Java中可靠的UDP协议实现——为什么会发生这种情况?

Java中可靠的UDP协议实现——为什么会发生这种情况?,java,networking,udp,queue,rudp,Java,Networking,Udp,Queue,Rudp,我目前正在使用可靠UDP协议的Java实现。该项目绝对没有教程,所以我发现很难确定问题 我已经设置了客户端和服务器。服务器在localhost:1234上运行,客户端在localhost:1235上运行。首先建立服务器,并循环侦听连接- try { ReliableSocket clientSocket = server.socket.accept(); InetSocketAddress clientAddress = (InetSocketAd

我目前正在使用可靠UDP协议的Java实现。该项目绝对没有教程,所以我发现很难确定问题

我已经设置了客户端和服务器。服务器在localhost:1234上运行,客户端在localhost:1235上运行。首先建立服务器,并循环侦听连接-

try {
            ReliableSocket clientSocket = server.socket.accept();
            InetSocketAddress clientAddress = (InetSocketAddress) clientSocket.getRemoteSocketAddress();

            Logger.getLogger("ServerConnectionListener").info("New Connection from "+
                    clientAddress.getHostName()+":"+clientAddress.getPort()+" Processing...");
            LessurConnectedClient client = new LessurConnectedClient(clientSocket);
            ClientCommunicationSocketListener listener = new ClientCommunicationSocketListener(this, client);
            clientSocket.addListener(listener);
        } catch (Exception e) {
            e.printStackTrace();
        }
当建立连接时,它会为该套接字上的事件创建侦听器-

class ClientCommunicationSocketListener implements ReliableSocketListener {
    ServerConnectionListener connectionListener;
    LessurConnectedClient client;

    public ClientCommunicationSocketListener(ServerConnectionListener connectionListener, LessurConnectedClient client){
        this.connectionListener = connectionListener;
        this.client = client;
    }

    @Override
    public void packetReceivedInOrder() {
        connectionListener.server.handlePacket(client);
    }

    @Override
    public void packetReceivedOutOfOrder() {
        connectionListener.server.handlePacket(client);
    }
}
当接收到数据包时,它会将其传递给server.handlePacket,后者执行打印“收到的数据包”的调试例程

我的客户端连接到服务器,因此-

LessurClient client = new LessurClient();
        InetSocketAddress a = (InetSocketAddress) server.getSocket().getLocalSocketAddress();
        Logger.getLogger("client-connector").info("Trying to connect to server "+
                a.getAddress().toString()+":"+
                a.getPort());
        client.connect(a.getAddress(), a.getPort());
// LessurClient.connect
    public void connect(InetAddress address, int port){
            try {
                socket = new ReliableSocket(address, port, InetAddress.getLocalHost(), 1235);
                isConnected = true;
                Logger.getLogger("LessurClient").info("Connected to server "+address.getHostAddress()+":"+port);
            } catch (IOException e) {
                e.printStackTrace();
            }

        }
我已链接了我的代码,因此当我按下“Z”键时,它将向服务器发送一个数据包,如下所示-

public void sendPacket(GamePacket packet){
        if(!isConnected){
            Logger.getLogger("LessurClient").severe("Can't send packet. Client is not connected to any server.");
            return;
        }
        try {
            OutputStream o = socket.getOutputStream();
            o.write(packet.getData());
            o.flush();
            Logger.getLogger("LessurClient").info("Sending Packet with data \""+packet.getData()+"\" to server "+socket.getInetAddress().toString()+":"+socket.getPort());
        } catch (IOException e) {
            e.printStackTrace();
        }

    }
我的问题是,在发送32个数据包后,服务器不再接收数据包,而在发送64个数据包后,服务器崩溃。我已经对代码进行了调查,似乎它与未从接收队列中删除的数据包有关,就像我将ReliableSocket.java:1815中的\u recvQueueSize变量从32更改为40时一样,我现在可以发送40个数据包而不会出错


有人能帮我确定这个问题吗?我整天都在看代码。

我设法解决了这个问题

您知道,因为这是RUDP的一个实现,所以它扩展了大多数套接字类。具体来说,ReliableSocket.getInputStream()是自定义编码到托管输入流的。我的问题是,我正在接收数据包,但没有从缓冲区读取数据

当您收到应该从缓冲区读取的数据包时,否则该数据包将不会从队列中丢弃


所以我所要做的就是每次我收到一个包,读取包的大小,然后继续

嗨,liamzebedee,是否可以共享测试客户端和服务器实现来测试这个rudp。除了JavaDoc之外,这个库还有什么好的文档吗?