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Java 弹回机器人_Java_Android_Accelerator - Fatal编程技术网

Java 弹回机器人

Java 弹回机器人,java,android,accelerator,Java,Android,Accelerator,我举了一个带有SensorManager的加速器的例子,在这个例子中,画布(球)会随着设备的旋转而更新其位置。以下是图片: 如图所示,有一个球和一条线。球的位置经常更新,而线的位置是静态的 我想让球在触线时反弹回来。从3天开始我就试过了,但不明白我怎么能做到这一点 这是我的代码: public class ballsensor extends Activity implements SensorEventListener { // sensor-related private

我举了一个带有SensorManager的加速器的例子,在这个例子中,画布(球)会随着设备的旋转而更新其位置。以下是图片:

如图所示,有一个球和一条线。球的位置经常更新,而线的位置是静态的

我想让球在触线时反弹回来。从3天开始我就试过了,但不明白我怎么能做到这一点

这是我的代码:

public class ballsensor extends Activity implements SensorEventListener {

    // sensor-related
    private SensorManager mSensorManager;
    private Sensor mAccelerometer;

    // animated view
    private ShapeView mShapeView;

    // screen size
    private int mWidthScreen;
    private int mHeightScreen;

    // motion parameters
    private final float FACTOR_FRICTION = 0.5f; // imaginary friction on the
                                                // screen
    private final float GRAVITY = 9.8f; // acceleration of gravity
    private float mAx; // acceleration along x axis
    private float mAy; // acceleration along y axis
    private final float mDeltaT = 0.5f; // imaginary time interval between each
                                        // acceleration updates

    // timer
    private Timer mTimer;
    private Handler mHandler;
    private boolean isTimerStarted = false;
    private long mStart;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // set the screen always portait
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);

        // initializing sensors
        mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
        mAccelerometer = mSensorManager
                .getDefaultSensor(Sensor.TYPE_ACCELEROMETER);

        // obtain screen width and height
        Display display = ((WindowManager) this
                .getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
        mWidthScreen = display.getWidth();
        mHeightScreen = display.getHeight() - 35;

        // initializing the view that renders the ball
        mShapeView = new ShapeView(this);
        mShapeView.setOvalCenter((int) (mWidthScreen * 0.6),
                (int) (mHeightScreen * 0.6));

        setContentView(mShapeView);

    }

    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {

    }

    @Override
    public void onSensorChanged(SensorEvent event) {
        // obtain the three accelerations from sensors
        mAx = event.values[0];
        mAy = event.values[1];

        float mAz = event.values[2];

        // taking into account the frictions
        mAx = Math.signum(mAx) * Math.abs(mAx)
                * (1 - FACTOR_FRICTION * Math.abs(mAz) / GRAVITY);
        mAy = Math.signum(mAy) * Math.abs(mAy)
                * (1 - FACTOR_FRICTION * Math.abs(mAz) / GRAVITY);
    }

    @Override
    protected void onResume() {
        super.onResume();
        // start sensor sensing
        mSensorManager.registerListener(this, mAccelerometer,
                SensorManager.SENSOR_DELAY_NORMAL);

    }

    @Override
    protected void onPause() {
        super.onPause();
        // stop senser sensing
        mSensorManager.unregisterListener(this);
    }

    // the view that renders the ball
    private class ShapeView extends SurfaceView implements
            SurfaceHolder.Callback {

        private final int RADIUS = 30;
        private final float FACTOR_BOUNCEBACK = 0.50f;

        private int mXCenter;
        private int mYCenter;
        private RectF mRectF;
        private final Paint mPaint;
        private ShapeThread mThread;

        private float mVx;
        private float mVy;

        public ShapeView(Context context) {
            super(context);

            getHolder().addCallback(this);
            mThread = new ShapeThread(getHolder(), this);
            setFocusable(true);

            mPaint = new Paint();
            mPaint.setColor(0xFFFFFFFF);
            mPaint.setAlpha(192);
            mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
            mPaint.setAntiAlias(true);

            mRectF = new RectF();
        }

        // set the position of the ball
        public boolean setOvalCenter(int x, int y) {
            mXCenter = x;
            mYCenter = y;
            return true;
        }

        // calculate and update the ball's position
        public boolean updateOvalCenter() {
            mVx -= mAx * mDeltaT;
            mVy += mAy * mDeltaT;

            System.out.println("mVx is ::" + mVx);
            System.out.println("mVy is ::" + mVy);

            mXCenter += (int) (mDeltaT * (mVx + 0.6 * mAx * mDeltaT));
            mYCenter += (int) (mDeltaT * (mVy + 0.6 * mAy * mDeltaT));

            if (mXCenter < RADIUS) {
                mXCenter = RADIUS;
                mVx = -mVx * FACTOR_BOUNCEBACK;
            }

            if (mYCenter < RADIUS) {
                mYCenter = RADIUS;
                mVy = -mVy * FACTOR_BOUNCEBACK;
            }
            if (mXCenter > mWidthScreen - RADIUS) {
                mXCenter = mWidthScreen - RADIUS;
                mVx = -mVx * FACTOR_BOUNCEBACK;
            }

            if (mYCenter > mHeightScreen - 2 * RADIUS) {
                mYCenter = mHeightScreen - 2 * RADIUS;
                mVy = -mVy * FACTOR_BOUNCEBACK;
            }

            return true;
        }

        // update the canvas.
        @Override
        protected void onDraw(Canvas canvas) {
            if (mRectF != null) {
                mRectF.set(mXCenter - RADIUS, mYCenter - RADIUS, mXCenter
                        + RADIUS, mYCenter + RADIUS);
                canvas.drawColor(0XFF000000);
                // canvas.drawOval(mRectF, mPaint);

                Bitmap kangoo = BitmapFactory.decodeResource(getResources(),
                        R.drawable.stripe1);

                Bitmap ball = BitmapFactory.decodeResource(getResources(),
                        R.drawable.blackwhiteball);

                canvas.drawBitmap(ball, mXCenter - RADIUS, mYCenter - RADIUS,
                        mPaint);
                canvas.drawBitmap(kangoo, 130, 10, null);

            }
        }

        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width,
                int height) {
        }

        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            mThread.setRunning(true);
            mThread.start();
        }

        @Override
        public void surfaceDestroyed(SurfaceHolder holder) {
            boolean retry = true;
            mThread.setRunning(false);
            while (retry) {
                try {
                    mThread.join();
                    retry = false;
                } catch (InterruptedException e) {

                }
            }
        }
    }

    class ShapeThread extends Thread {
        private SurfaceHolder mSurfaceHolder;
        private ShapeView mShapeView;
        private boolean mRun = false;

        public ShapeThread(SurfaceHolder surfaceHolder, ShapeView shapeView) {
            mSurfaceHolder = surfaceHolder;
            mShapeView = shapeView;
        }

        public void setRunning(boolean run) {
            mRun = run;
        }

        public SurfaceHolder getSurfaceHolder() {
            return mSurfaceHolder;
        }

        @Override
        public void run() {
            Canvas c;
            while (mRun) {
                mShapeView.updateOvalCenter();
                c = null;
                try {
                    c = mSurfaceHolder.lockCanvas(null);
                    synchronized (mSurfaceHolder) {
                        mShapeView.onDraw(c);
                    }
                } finally {
                    if (c != null) {
                        mSurfaceHolder.unlockCanvasAndPost(c);
                    }
                }
            }
        }
    }
}
公共类ballsensor扩展活动实现SensorEventListener{
//传感器相关
私人传感器管理器;
专用传感器mAccelerometer;
//动画视图
私人ShapeView mShapeView;
//屏幕大小
私人int mWidthScreen;
私人国际mHeightScreen;
//运动参数
私人最终浮动系数_摩擦力=0.5f;//在地面上的假想摩擦力
//屏风
私人最终浮子重力=9.8f;//重力加速度
private float mAx;//沿x轴的加速度
私有浮动可能;//沿y轴的加速度
私有最终浮点值mdelat=0.5f;//每个浮点值之间的假想时间间隔
//加速更新
//计时器
私人定时器;
私人经理人;
private boolean isTimerStarted=false;
私人长mStart;
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
//将屏幕设置为始终打开它
setRequestedOrientation(ActivityInfo.SCREEN\u ORIENTATION\u Picture);
//初始化传感器
msSensorManager=(SensorManager)getSystemService(传感器服务);
mAccelerometer=传感器管理器
.getDefaultSensor(传感器类型\加速计);
//获取屏幕宽度和高度
Display Display=((WindowManager)此
.getSystemService(Context.WINDOW_服务)).getDefaultDisplay();
mWidthScreen=display.getWidth();
mHeightScreen=display.getHeight()-35;
//初始化渲染球的视图
mShapeView=新的ShapeView(此);
mShapeView.setOvalCenter((int)(mWidthScreen*0.6),
(国际)(mHeightScreen*0.6));
setContentView(mShapeView);
}
@凌驾
精度更改时的公共无效(传感器,int精度){
}
@凌驾
传感器更改时的公共无效(传感器事件){
//从传感器获取三个加速度
最大值=事件值[0];
mAy=事件值[1];
float mAz=事件值[2];
//考虑到摩擦
mAx=数学符号(mAx)*数学绝对值(mAx)
*(1-摩擦系数*数学abs(mAz)/重力);
五月=数学符号(五月)*数学符号(五月)
*(1-摩擦系数*数学abs(mAz)/重力);
}
@凌驾
受保护的void onResume(){
super.onResume();
//起动传感器感应
mSensorManager.registerListener(这是mAccelerometer,
传感器管理器。传感器延迟(正常);
}
@凌驾
受保护的void onPause(){
super.onPause();
//停止传感器感测
mSensorManager.unregisterListener(此);
}
//渲染球的视图
私有类ShapeView扩展了SurfaceView实现
SurfaceHolder,回拨{
私有最终整数半径=30;
私人最终浮动系数_反弹=0.50f;
私立国际培训中心;
迈斯中心私人酒店;
私有RectF mRectF;
私人最终油漆;
私有ShapeThread mThread;
私有浮动mVx;
私人浮动mVy;
公共形状视图(上下文){
超级(上下文);
getHolder().addCallback(此);
mThread=newshapethread(getHolder(),this);
设置聚焦(真);
mPaint=新油漆();
mPaint.setColor(0xFFFFFFFF);
mPaint.setAlpha(192);
mPaint.setStyle(绘制、样式、填充和笔划);
mPaint.setAntiAlias(true);
mRectF=新的RectF();
}
//设定球的位置
公共布尔值setOvalCenter(整数x,整数y){
mXCenter=x;
mYCenter=y;
返回true;
}
//计算并更新球的位置
公共布尔值updateOvalCenter(){
mVx-=最大值*mdelat;
mVy+=mAy*Mdelat;
System.out.println(“mVx是::”+mVx);
System.out.println(“mVy为::”+mVy);
mXCenter+=(int)(mDelat*(mVx+0.6*最大值*mDelat));
mYCenter+=(int)(mdelat*(mVy+0.6*五月*mdelat));
如果(中心<半径){
mx中心=半径;
mVx=-mVx*因子_反弹;
}
如果(中心<半径){
菌丝中心=半径;
mVy=-mVy*因子_反弹;
}
如果(mXCenter>mWidthScreen-半径){
mXCenter=mWidthScreen—半径;
mVx=-mVx*因子_反弹;
}
如果(mYCenter>mHeightScreen-2*半径){
mYCenter=mHeightScreen-2*半径;
mVy=-mVy*因子_反弹;
}
返回true;
}
//更新画布。
@凌驾
受保护的void onDraw(画布){
如果(mRectF!=null){
mRectF.set(mXCenter-RADIUS,mYCenter-RADIUS,mXCenter
+半径,中心+半径);
canvas.drawColor(0XFF000000);
//帆布。drawOval(mRectF,mPaint);
位图kangoo=BitmapFactory.decodeResource(getResources(),
R.可拉拔条1);
位图球
    lastFrameTime = System.currentTimeMillis();

    // as long as we run we move
    while (state == GameState.RUNNING) {
        currentFrame++;
        timeNow = System.currentTimeMillis();

        // sleep until this frame is scheduled
        long l = lastFrameTime + FRAME_DELAY - timeNow;
        updatePositions();
        redraw();       
        if (l > 0L) {
            try {
                Thread.sleep(l);
            }
            catch (Exception exception) {
            }
        } else {
            // something long kept us from updating, reset delays
            lastFrameTime = timeNow;
            l = FRAME_DELAY;
        }

        lastFrameTime = timeNow + l;
        // be polite, let others play
        Thread.yield();
    }
import java.util.Timer;

import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.os.Handler;
import android.view.Display;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;

public class ballsensor extends Activity implements SensorEventListener {

// sensor-related
private SensorManager mSensorManager;
private Sensor mAccelerometer;

// animated view
private ShapeView mShapeView;

// screen size
private int mWidthScreen;
private int mHeightScreen;

// motion parameters
private final float FACTOR_FRICTION = 0.5f; // imaginary friction on the
                                            // screen
private final float GRAVITY = 9.8f; // acceleration of gravity
private float mAx; // acceleration along x axis
private float mAy; // acceleration along y axis
private final float mDeltaT = 0.5f; // imaginary time interval between each
                                    // acceleration updates

// timer
private Timer mTimer;
private Handler mHandler;
private final boolean isTimerStarted = false;
private long mStart;

@Override
public void onCreate(final Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // set the screen always portait
    setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);

    // initializing sensors
    mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
    mAccelerometer = mSensorManager
            .getDefaultSensor(Sensor.TYPE_ACCELEROMETER);

    // obtain screen width and height
    final Display display = ((WindowManager) this
            .getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
    mWidthScreen = display.getWidth();
    mHeightScreen = display.getHeight() - 35;

    // initializing the view that renders the ball
    mShapeView = new ShapeView(this);
    mShapeView.setOvalCenter((int) (mWidthScreen * 0.6),
            (int) (mHeightScreen * 0.6));

    setContentView(mShapeView);

}

@Override
public void onAccuracyChanged(final Sensor sensor, final int accuracy) {

}

@Override
public void onSensorChanged(final SensorEvent event) {
    // obtain the three accelerations from sensors
    mAx = event.values[0];
    mAy = event.values[1];

    final float mAz = event.values[2];

    // taking into account the frictions
    mAx = Math.signum(mAx) * Math.abs(mAx)
            * (1 - FACTOR_FRICTION * Math.abs(mAz) / GRAVITY);
    mAy = Math.signum(mAy) * Math.abs(mAy)
            * (1 - FACTOR_FRICTION * Math.abs(mAz) / GRAVITY);
}

@Override
protected void onResume() {
    super.onResume();
    // start sensor sensing
    mSensorManager.registerListener(this, mAccelerometer,
            SensorManager.SENSOR_DELAY_NORMAL);

}

@Override
protected void onPause() {
    super.onPause();
    // stop senser sensing
    mSensorManager.unregisterListener(this);
}

// the view that renders the ball
private class ShapeView extends SurfaceView implements
        SurfaceHolder.Callback {

    private final int RADIUS = 30;
    private final float FACTOR_BOUNCEBACK = 0.50f;

    private int mXCenter;
    private int mYCenter;
    private final RectF mRectF;
    private final Paint mPaint;
    private final ShapeThread mThread;

    private float mVx;
    private float mVy;
    private final Rect lineRect = new Rect();
    private final Rect ballRect = new Rect();

    public ShapeView(final Context context) {
        super(context);

        getHolder().addCallback(this);
        mThread = new ShapeThread(getHolder(), this);
        setFocusable(true);

        mPaint = new Paint();
        mPaint.setColor(0xFFFFFFFF);
        mPaint.setAlpha(192);
        mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
        mPaint.setAntiAlias(true);

        mRectF = new RectF();
    }

    // set the position of the ball
    public boolean setOvalCenter(final int x, final int y) {
        mXCenter = x;
        mYCenter = y;
        return true;
    }

    // calculate and update the ball's position
    public boolean updateOvalCenter() {
        mVx -= mAx * mDeltaT;
        mVy += mAy * mDeltaT;

        System.out.println("mVx is ::" + mVx);
        System.out.println("mVy is ::" + mVy);

        mXCenter += (int) (mDeltaT * (mVx + 0.6 * mAx * mDeltaT));
        mYCenter += (int) (mDeltaT * (mVy + 0.6 * mAy * mDeltaT));

        if (mXCenter < RADIUS) {
            mXCenter = RADIUS;
            mVx = -mVx * FACTOR_BOUNCEBACK;
        }

        if (mYCenter < RADIUS) {
            mYCenter = RADIUS;
            mVy = -mVy * FACTOR_BOUNCEBACK;
        }
        if (mXCenter > mWidthScreen - RADIUS) {
            mXCenter = mWidthScreen - RADIUS;
            mVx = -mVx * FACTOR_BOUNCEBACK;
        }

        if (mYCenter > mHeightScreen - 2 * RADIUS) {
            mYCenter = mHeightScreen - 2 * RADIUS;
            mVy = -mVy * FACTOR_BOUNCEBACK;
        }

        if(Rect.intersects(lineRect, ballRect)){
            mVx = -mVx * FACTOR_BOUNCEBACK;
            mVy = -mVy * FACTOR_BOUNCEBACK;
             mXCenter += (int) (mDeltaT * (mVx + 0.6 * mAx * mDeltaT)) * 5;
             mYCenter += (int) (mDeltaT * (mVy + 0.6 * mAy * mDeltaT)) * 5;
        }

        return true;
    }

    // update the canvas.
    @Override
    protected void onDraw(final Canvas canvas) {
        if (mRectF != null) {
            mRectF.set(mXCenter - RADIUS, mYCenter - RADIUS, mXCenter
                    + RADIUS, mYCenter + RADIUS);
            canvas.drawColor(0XFF000000);
            // canvas.drawOval(mRectF, mPaint);

            final Bitmap kangoo = BitmapFactory.decodeResource(getResources(),
                    R.drawable.blankcard);
            lineRect.set(130, 10, 130 + kangoo.getWidth(), 10 + kangoo.getHeight());

            final Bitmap ball = BitmapFactory.decodeResource(getResources(),
                    R.drawable.blankcard);
            ballRect.set(mXCenter - RADIUS,  mYCenter - RADIUS, mXCenter - RADIUS + ball.getWidth(),  mYCenter - RADIUS + ball.getHeight());

            canvas.drawBitmap(ball, mXCenter - RADIUS, mYCenter - RADIUS,
                    mPaint);
            canvas.drawBitmap(kangoo, 130, 10, null);

        }
    }

    @Override
    public void surfaceChanged(final SurfaceHolder holder, final int format, final int width,
            final int height) {
    }

    @Override
    public void surfaceCreated(final SurfaceHolder holder) {
        mThread.setRunning(true);
        mThread.start();
    }

    @Override
    public void surfaceDestroyed(final SurfaceHolder holder) {
        boolean retry = true;
        mThread.setRunning(false);
        while (retry) {
            try {
                mThread.join();
                retry = false;
            } catch (final InterruptedException e) {

            }
        }
    }
}

class ShapeThread extends Thread {
    private final SurfaceHolder mSurfaceHolder;
    private final ShapeView mShapeView;
    private boolean mRun = false;

    public ShapeThread(final SurfaceHolder surfaceHolder, final ShapeView shapeView) {
        mSurfaceHolder = surfaceHolder;
        mShapeView = shapeView;
    }

    public void setRunning(final boolean run) {
        mRun = run;
    }

    public SurfaceHolder getSurfaceHolder() {
        return mSurfaceHolder;
    }

    @Override
    public void run() {
        Canvas c;
        while (mRun) {
            mShapeView.updateOvalCenter();
            c = null;
            try {
                c = mSurfaceHolder.lockCanvas(null);
                synchronized (mSurfaceHolder) {
                    mShapeView.onDraw(c);
                }
            } finally {
                if (c != null) {
                    mSurfaceHolder.unlockCanvasAndPost(c);
                }
            }
        }
    }
}
}