true);

                System.out.println("Game started");
                game.start();
            }
        });
    }

    public synchronized void start() {
        setSize(550, 400);
        setBounds(0, 0, 550, 400);
        setIgnoreRepaint(true);
        createBufferStrategy(2);
        bufferStrategy = getBufferStrategy();

        // Threads
        Thread renderThread = new Thread(this, NAME + "_main");
        renderThread.start();
        gameRunning = true;
    }

    @Override
    public void run() {
        while (gameRunning) {
            Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();

            graphics.setColor(Color.BLACK);
            graphics.fillRect(0, 0, WIDTH, HEIGHT);

            graphics.dispose();
            bufferStrategy.show();
        }
    }

}
至于Java 2D游戏教程,我现在关注的是一个web系列。不过,链接如下。我对代码做了很多修改

为程序员修改

    import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;

import javax.swing.JFrame;
import javax.swing.SwingUtilities;

@SuppressWarnings("serial")
public class Game extends Canvas implements Runnable {

    public static final int WIDTH = 550;
    public static final int HEIGHT = 400;
    public static final Dimension DIMENSIONS = new Dimension(WIDTH, HEIGHT);

    public static final String NAME = "SSCCE";

    public boolean gameRunning = false;

    public JFrame frame;
    public BufferStrategy bufferStrategy;

    public static void main (String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                Game game = new Game();
                game.setMinimumSize(DIMENSIONS);
                game.setMaximumSize(DIMENSIONS);
                game.setPreferredSize(DIMENSIONS);

                game.frame = new JFrame(NAME);
                game.frame.setLayout(new BorderLayout());
                game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

                game.frame.add(game, BorderLayout.CENTER);
                game.frame.pack();

                game.frame.setResizable(false);
                game.frame.setLocationRelativeTo(null);
                game.frame.setVisible(true);

                System.out.println("Game started");
                game.start();
            }
        });
    }

    public synchronized void start() {
        setSize(550, 400);
        setBounds(0, 0, 550, 400);
        setIgnoreRepaint(true);
        createBufferStrategy(2);
        bufferStrategy = getBufferStrategy();

        // Threads
        Thread renderThread = new Thread(this, NAME + "_main");
        renderThread.start();
        gameRunning = true;
    }

    @Override
    public void run() {
        while (gameRunning) {
            Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();

            graphics.setColor(Color.RED);
            // Using getWidth()
            graphics.fillRect(0, 0, getWidth(), getHeight());
            graphics.setColor(Color.GREEN);
            // Using WIDTH which was used to set the size of the canvas
            graphics.fillRect(5, 5, WIDTH, HEIGHT);

            graphics.dispose();
            bufferStrategy.show();

            try {
                Thread.sleep(60);
            } catch (InterruptedException ex) {
            }
        }
    }

}

您提供的示例运行良好。我对其进行了一些修改,以演示
getWidth/height

public void run() {
    while (gameRunning) {
        Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();

        graphics.setColor(Color.RED);
        graphics.fillRect(0, 0, getWidth(), getHeight());
        graphics.setColor(Color.GREEN);
        int width = getWidth() - 50;
        int height = getHeight() - 50;
        graphics.fillRect(25, 25, width, height);
        graphics.setColor(Color.BLACK);
        FontMetrics fm = graphics.getFontMetrics();
        graphics.drawString("Frame Size: " + frame.getWidth() + "x" + frame.getHeight(), 0, fm.getAscent());
        graphics.drawString("Canvas Size: " + getWidth() + "x" + getHeight(), 0, fm.getAscent() + fm.getHeight());

        graphics.dispose();
        bufferStrategy.show();
        try {
            Thread.sleep(60);
        } catch (InterruptedException ex) {
        }
    }
}


您可以发布一些您目前拥有的代码吗?您可以显示一些代码吗?如果没有布局管理器,仅设置
minimumSize
maximumSize
preferedSize
是不够的-要设置实际大小,请使用
setSize()
LayoutManager可能会改变画布的大小。发布构建gui的代码。发布代码,感谢所有的回复!为了更快地获得帮助,请发布一个。我编辑了我的问题,请编译它以了解我的意思。我不明白为什么
getWidth
会给我一个比
WIDTH
wh高10像素的值我使用了画布的尺寸、边界和大小。我还将JFrame设置为不可调整大小。我知道
getWidth
会给我更精确的尺寸,但最终我要做的是
WIDTH
getWidth
共享类似的值。框架总是比画布大。frame有一个边框。这是确保您是从
画布而不是框架创建缓冲区策略的重要方式。对,但我将
画布设置为这些维度,而不是框架。框架没有维度,只是拉伸以适应画布。@synjunked从您更新的示例中,我仍然没有问题。请确保在
画布上调用
getWidth/Height
,而不是在框架上调用。啊,我想这是一个在静态宽度上使用
getWidth
的完美示例。不同的操作系统有着如此不同的功能。谢谢您的示例!