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Java 如何在android画布中使用双击事件保存当前图像_Java_Android - Fatal编程技术网

Java 如何在android画布中使用双击事件保存当前图像

Java 如何在android画布中使用双击事件保存当前图像,java,android,Java,Android,我有一个扩展视图的类,我可以将一个图像移动到另一个图像上。为此,我使用了两个位图图像,一个一个。现在我想使用双击事件保存图像,但我不知道如何执行此操作。有人对此有什么想法或代码吗? `公共类ShowCanvas扩展视图{ Bitmap CanvasBitmap; Bitmap ScaledBitmap; Bitmap smallbitmap; private static final int INVALID_POINTER_ID = -1; private Drawable mImage; p

我有一个扩展视图的类,我可以将一个图像移动到另一个图像上。为此,我使用了两个位图图像,一个一个。现在我想使用双击事件保存图像,但我不知道如何执行此操作。有人对此有什么想法或代码吗?

`公共类ShowCanvas扩展视图{

Bitmap CanvasBitmap;
Bitmap ScaledBitmap;
Bitmap smallbitmap;
private static final int INVALID_POINTER_ID = -1;

private Drawable mImage;
private float mPosX;
private float mPosY;

private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

public ShowCanvas(Context context) {
这个(上下文,null,0); //TODO自动生成的构造函数存根

    ScaledBitmap = DrawView.scaled;

    mImage = new BitmapDrawable(getResources(), Dress.bitmap);


    System.out.println("MImage" +mImage);

    mImage.setBounds(0, 0, mImage.getIntrinsicWidth(),
            mImage.getIntrinsicHeight());

}

public ShowCanvas(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

public ShowCanvas(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}

public void setBitmap(Bitmap bitmap) {
    // TODO Auto-generated method stub
    CanvasBitmap = bitmap;

    System.out.println("CanvasBitmap" + CanvasBitmap);

    int X = CanvasBitmap.getHeight();
    int Y = CanvasBitmap.getWidth();

    System.out.println("CanvasBitmap " + X + "\t" + Y);

}

@Override
public boolean isLongClickable() {
    // TODO Auto-generated method stub

    System.out.println("ISLongClickable");
    return super.isLongClickable();
}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);




    final int action = ev.getAction();

    switch (action & MotionEvent.ACTION_MASK) {

    case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();

        mLastTouchX = x;
        mLastTouchY = y;
        mActivePointerId = ev.getPointerId(0);


        break;
    }

    case MotionEvent.ACTION_MOVE: {
        final int pointerIndex = ev.findPointerIndex(mActivePointerId);
        final float x = ev.getX(pointerIndex);
        final float y = ev.getY(pointerIndex);

        // Only move if the ScaleGestureDetector isn't processing a
        // gesture.
        if (!mScaleDetector.isInProgress()) {
            final float dx = x - mLastTouchX;
            final float dy = y - mLastTouchY;

            mPosX += dx;
            mPosY += dy;

            invalidate();
        }

        mLastTouchX = x;
        mLastTouchY = y;

        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = ev.getX(newPointerIndex);
            mLastTouchY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
        }
        break;
    }
    }

    return true;
}

@Override
protected void onDraw(Canvas canvas) {
    // TODO Auto-generated method stub
    Paint mpaint = new Paint();

    canvas.save();
    canvas.drawBitmap(ScaledBitmap, 0, 0, mpaint);
    Log.d("DEBUG", "X: " + mPosX + " Y: " + mPosY);
    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);
    mImage.draw(canvas);


    canvas.restore();

}

private class ScaleListener extends
        ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));

        invalidate();
        return true;
    }
}

}`如果您是指双击,则必须使用GestureDetector.OnDoubleTapListener。检查这个

试试这个

public class MyView extends View {

GestureDetector gestureDetector;

public MyView(Context context, AttributeSet attrs) {
    super(context, attrs);
            // creating new gesture detector
    gestureDetector = new GestureDetector(context, new GestureListener());
}

// skipping measure calculation and drawing

    // delegate the event to the gesture detector
@Override
public boolean onTouchEvent(MotionEvent e) {
    return gestureDetector.onTouchEvent(e);
}


private class GestureListener extends GestureDetector.SimpleOnGestureListener {

    @Override
    public boolean onDown(MotionEvent e) {
        return true;
    }
    // event when double tap occurs
    @Override
    public boolean onDoubleTap(MotionEvent e) {
        float x = e.getX();
        float y = e.getY();

        Log.d("Double Tap", "Tapped at: (" + x + "," + y + ")");

        return true;
    }
}
}

对不起,我用了这个,但它不起作用。。我也不知道在哪里使用这个…最好是使用长时间的按压。或者你已经在用它做其他的事情了?长按比双按的优势:长按是UI指南中推荐的交互方式,而双按则不是。这是用户的期望;用户可能找不到双击操作,因为他们不会去寻找它,因为它已经在API中处理过了。实现双触会影响单触的处理,因为在处理之前,您必须等待每一次触摸是否都变成双触。