Java 未找到小程序的类异常

Java 未找到小程序的类异常,java,swing,netbeans,applet,Java,Swing,Netbeans,Applet,我刚刚在netbeans中完成了一个小程序的制作。但是当我尝试使用jar文件访问它时,它会给我一个类NotFound异常错误。以下是错误的详细信息: Java插件10.45.2.18 使用JRE版本1.7.0_45-b18 Java HotSpot(TM)客户端虚拟机 用户主目录=C:\Users\C.C c:清除控制台窗口 f:在终结队列上终结对象 g:垃圾收集 h:显示此帮助消息 l:转储类加载器列表 m:打印内存使用情况 o:触发日志记录 q:隐藏控制台 r:重新加载策略配置 s:转储系统

我刚刚在netbeans中完成了一个小程序的制作。但是当我尝试使用jar文件访问它时,它会给我一个类NotFound异常错误。以下是错误的详细信息:

Java插件10.45.2.18 使用JRE版本1.7.0_45-b18 Java HotSpot(TM)客户端虚拟机

用户主目录=C:\Users\C.C c:清除控制台窗口 f:在终结队列上终结对象 g:垃圾收集 h:显示此帮助消息 l:转储类加载器列表 m:打印内存使用情况 o:触发日志记录 q:隐藏控制台 r:重新加载策略配置 s:转储系统和部署属性 t:转储线程列表 v:转储线程堆栈 x:清除类加载器缓存

0-5:将跟踪级别设置为 0

下面是html的代码

<html>
    <head>
        <title>Minigames for All</title>
        <link rel="stylesheet" type="text/css" href="style.css">
    </head>

    <body>
        <h2 id="header">Welcome to Minigames for All.</h2>
        <hr>

        <div id="script">
        <object type="application/x-java-applet" height="300" width="550">
            <param name="code" value="slime2" />
            <param name="archive" value="applet/slime2.jar" />
            Applet failed to run.  No Java plug-in was found.
        </object>
        </div>

        <hr>
        <table>
            <tbody>
                <tr>
                    <td><a href="rps.html">Rock, Paper, Scissors</td>
                    <td><a href="random.html">Guess the Number</td>
                    <td><a href="ttt.html">Tic Tac Toe</td>
                </tr>


                <tr>
                    <td><a href="flip.html">Flip a Coin</td>
                    <td><a href="rpg.html">Slime RPG</td>
                    <td><a href="shoot.html">Space Shooter</td>
                </tr>

                <tr>
                    <td>&nbsp</td>
                    <td><a href="index.html">Home Page</td>
                    <td>&nbsp</td>
                </tr>
            </tbody>
        </table>
    </body>
</html>

所有人的小游戏
欢迎大家来小游戏。

小程序无法运行。找不到Java插件。
石头、布、剪刀 猜猜数字 井字过三关 掷硬币 粘液火箭发动机 太空射手   主页  
下面是小程序的代码:

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
import java.util.Random;
/**
 *
 * @author C.C
 */
public class slime extends javax.swing.JApplet {
    Random rng = new Random();
    int choice;
    int player = 100;
    int king = 100;
    int slime = 50;
    /**
     * Initializes the applet slime
     */
    @Override
    public void init() {
        choice = rng.nextInt(10)+1;
        if(choice >=7)
        {
            battle.append("You are the hero. You have 100 health." + "\n");
            battle.append("You encountered a King Slime!" + "\n\n");
        }
        else
        {
            battle.append("You are the hero. You have 100 health." + "\n");
            battle.append("You encountered a slime!" + "\n\n");
        }
        /* Set the Nimbus look and feel */
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
         * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                    break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>

        /* Create and display the applet */
        try {
            java.awt.EventQueue.invokeAndWait(new Runnable() {
                public void run() {
                    initComponents();
                }
            });
        } catch (Exception ex) {
            ex.printStackTrace();
        }
    }

    /**
     * This method is called from within the init() method to initialize the
     * form. WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">                          
    private void initComponents() {

        jScrollPane1 = new javax.swing.JScrollPane();
        battle = new javax.swing.JTextArea();
        attack = new javax.swing.JButton();
        heal = new javax.swing.JButton();
        charge = new javax.swing.JButton();
        run = new javax.swing.JButton();

        battle.setColumns(20);
        battle.setRows(5);
        jScrollPane1.setViewportView(battle);

        attack.setText("Attack");
        attack.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                attackActionPerformed(evt);
            }
        });

        heal.setText("Heal");
        heal.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                healActionPerformed(evt);
            }
        });

        charge.setText("Charge");
        charge.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                chargeActionPerformed(evt);
            }
        });

        run.setText("Run");
        run.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                runActionPerformed(evt);
            }
        });

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                    .addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 380, Short.MAX_VALUE)
                    .addGroup(layout.createSequentialGroup()
                        .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
                            .addComponent(heal, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                            .addComponent(attack, javax.swing.GroupLayout.DEFAULT_SIZE, 164, Short.MAX_VALUE))
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                        .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
                            .addComponent(charge, javax.swing.GroupLayout.DEFAULT_SIZE, 170, Short.MAX_VALUE)
                            .addComponent(run, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))))
                .addContainerGap())
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 195, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addGap(18, 18, 18)
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
                    .addComponent(attack)
                    .addComponent(charge))
                .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 19, Short.MAX_VALUE)
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
                    .addComponent(heal)
                    .addComponent(run))
                .addContainerGap())
        );
    }// </editor-fold>                        

    private void attackActionPerformed(java.awt.event.ActionEvent evt) {                                       
        int damage = rng.nextInt(10)+1;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
            if(damage >=7)
            {
                battle.append("You did "+ String.valueOf(damage)+ " damage. It was a critcal hit!" + "\n");
                if (choice >=7)
                {
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            }
            else
            {
                battle.append("You did "+ String.valueOf(damage)+ " damage." + "\n");
                if (choice >=7)
                {
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The Slime King hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
            }
       }
    }                                      

    private void healActionPerformed(java.awt.event.ActionEvent evt) {                                     
        int heal = rng.nextInt(40)+20;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
           battle.append("You healed for " + heal + " health.\n");
           player = player+heal;
           if (choice >=7)
                {               
                    battle.append("The King Slime has " + king + " health left!" + "\n");       
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
       }
    }                                    

    private void chargeActionPerformed(java.awt.event.ActionEvent evt) {                                       
        int damage = rng.nextInt(30)+10;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
            battle.append("You skip a turn to charge a more powerful attack!" +"\n");
            if (choice >=7)
                {               
                    battle.append("The King Slime has " + king + " health left!" + "\n");       
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            if(player <=0)
            {
                battle.append("You have died" + "\n\n");
                System.exit(0);
            }
            else
            {
                if (choice >=7)
                {
                    battle.append("You unleash a powerful attack at the King Slime for " + damage + " damage.\n");
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("You unleash a powerful attack at the slime for " + damage + " damage.\n");
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            }

       }
    }                                      

    private void runActionPerformed(java.awt.event.ActionEvent evt) {                                    
        battle.append("You can't run in this game you sissy.\n\n");
    }                                   

    // Variables declaration - do not modify                     
    private javax.swing.JButton attack;
    private javax.swing.JTextArea battle;
    private javax.swing.JButton charge;
    private javax.swing.JButton heal;
    private javax.swing.JScrollPane jScrollPane1;
    private javax.swing.JButton run;
    // End of variables declaration                   
}
/*
*要更改此模板,请选择工具|模板
*然后在编辑器中打开模板。
*/
导入java.util.Random;
/**
*
*@C.C.作者
*/
公共类slime扩展了javax.swing.JApplet{
随机rng=新随机();
智力选择;
整型播放器=100;
int-king=100;
int slime=50;
/**
*初始化小程序粘液
*/
@凌驾
公共void init(){
选择=rng.nextInt(10)+1;
如果(选项>=7)
{
battle.append(“你是英雄,你有100点生命值。”+“\n”);
battle.append(“您遇到了国王粘液!”+“\n\n”);
}
其他的
{
battle.append(“你是英雄,你有100点生命值。”+“\n”);
battle.append(“您遇到了粘液!”+“\n\n”);
}
/*设置Nimbus的外观和感觉*/
//
/*如果Nimbus(在JavaSE6中引入)不可用,请使用默认的外观。
*详情请参阅http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
*/
试一试{
for(javax.swing.UIManager.LookAndFeelInfo:javax.swing.UIManager.getInstalledLookAndFeels()){
if(“Nimbus”.equals(info.getName())){
setLookAndFeel(info.getClassName());
打破
}
}
}捕获(ClassNotFoundException ex){
getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE,null,ex);
}catch(实例化异常){
getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE,null,ex);
}捕获(非法访问例外){
getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE,null,ex);
}catch(javax.swing.UnsupportedLookAndFeelException ex){
getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE,null,ex);
}
//
/*创建并显示小程序*/
试一试{
java.awt.EventQueue.invokeAndWait(new Runnable()){
公开募捐{
初始化组件();
}
});
}捕获(例外情况除外){
例如printStackTrace();
}
}
/**
*从init()方法中调用此方法来初始化
*表单.警告:请勿修改此代码。此方法的内容为
*始终由表单编辑器重新生成。
*/
@抑制警告(“未选中”)
//                           
私有组件(){
jScrollPane1=newjavax.swing.JScrollPane();
battle=newjavax.swing.JTextArea();
attack=newjavax.swing.JButton();
heal=newjavax.swing.JButton();
charge=newjavax.swing.JButton();
run=newjavax.swing.JButton();
战斗列(20);
塞特罗斯(5);
jScrollPane1.setViewportView(战斗);
attack.setText(“攻击”);
attack.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
已执行的攻击(evt);
}
});
heal.setText(“heal”);
heal.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
已完成的血液透析(evt);
}
});
charge.setText(“charge”);
charge.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
执行的费用(evt);
}
});
run.setText(“run”);
run.addActionListener(新java.awt.event.ActionListener(){
public void actionPerformed(java.awt.event.ActionEvent evt){
执行的操作(evt);
}
});
javax.swing.GroupLayout=newjavax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(布局);
layout.setHorizontalGroup(
createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupL
/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
import java.util.Random;
/**
 *
 * @author C.C
 */
public class slime extends javax.swing.JApplet {
    Random rng = new Random();
    int choice;
    int player = 100;
    int king = 100;
    int slime = 50;
    /**
     * Initializes the applet slime
     */
    @Override
    public void init() {
        choice = rng.nextInt(10)+1;
        if(choice >=7)
        {
            battle.append("You are the hero. You have 100 health." + "\n");
            battle.append("You encountered a King Slime!" + "\n\n");
        }
        else
        {
            battle.append("You are the hero. You have 100 health." + "\n");
            battle.append("You encountered a slime!" + "\n\n");
        }
        /* Set the Nimbus look and feel */
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
         * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html 
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                    break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>

        /* Create and display the applet */
        try {
            java.awt.EventQueue.invokeAndWait(new Runnable() {
                public void run() {
                    initComponents();
                }
            });
        } catch (Exception ex) {
            ex.printStackTrace();
        }
    }

    /**
     * This method is called from within the init() method to initialize the
     * form. WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">                          
    private void initComponents() {

        jScrollPane1 = new javax.swing.JScrollPane();
        battle = new javax.swing.JTextArea();
        attack = new javax.swing.JButton();
        heal = new javax.swing.JButton();
        charge = new javax.swing.JButton();
        run = new javax.swing.JButton();

        battle.setColumns(20);
        battle.setRows(5);
        jScrollPane1.setViewportView(battle);

        attack.setText("Attack");
        attack.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                attackActionPerformed(evt);
            }
        });

        heal.setText("Heal");
        heal.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                healActionPerformed(evt);
            }
        });

        charge.setText("Charge");
        charge.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                chargeActionPerformed(evt);
            }
        });

        run.setText("Run");
        run.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                runActionPerformed(evt);
            }
        });

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
                    .addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 380, Short.MAX_VALUE)
                    .addGroup(layout.createSequentialGroup()
                        .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
                            .addComponent(heal, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                            .addComponent(attack, javax.swing.GroupLayout.DEFAULT_SIZE, 164, Short.MAX_VALUE))
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                        .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
                            .addComponent(charge, javax.swing.GroupLayout.DEFAULT_SIZE, 170, Short.MAX_VALUE)
                            .addComponent(run, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))))
                .addContainerGap())
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 195, javax.swing.GroupLayout.PREFERRED_SIZE)
                .addGap(18, 18, 18)
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
                    .addComponent(attack)
                    .addComponent(charge))
                .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 19, Short.MAX_VALUE)
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
                    .addComponent(heal)
                    .addComponent(run))
                .addContainerGap())
        );
    }// </editor-fold>                        

    private void attackActionPerformed(java.awt.event.ActionEvent evt) {                                       
        int damage = rng.nextInt(10)+1;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
            if(damage >=7)
            {
                battle.append("You did "+ String.valueOf(damage)+ " damage. It was a critcal hit!" + "\n");
                if (choice >=7)
                {
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            }
            else
            {
                battle.append("You did "+ String.valueOf(damage)+ " damage." + "\n");
                if (choice >=7)
                {
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The Slime King hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
            }
       }
    }                                      

    private void healActionPerformed(java.awt.event.ActionEvent evt) {                                     
        int heal = rng.nextInt(40)+20;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
           battle.append("You healed for " + heal + " health.\n");
           player = player+heal;
           if (choice >=7)
                {               
                    battle.append("The King Slime has " + king + " health left!" + "\n");       
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
       }
    }                                    

    private void chargeActionPerformed(java.awt.event.ActionEvent evt) {                                       
        int damage = rng.nextInt(30)+10;
       int damage2 = rng.nextInt(25)+10;
       int damage3 = rng.nextInt(20)+5;
       if(player <= 0)
       {
           battle.append("You have died" + "\n\n");
           System.exit(0);
       }
       else
       {
            battle.append("You skip a turn to charge a more powerful attack!" +"\n");
            if (choice >=7)
                {               
                    battle.append("The King Slime has " + king + " health left!" + "\n");       
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            if(player <=0)
            {
                battle.append("You have died" + "\n\n");
                System.exit(0);
            }
            else
            {
                if (choice >=7)
                {
                    battle.append("You unleash a powerful attack at the King Slime for " + damage + " damage.\n");
                    king = king-damage;
                    battle.append("The King Slime has " + king + " health left!" + "\n");
                    if(king <=0)
                    {
                        battle.append("You have defeated the King Slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The King Slime hit you for " + String.valueOf(damage2) + " damage!" + "\n");
                    player = player-damage2;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");
                }
                else
                {
                    battle.append("You unleash a powerful attack at the slime for " + damage + " damage.\n");
                    slime = slime-damage;
                    battle.append("The slime has " + slime + " health left!" + "\n");
                    if(slime <=0)
                    {
                        battle.append("You have defeated the slime!" + "\n\n");
                        System.exit(0);
                    }
                    battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!" + "\n");
                    player = player-damage3;
                    if(player < 0)
                    {
                        player = 0;
                    }
                    battle.append("You have "+ String.valueOf(player) + " health left." + "\n\n");                  
                }
            }

       }
    }                                      

    private void runActionPerformed(java.awt.event.ActionEvent evt) {                                    
        battle.append("You can't run in this game you sissy.\n\n");
    }                                   

    // Variables declaration - do not modify                     
    private javax.swing.JButton attack;
    private javax.swing.JTextArea battle;
    private javax.swing.JButton charge;
    private javax.swing.JButton heal;
    private javax.swing.JScrollPane jScrollPane1;
    private javax.swing.JButton run;
    // End of variables declaration                   
}