尝试学习javax.swing的细节

尝试学习javax.swing的细节,java,swing,jframe,jpanel,jcomponent,Java,Swing,Jframe,Jpanel,Jcomponent,所以我一直在尝试处理javax.swing,但遇到了一些问题。我正在尝试实现“8拼图”,其中有8个瓷砖和一个3x3网格中设置的开放点,当单击开放点附近的瓷砖时,它会与开放点交换空间。我的结构由一个JFrame组成,其中包含一个JPanel,JPanel包含作为JComponents的9个tile,但是只有JPanel渲染,而tile却不见踪影。对此问题的任何帮助都将不胜感激 import javax.swing.*; public class MainFrame{

所以我一直在尝试处理javax.swing,但遇到了一些问题。我正在尝试实现“8拼图”,其中有8个瓷砖和一个3x3网格中设置的开放点,当单击开放点附近的瓷砖时,它会与开放点交换空间。我的结构由一个JFrame组成,其中包含一个JPanel,JPanel包含作为JComponents的9个tile,但是只有JPanel渲染,而tile却不见踪影。对此问题的任何帮助都将不胜感激

    import javax.swing.*;



    public class MainFrame{

        public static void main(String[] args){
            JFrame frame = new JFrame("8 Puzzle");
            frame.setVisible(true);
            frame.setSize(600, 600);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

            PieceManager pm = new PieceManager();
            frame.add(pm);

        }
   }

    import java.awt.Color;
    import java.awt.GridLayout;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.util.ArrayList;
    import java.util.Arrays;
    import java.util.Collections;
    import java.util.Random;

    import javax.swing.*;
二等舱

    public class PieceManager extends JPanel{

        int[] possmoves;
        GameTile[] pieces;
        int openSpot;

        public PieceManager(){
            this.setSize(600,600);
            this.setBackground(new Color(255,255,255));
            this.setLayout(new GridLayout(3,3));
            pieces = new GameTile[9];
            this.init();
            this.addMouseListener(new ClickAction());
        }

        public void init(){
            ArrayList<Integer> nums = new ArrayList<Integer>();
            Random rand = new Random();
            for(int i=0;i<9;i++){
                nums.add(i);
            }
            for(int i=0,j=8;i<8;i++,j--){
                int p = rand.nextInt(j);
                GameTile x = new GameTile(i,nums.remove(p));
                pieces[i]=x;
                nums.removeAll(Collections.singleton(null));
            }
            GameTile z = new GameTile(8,nums.get(0));
            pieces[8]=z;
            possmoves = new int[4];
            boolean found = false;
            for(int i=0;i<9||found;i++){
                if(pieces[i].getID()==0){
                    openSpot = pieces[i].getPos();
                }
            }
            setOpenSpot();
            paint();
        }

        public void paint(){
            this.removeAll();
            for(int i=0;i<9;i++){
                this.add(pieces[i]);
                pieces[i].setVisible(true);
            }
        }

        public void setOpenSpot(){
            Arrays.fill(possmoves,-1);
            if(openSpot==0){
                possmoves[0]=1;
                possmoves[1]=3;
            } else if(openSpot==1){
                possmoves[0]=0;
                possmoves[1]=2;
                possmoves[3]=4;
            } else if(openSpot==2){
                possmoves[0]=1;
                possmoves[1]=5;
            } else if(openSpot==3){
                possmoves[0]=0;
                possmoves[1]=4;
                possmoves[2]=6;
            } else if(openSpot==4){
                possmoves[0]=1;
                possmoves[1]=3;
                possmoves[2]=5;
                possmoves[3]=7;
            } else if(openSpot==5){
                possmoves[0]=2;
                possmoves[1]=4;
                possmoves[3]=8;
            } else if(openSpot==6){
                possmoves[0]=3;
                possmoves[1]=7;
            } else if(openSpot==7){
                possmoves[0]=6;
                possmoves[1]=4;
                possmoves[2]=8;
            } else if(openSpot==8){
                possmoves[0]=5;
                possmoves[1]=7;
            }

        }

        public void checkCorrect(){

        }

        public class ClickAction implements MouseListener{


            @Override
            public void mouseClicked(MouseEvent e) {

                int x = e.getX();
                int y = e.getY();
                int pX=(int)Math.floor(x/200);
                int pY=(int)Math.floor(y/200);
                int piecepressed=(pY*3)+pX;
                boolean moveable = false;
                int toBeMoved = -1;
                for(int i=0;i<4;i++){
                    if(piecepressed==possmoves[i]){
                        moveable=true;
                        toBeMoved=possmoves[i];
                    }
                }
                if(moveable){
                    GameTile saved=pieces[openSpot];
                    pieces[openSpot]=pieces[toBeMoved];
                    pieces[toBeMoved]=saved;
                    openSpot=toBeMoved;
                    setOpenSpot();
                    paint();
                    checkCorrect();
                }
            }

            @Override
            public void mouseEntered(MouseEvent arg0) {
        // TODO Auto-generated method stub
    }

            @Override
            public void mouseExited(MouseEvent arg0) {
                // TODO Auto-generated method stub
        }

            @Override
            public void mousePressed(MouseEvent arg0) {
                // TODO Auto-generated method stub  
            }

            @Override
                public void mouseReleased(MouseEvent arg0) {
                // TODO Auto-generated method stub

            }   
        }
   }

使用JComponent是可以的,但您可能希望将其设置为不透明

  • 不要将AWT(即标签)与回转组件混合使用
  • 不要
    设置大小(…)
    。而是处理
    preferredSize
    。最好覆盖
    getPreferredSize()
    并返回适当的维度。我在紧要关头使用了
    setPreferredSize(…)
    ,但冒着克利奥帕特拉愤怒的风险
  • 没有充分的理由(您没有理由)不要重写JComponent或其任何子组件(包括JPanel)的绘制方法。而是覆盖
    paintComponent
    编辑:我发现您的绘制方法不是真正的覆盖,所以这没关系——很抱歉我的误解
  • 您几乎从不直接调用
    paint
    paintComponent
    。而是调用
    repaint()
    ,让JVM为您调用绘制方法编辑:同上,因为这是我对您的代码的误解。在删除和更换JPanel中的组件后,您将需要调用“revalidate()
    repaint()”
  • 您可以看到您的JComponents是存在的,如果您给它们加上边框,它们就会被计算出来
  • 编辑2:如果您希望将组件添加到JComponents中以方便放置和可视化,则需要为JComponents提供一个布局。在这个例子中,我给了我的一个
    BorderLayout
为了便于编译,我将一组类合并到一个文件中。
我已经用
//指示了关键更改注释

import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Random;

import javax.swing.*;

public class MainFrame {

   public static void main(String[] args) {
      JFrame frame = new JFrame("8 Puzzle");
      frame.setVisible(true);
      frame.setSize(600, 600);
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

      PieceManager pm = new PieceManager();
      frame.add(pm);

   }
}

class PieceManager extends JPanel {

   int[] possmoves;
   GameTile[] pieces;
   int openSpot;

   public PieceManager() {
      this.setSize(600, 600);
      this.setBackground(new Color(255, 255, 255));
      this.setLayout(new GridLayout(3, 3));
      pieces = new GameTile[9];
      this.init();
      this.addMouseListener(new ClickAction());
   }

   public void init() {
      ArrayList<Integer> nums = new ArrayList<Integer>();
      Random rand = new Random();
      for (int i = 0; i < 9; i++) {
         nums.add(i);
      }
      for (int i = 0, j = 8; i < 8; i++, j--) {
         int p = rand.nextInt(j);
         GameTile x = new GameTile(i, nums.remove(p));
         pieces[i] = x;
         nums.removeAll(Collections.singleton(null));
      }
      GameTile z = new GameTile(8, nums.get(0));
      pieces[8] = z;
      possmoves = new int[4];
      boolean found = false;
      for (int i = 0; i < 9 || found; i++) {
         if (pieces[i].getID() == 0) {
            openSpot = pieces[i].getPos();
         }
      }
      setOpenSpot();
      paint();
   }

   public void paint() {
      this.removeAll();
      for (int i = 0; i < 9; i++) {
         this.add(pieces[i]);
         pieces[i].setVisible(true);
      }
      revalidate(); // !!
      repaint(); // !!
   }

   public void setOpenSpot() {
      Arrays.fill(possmoves, -1);
      if (openSpot == 0) {
         possmoves[0] = 1;
         possmoves[1] = 3;
      } else if (openSpot == 1) {
         possmoves[0] = 0;
         possmoves[1] = 2;
         possmoves[3] = 4;
      } else if (openSpot == 2) {
         possmoves[0] = 1;
         possmoves[1] = 5;
      } else if (openSpot == 3) {
         possmoves[0] = 0;
         possmoves[1] = 4;
         possmoves[2] = 6;
      } else if (openSpot == 4) {
         possmoves[0] = 1;
         possmoves[1] = 3;
         possmoves[2] = 5;
         possmoves[3] = 7;
      } else if (openSpot == 5) {
         possmoves[0] = 2;
         possmoves[1] = 4;
         possmoves[3] = 8;
      } else if (openSpot == 6) {
         possmoves[0] = 3;
         possmoves[1] = 7;
      } else if (openSpot == 7) {
         possmoves[0] = 6;
         possmoves[1] = 4;
         possmoves[2] = 8;
      } else if (openSpot == 8) {
         possmoves[0] = 5;
         possmoves[1] = 7;
      }

   }

   public void checkCorrect() {

   }

   public class ClickAction implements MouseListener {

      @Override
      public void mouseClicked(MouseEvent e) {

         int x = e.getX();
         int y = e.getY();
         int pX = (int) Math.floor(x / 200);
         int pY = (int) Math.floor(y / 200);
         int piecepressed = (pY * 3) + pX;
         boolean moveable = false;
         int toBeMoved = -1;
         for (int i = 0; i < 4; i++) {
            if (piecepressed == possmoves[i]) {
               moveable = true;
               toBeMoved = possmoves[i];
            }
         }
         if (moveable) {
            GameTile saved = pieces[openSpot];
            pieces[openSpot] = pieces[toBeMoved];
            pieces[toBeMoved] = saved;
            openSpot = toBeMoved;
            setOpenSpot();
            paint();
            checkCorrect();
         }
      }

      @Override
      public void mouseEntered(MouseEvent arg0) {

      }

      @Override
      public void mouseExited(MouseEvent arg0) {

      }

      @Override
      public void mousePressed(MouseEvent arg0) {

      }

      @Override
      public void mouseReleased(MouseEvent arg0) {

      }
   }
}

class GameTile extends JComponent {

   private int id;
   private int position;

   public GameTile(int id, int initpos) {
      setBorder(BorderFactory.createTitledBorder("" + id)); // !!
      setLayout(new BorderLayout()); // !! so the added JLabel will show
      if (id == 0) {
         this.id = id;
         this.position = initpos;
      } else {
         this.id = id;
         this.position = initpos;
         String label = Integer.toString(id);
         // !! setSize(200, 200);
         setOpaque(true); // !!
         setPreferredSize(new Dimension(200, 200)); // !!
         setBackground(new Color(0, 0, 0));
         // !! Label l = new Label(label, Label.CENTER);
         JLabel l = new JLabel(label, SwingConstants.CENTER); // !!
         this.add(l);
         l.setVisible(true);
      }
   }

   public void setPos(int position) {
      this.position = position;
   }

   public int getPos() {
      return position;
   }

   public int getID() {
      return id;
   }
}
import java.awt.*;
导入java.awt.event.*;
导入java.util.ArrayList;
导入java.util.array;
导入java.util.Collections;
导入java.util.Random;
导入javax.swing.*;
公共类主机{
公共静态void main(字符串[]args){
JFrame=新的JFrame(“8拼图”);
frame.setVisible(true);
框架。设置尺寸(600600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
PieceManager pm=新的PieceManager();
帧。添加(pm);
}
}
类PieceManager扩展了JPanel{
int[]移动;
配子片[]个;
int openSpot;
公共事务经理(){
这个。设置大小(600600);
这个.挫折背景(新颜色(255,255,255));
这个.setLayout(新的GridLayout(3,3));
碎片=新游戏片[9];
this.init();
这个.addMouseListener(新的ClickAction());
}
公共void init(){
ArrayList nums=新的ArrayList();
Random rand=新的Random();
对于(int i=0;i<9;i++){
增加(i)项;
}
对于(int i=0,j=8;i<8;i++,j--){
int p=兰特·奈克斯汀(j);
GameTile x=新GameTile(i,nums.remove(p));
件[i]=x;
nums.removeAll(Collections.singleton(null));
}
GameTile z=新GameTile(8,nums.get(0));
件[8]=z;
possmoves=新整数[4];
布尔值=false;
for(int i=0;i<9 | | find;i++){
if(条[i].getID()==0){
openSpot=pieces[i].getPos();
}
}
setOpenSpot();
油漆();
}
公共空间涂料(){
这个。removeAll();
对于(int i=0;i<9;i++){
本条增加(条[i]);
件[i].setVisible(真);
}
重新验证();/!!
重新绘制();/!!
}
公共无效setOpenSpot(){
数组。填充(负数,-1);
如果(openSpot==0){
[0]=1;
[1]=3;
}else if(openSpot==1){
[0]=0;
[1]=2;
[3]=4;
}else if(openSpot==2){
[0]=1;
[1]=5;
}否则如果(openSpot==3){
[0]=0;
[1]=4;
[2]=6;
}else if(openSpot==4){
[0]=1;
[1]=3;
[2]=5;
[3]=7;
}否则如果(openSpot==5){
[0]=2;
[1]=4;
[3]=8;
}否则如果(openSpot==6){
[0]=3;
[1]=7;
}else if(openSpot==7){
[0]=6;
[1]=4;
[2]=8;
}否则如果(openSpot==8){
[0]=5;
[1]=7;
}
}
公共void checkCorrect(){
}
公共类ClickAction实现MouseListener{
@凌驾
公共无效mouseClicked(MouseEvent e){
int x=e.getX();
int y=e.getY();
int pX=(int)数学层(x/200);
int pY=(int)数学楼层(y/200);
整型压块=(pY*3)+pX;
布尔可移动=假;
int-toBeMoved=-1;
对于(int i=0;i<4;i++){
如果(分段按下==i]){
可移动=真;
toBeMoved=possmoves[i];
}
}
如果(可移动){
GameTile已保存=碎片[openSpot];
工件[openSpot]=工件[toBeMoved];
碎片[待移除]=已保存;
openSpot=toBeMoved;
setOpenSpot();
油漆();
checkCorrect();
}
}
@凌驾
公共无效鼠标事件(鼠标事件arg0){
}
@凌驾
public void mouseExited(鼠标)
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Random;

import javax.swing.*;

public class MainFrame {

   public static void main(String[] args) {
      JFrame frame = new JFrame("8 Puzzle");
      frame.setVisible(true);
      frame.setSize(600, 600);
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

      PieceManager pm = new PieceManager();
      frame.add(pm);

   }
}

class PieceManager extends JPanel {

   int[] possmoves;
   GameTile[] pieces;
   int openSpot;

   public PieceManager() {
      this.setSize(600, 600);
      this.setBackground(new Color(255, 255, 255));
      this.setLayout(new GridLayout(3, 3));
      pieces = new GameTile[9];
      this.init();
      this.addMouseListener(new ClickAction());
   }

   public void init() {
      ArrayList<Integer> nums = new ArrayList<Integer>();
      Random rand = new Random();
      for (int i = 0; i < 9; i++) {
         nums.add(i);
      }
      for (int i = 0, j = 8; i < 8; i++, j--) {
         int p = rand.nextInt(j);
         GameTile x = new GameTile(i, nums.remove(p));
         pieces[i] = x;
         nums.removeAll(Collections.singleton(null));
      }
      GameTile z = new GameTile(8, nums.get(0));
      pieces[8] = z;
      possmoves = new int[4];
      boolean found = false;
      for (int i = 0; i < 9 || found; i++) {
         if (pieces[i].getID() == 0) {
            openSpot = pieces[i].getPos();
         }
      }
      setOpenSpot();
      paint();
   }

   public void paint() {
      this.removeAll();
      for (int i = 0; i < 9; i++) {
         this.add(pieces[i]);
         pieces[i].setVisible(true);
      }
      revalidate(); // !!
      repaint(); // !!
   }

   public void setOpenSpot() {
      Arrays.fill(possmoves, -1);
      if (openSpot == 0) {
         possmoves[0] = 1;
         possmoves[1] = 3;
      } else if (openSpot == 1) {
         possmoves[0] = 0;
         possmoves[1] = 2;
         possmoves[3] = 4;
      } else if (openSpot == 2) {
         possmoves[0] = 1;
         possmoves[1] = 5;
      } else if (openSpot == 3) {
         possmoves[0] = 0;
         possmoves[1] = 4;
         possmoves[2] = 6;
      } else if (openSpot == 4) {
         possmoves[0] = 1;
         possmoves[1] = 3;
         possmoves[2] = 5;
         possmoves[3] = 7;
      } else if (openSpot == 5) {
         possmoves[0] = 2;
         possmoves[1] = 4;
         possmoves[3] = 8;
      } else if (openSpot == 6) {
         possmoves[0] = 3;
         possmoves[1] = 7;
      } else if (openSpot == 7) {
         possmoves[0] = 6;
         possmoves[1] = 4;
         possmoves[2] = 8;
      } else if (openSpot == 8) {
         possmoves[0] = 5;
         possmoves[1] = 7;
      }

   }

   public void checkCorrect() {

   }

   public class ClickAction implements MouseListener {

      @Override
      public void mouseClicked(MouseEvent e) {

         int x = e.getX();
         int y = e.getY();
         int pX = (int) Math.floor(x / 200);
         int pY = (int) Math.floor(y / 200);
         int piecepressed = (pY * 3) + pX;
         boolean moveable = false;
         int toBeMoved = -1;
         for (int i = 0; i < 4; i++) {
            if (piecepressed == possmoves[i]) {
               moveable = true;
               toBeMoved = possmoves[i];
            }
         }
         if (moveable) {
            GameTile saved = pieces[openSpot];
            pieces[openSpot] = pieces[toBeMoved];
            pieces[toBeMoved] = saved;
            openSpot = toBeMoved;
            setOpenSpot();
            paint();
            checkCorrect();
         }
      }

      @Override
      public void mouseEntered(MouseEvent arg0) {

      }

      @Override
      public void mouseExited(MouseEvent arg0) {

      }

      @Override
      public void mousePressed(MouseEvent arg0) {

      }

      @Override
      public void mouseReleased(MouseEvent arg0) {

      }
   }
}

class GameTile extends JComponent {

   private int id;
   private int position;

   public GameTile(int id, int initpos) {
      setBorder(BorderFactory.createTitledBorder("" + id)); // !!
      setLayout(new BorderLayout()); // !! so the added JLabel will show
      if (id == 0) {
         this.id = id;
         this.position = initpos;
      } else {
         this.id = id;
         this.position = initpos;
         String label = Integer.toString(id);
         // !! setSize(200, 200);
         setOpaque(true); // !!
         setPreferredSize(new Dimension(200, 200)); // !!
         setBackground(new Color(0, 0, 0));
         // !! Label l = new Label(label, Label.CENTER);
         JLabel l = new JLabel(label, SwingConstants.CENTER); // !!
         this.add(l);
         l.setVisible(true);
      }
   }

   public void setPos(int position) {
      this.position = position;
   }

   public int getPos() {
      return position;
   }

   public int getID() {
      return id;
   }
}