在JavaSwing上更改背景
对不起,代码太长了。我的问题在于动作表演者。(这个程序应该生成一个随机数,然后你用gui猜它。)因此,如果猜错了数字,它会变成灰色,这是我想要的。但如果它是正确的,它应该变成黄色,但它所做的只是使灰色背景消失。我已经试过了,但有一点是重叠的在JavaSwing上更改背景,java,swing,Java,Swing,对不起,代码太长了。我的问题在于动作表演者。(这个程序应该生成一个随机数,然后你用gui猜它。)因此,如果猜错了数字,它会变成灰色,这是我想要的。但如果它是正确的,它应该变成黄色,但它所做的只是使灰色背景消失。我已经试过了,但有一点是重叠的 *import java.awt.BorderLayout; import java.awt.Color; import java.awt.Container; import java.awt.event.ActionEvent; import java.a
*import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class GuessingGameGui extends JFrame implements ActionListener{
JFrame window = new JFrame();
JButton button;
JTextField input;
JPanel cp = new JPanel();
JPanel sp = new JPanel();
int RN = (int) (10 * Math.random()) + 1;
JPanel subpanel = new JPanel();
int attempts = 1;
public GuessingGameGui()
{
window.setTitle("Guessing Game");
window.setSize(400, 300);
boolean go = false;
int correct;
JPanel np = new JPanel();
np.setLayout(new BorderLayout());
window.add(np, BorderLayout.NORTH);
JLabel question;
question = new JLabel("Guess a number between 1 and 10:");
np.add(question);
cp.setLayout(new BorderLayout());
button = new JButton("Guess");
button.addActionListener(this);
subpanel.add(button);
input = new JTextField(2);
subpanel.add(input);
cp.add(subpanel);
window.add(cp, BorderLayout.CENTER);
sp.setLayout(new BorderLayout());
window.add(sp, BorderLayout.SOUTH);
JLabel result;
result = new JLabel();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("Guess"))
{
JLabel wrong = new JLabel("Sorry try again.");
sp.add(wrong);
wrong.setVisible(false);
String text = input.getText();
int number = Integer.parseInt(text);
if (RN != number)
{
sp.setBackground(Color.GRAY);
wrong.setVisible(true);
attempts++;
}
else
{
sp.setBackground(Color.GREEN);
sp.setVisible(true);
}
}
}
public static void main(String[] args)
{
GuessingGameGui g = new GuessingGameGui();
g.setVisible(true);
}
}*
基本上,
JPanel
的默认首选大小为0x0
。将组件添加到面板中时,面板(通过其布局管理器)会根据子组件的需要计算新的大小,这就是为什么当错误的可见时,可以看到sp
窗格,但当它不再可见时,面板会返回默认的首选大小,因为没有什么可以展示的
相反,您应该为标签提供“错误”和“正确”文本。但是,在这样做之前,还应该停止向面板重复添加标签,只需添加一个标签并更新其文本即可
另外,您的类不需要扩展JFrame
,这只是混淆了问题
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class GuessingGameGui implements ActionListener {
JFrame window = new JFrame();
JButton button;
JTextField input;
JPanel cp = new JPanel();
JPanel sp = new JPanel();
int RN = (int) (10 * Math.random()) + 1;
JPanel subpanel = new JPanel();
int attempts = 1;
JLabel result;
public GuessingGameGui() {
window.setTitle("Guessing Game");
window.setSize(400, 300);
boolean go = false;
int correct;
JPanel np = new JPanel();
np.setLayout(new BorderLayout());
window.add(np, BorderLayout.NORTH);
JLabel question;
question = new JLabel("Guess a number between 1 and 10:");
np.add(question);
cp.setLayout(new BorderLayout());
button = new JButton("Guess");
button.addActionListener(this);
subpanel.add(button);
input = new JTextField(2);
subpanel.add(input);
cp.add(subpanel);
window.add(cp, BorderLayout.CENTER);
sp.setLayout(new BorderLayout());
window.add(sp, BorderLayout.SOUTH);
result = new JLabel(" ");
sp.add(result);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("Guess")) {
String text = input.getText();
int number = Integer.parseInt(text);
System.out.println(RN);
if (RN != number) {
result.setText("Sorry try again");
sp.setBackground(Color.GRAY);
attempts++;
} else {
result.setText("Good guess well done!");
sp.setBackground(Color.GREEN);
}
sp.setVisible(true);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
GuessingGameGui g = new GuessingGameGui();
}
});
}
}
“避免说谢谢”??不,谢谢你,兄弟!lol然而,为什么要在结果JLabel中添加空格(“”)?带有“”的JLabel
(emprty)文本与没有文本的JLabel
是一样的。我之所以使用“
是为了测试,我只是想看看标签是否真的会出现