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Java android.content.res.Resources$NotFoundException:File res/layout/action_menu_layout.xml来自xml类型的布局资源ID#0x109001b_Java_Android_Xml_Eclipse - Fatal编程技术网

Java android.content.res.Resources$NotFoundException:File res/layout/action_menu_layout.xml来自xml类型的布局资源ID#0x109001b

Java android.content.res.Resources$NotFoundException:File res/layout/action_menu_layout.xml来自xml类型的布局资源ID#0x109001b,java,android,xml,eclipse,Java,Android,Xml,Eclipse,我不确定到底是什么问题。我在logcat中看到action_menu_layout.xml,我不确定它来自哪里。我没有在我的androidmanifest.xml文件中看到它。我想我需要从某个地方删除这个xml引用,但我不确定从哪里开始 以下是我的main.java: package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.Ass

我不确定到底是什么问题。我在logcat中看到action_menu_layout.xml,我不确定它来自哪里。我没有在我的androidmanifest.xml文件中看到它。我想我需要从某个地方删除这个xml引用,但我不确定从哪里开始

以下是我的main.java:

package com.smith.blackjack;

import android.os.Bundle;
import android.app.Activity;
import android.content.res.AssetManager;
import android.graphics.drawable.Drawable;

import java.io.IOException;
import java.io.InputStream;

import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ImageView;

public class Main extends Activity {

private ImageView dealerCard0;
private ImageView dealerCard1;
private ImageView dealerCard2;
private ImageView dealerCard3;
private ImageView playerCard0;
private ImageView playerCard1;
private ImageView playerCard2;
private ImageView playerCard3;
private ImageView imgResult;
private Button btnDeal;
private Button btnDraw;
private Button btnHold;
private DeckOfCards deckOfCards;
private int[] dealerValues;
private int dealerSum;
private int dealerCardNumber;
private int[] playerValues;
private int playerSum;
private int playerCardNumber;
private InputStream dealerHiddenCard;
private Card dealerCard;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    dealerCard0 = (ImageView) findViewById(R.id.dealerCard0);
    dealerCard1 = (ImageView) findViewById(R.id.dealerCard1);
    dealerCard2 = (ImageView) findViewById(R.id.dealerCard2);
    dealerCard3 = (ImageView) findViewById(R.id.dealerCard3);

    playerCard0 = (ImageView) findViewById(R.id.playerCard0);
    playerCard1 = (ImageView) findViewById(R.id.playerCard1);
    playerCard2 = (ImageView) findViewById(R.id.playerCard2);
    playerCard3 = (ImageView) findViewById(R.id.playerCard3);

    imgResult = (ImageView) findViewById(R.id.imgResult);

    btnDeal = (Button) findViewById(R.id.deal);
    btnDraw = (Button) findViewById(R.id.draw);
    btnHold = (Button) findViewById(R.id.hold);

    btnDeal.setOnClickListener(btnDealListener);
    btnDraw.setOnClickListener(btnDrawListener);
    btnHold.setOnClickListener(btnHoldListener); 


    resetGame();

}

private void resetGame(){

    AssetManager assets = getAssets();
    dealerValues = new int[4];
    playerValues = new int[4];
    dealerSum = 0;
    playerSum = 0;
    dealerCardNumber = 0;
    playerCardNumber = 0;
    for (int i = 0; i < 4; i++) {
        dealerValues[i] = 0;
        playerValues[i] = 0;
    }

    try {
        InputStream stream; 
        stream = assets.open("cardback.png");
        Drawable cardImage = Drawable.createFromStream(stream,  "cardback");
        dealerCard0.setImageDrawable(cardImage);
        dealerCard1.setImageDrawable(cardImage);
        dealerCard2.setImageDrawable(cardImage);
        dealerCard3.setImageDrawable(cardImage);
        playerCard0.setImageDrawable(cardImage);
        playerCard1.setImageDrawable(cardImage);
        playerCard2.setImageDrawable(cardImage);
        playerCard3.setImageDrawable(cardImage);
        imgResult.setImageDrawable(cardImage);
        deckOfCards = new DeckOfCards();
        deckOfCards.shuffle();
        assets.close();
    }
    catch (IOException e){
        Log.e("Reset Game", "Error Loading", e);
    }
}

public OnClickListener btnDealListener = new OnClickListener()
{
//      @Override 
    public void onClick(View v) {


        try {
            AssetManager assets = getAssets();
            InputStream stream;

            // first player card
            Card newCard;
            newCard = deckOfCards.dealCard();
            playerValues[playerCardNumber] = newCard.faceValue;
            playerCardNumber++;             
            stream = assets.open(newCard.File);
            Drawable cardImage = Drawable.createFromStream(stream, newCard.File);
            playerCard0.setImageDrawable(cardImage);
            assets.close();

            // second player card
            newCard = deckOfCards.dealCard();
            playerValues[playerCardNumber] = newCard.faceValue;
            playerCardNumber++; 
            stream = assets.open(newCard.File);
            cardImage = Drawable.createFromStream(stream, newCard.File);
            playerCard1.setImageDrawable(cardImage);
            assets.close();

            // first dealer card hidden
            newCard = deckOfCards.dealCard();
            dealerCard = newCard;
            dealerValues[dealerCardNumber] = newCard.faceValue;
            dealerCardNumber++;
            dealerHiddenCard = assets.open(newCard.File);
            stream = assets.open("cardback.png");
            cardImage = Drawable.createFromStream(stream,  "cardback");
            dealerCard0.setImageDrawable(cardImage);
            assets.close();

            // second dealer card open
            newCard = deckOfCards.dealCard();
            dealerValues[dealerCardNumber] = newCard.faceValue;
            dealerCardNumber++;
            stream = assets.open(newCard.File);
            cardImage = Drawable.createFromStream(stream,  newCard.File);
            dealerCard1.setImageDrawable(cardImage);
            assets.close();
        }
        catch (IOException e){
            Log.e("Deal", "Error Loading", e);
        }

    };
};

public OnClickListener btnDrawListener = new OnClickListener()
{
//      @Override 
    public void onClick(View v) {
        try {
            AssetManager assets = getAssets();
            InputStream stream;

            // get next player card
            Card newCard;
            newCard = deckOfCards.dealCard();
            playerValues[playerCardNumber] = newCard.faceValue;
            playerCardNumber++;             
            stream = assets.open(newCard.File);
            Drawable cardImage = Drawable.createFromStream(stream, newCard.File);
            switch (playerCardNumber){
            case 3:
                playerCard2.setImageDrawable(cardImage);
            case 4:
                playerCard3.setImageDrawable(cardImage);
            }
            assets.close();
        }
        catch (IOException e){
            Log.e("Draw", "Error Loading", e);
        }
    };
};


public OnClickListener btnHoldListener = new OnClickListener()
{
//      @Override 
    public void onClick(View v) {
        Drawable cardImage;
        // evaluate player hand
        playerSum = evaluate(playerValues);
        if (playerSum > 21){
            // player losses
        }
        // flip over the dealer hidden card
        cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File);
        Card newCard;
        InputStream stream;
        AssetManager assets = getAssets();
        for (int i=2; i<4; i++){
            dealerSum = evaluate(dealerValues);
            if (dealerSum < 16 ) {
                newCard = deckOfCards.dealCard();
                dealerValues[dealerCardNumber] = newCard.faceValue;
                dealerCardNumber++;
                try {
                    stream = assets.open(newCard.File);
                    cardImage = Drawable.createFromStream(stream,  newCard.File);
                    switch (dealerCardNumber){
                    case 3:
                        dealerCard2.setImageDrawable(cardImage);
                    case 4:
                        dealerCard3.setImageDrawable(cardImage);
                    }
                    assets.close();
                }
                catch (IOException e){
                    Log.e("Draw", "Error Loading", e);
                } 
                if (dealerSum < playerSum) {
                    // player wins
                }
                if (dealerSum > playerSum){
                    // dealer wins
                }
                if (dealerSum == playerSum){
                    // it is a draw
                }
            }

        }


    };
};

public int evaluate (int[]values)   {
    int sumCards = 0;
    for (int i = 0; i < 4; i++){
        sumCards += values[i];
    }
    if (sumCards > 21) {
        for (int i = 0; i < 4; i++){
            if (values[i] == 11) {
                values[i] = 1;
                sumCards -= 10;
                continue;
            }
        }
    }
    return sumCards;
}

}
以下是我的AndroidManifest.xml:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.smith.blackjack"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
    android:minSdkVersion="11"
    android:targetSdkVersion="15" />

<application
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name"
    android:theme="@style/AppTheme" >
    <activity
        android:name=".Main"
        android:label="@string/title_activity_main" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
</application>

</manifest>

始终检查根本原因,即链中的最后一个异常:
原因:java.lang.RuntimeException:Assetmanager已关闭


您可能会在Java代码中乱丢资源,四处查看,或者可能是活动生命周期有问题,有任何“黑客”静态行为?

Find.close()调用,可能是您关闭了与资产相关的内容,而不是输入流。我的resetGame()函数中确实有一个Assets.close()调用。。添加了我的main.javab,然后我想你知道该怎么做:)好吧,这很有帮助。我注释掉了资产。关闭();它不会马上崩溃,但我应该什么时候关闭它?我想永远不会。你为什么要关闭它?要释放从中读取的资源,请关闭资源(甚至可能不需要),然后将引用设置为null,GC将完成其余的工作。我认为资源加载应该在启动时完成,基于要重置游戏状态的方法名。
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.smith.blackjack"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
    android:minSdkVersion="11"
    android:targetSdkVersion="15" />

<application
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name"
    android:theme="@style/AppTheme" >
    <activity
        android:name=".Main"
        android:label="@string/title_activity_main" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
</application>

</manifest>