Java android.content.res.Resources$NotFoundException:File res/layout/action_menu_layout.xml来自xml类型的布局资源ID#0x109001b
我不确定到底是什么问题。我在logcat中看到action_menu_layout.xml,我不确定它来自哪里。我没有在我的androidmanifest.xml文件中看到它。我想我需要从某个地方删除这个xml引用,但我不确定从哪里开始 以下是我的main.java:Java android.content.res.Resources$NotFoundException:File res/layout/action_menu_layout.xml来自xml类型的布局资源ID#0x109001b,java,android,xml,eclipse,Java,Android,Xml,Eclipse,我不确定到底是什么问题。我在logcat中看到action_menu_layout.xml,我不确定它来自哪里。我没有在我的androidmanifest.xml文件中看到它。我想我需要从某个地方删除这个xml引用,但我不确定从哪里开始 以下是我的main.java: package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.Ass
package com.smith.blackjack;
import android.os.Bundle;
import android.app.Activity;
import android.content.res.AssetManager;
import android.graphics.drawable.Drawable;
import java.io.IOException;
import java.io.InputStream;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ImageView;
public class Main extends Activity {
private ImageView dealerCard0;
private ImageView dealerCard1;
private ImageView dealerCard2;
private ImageView dealerCard3;
private ImageView playerCard0;
private ImageView playerCard1;
private ImageView playerCard2;
private ImageView playerCard3;
private ImageView imgResult;
private Button btnDeal;
private Button btnDraw;
private Button btnHold;
private DeckOfCards deckOfCards;
private int[] dealerValues;
private int dealerSum;
private int dealerCardNumber;
private int[] playerValues;
private int playerSum;
private int playerCardNumber;
private InputStream dealerHiddenCard;
private Card dealerCard;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
dealerCard0 = (ImageView) findViewById(R.id.dealerCard0);
dealerCard1 = (ImageView) findViewById(R.id.dealerCard1);
dealerCard2 = (ImageView) findViewById(R.id.dealerCard2);
dealerCard3 = (ImageView) findViewById(R.id.dealerCard3);
playerCard0 = (ImageView) findViewById(R.id.playerCard0);
playerCard1 = (ImageView) findViewById(R.id.playerCard1);
playerCard2 = (ImageView) findViewById(R.id.playerCard2);
playerCard3 = (ImageView) findViewById(R.id.playerCard3);
imgResult = (ImageView) findViewById(R.id.imgResult);
btnDeal = (Button) findViewById(R.id.deal);
btnDraw = (Button) findViewById(R.id.draw);
btnHold = (Button) findViewById(R.id.hold);
btnDeal.setOnClickListener(btnDealListener);
btnDraw.setOnClickListener(btnDrawListener);
btnHold.setOnClickListener(btnHoldListener);
resetGame();
}
private void resetGame(){
AssetManager assets = getAssets();
dealerValues = new int[4];
playerValues = new int[4];
dealerSum = 0;
playerSum = 0;
dealerCardNumber = 0;
playerCardNumber = 0;
for (int i = 0; i < 4; i++) {
dealerValues[i] = 0;
playerValues[i] = 0;
}
try {
InputStream stream;
stream = assets.open("cardback.png");
Drawable cardImage = Drawable.createFromStream(stream, "cardback");
dealerCard0.setImageDrawable(cardImage);
dealerCard1.setImageDrawable(cardImage);
dealerCard2.setImageDrawable(cardImage);
dealerCard3.setImageDrawable(cardImage);
playerCard0.setImageDrawable(cardImage);
playerCard1.setImageDrawable(cardImage);
playerCard2.setImageDrawable(cardImage);
playerCard3.setImageDrawable(cardImage);
imgResult.setImageDrawable(cardImage);
deckOfCards = new DeckOfCards();
deckOfCards.shuffle();
assets.close();
}
catch (IOException e){
Log.e("Reset Game", "Error Loading", e);
}
}
public OnClickListener btnDealListener = new OnClickListener()
{
// @Override
public void onClick(View v) {
try {
AssetManager assets = getAssets();
InputStream stream;
// first player card
Card newCard;
newCard = deckOfCards.dealCard();
playerValues[playerCardNumber] = newCard.faceValue;
playerCardNumber++;
stream = assets.open(newCard.File);
Drawable cardImage = Drawable.createFromStream(stream, newCard.File);
playerCard0.setImageDrawable(cardImage);
assets.close();
// second player card
newCard = deckOfCards.dealCard();
playerValues[playerCardNumber] = newCard.faceValue;
playerCardNumber++;
stream = assets.open(newCard.File);
cardImage = Drawable.createFromStream(stream, newCard.File);
playerCard1.setImageDrawable(cardImage);
assets.close();
// first dealer card hidden
newCard = deckOfCards.dealCard();
dealerCard = newCard;
dealerValues[dealerCardNumber] = newCard.faceValue;
dealerCardNumber++;
dealerHiddenCard = assets.open(newCard.File);
stream = assets.open("cardback.png");
cardImage = Drawable.createFromStream(stream, "cardback");
dealerCard0.setImageDrawable(cardImage);
assets.close();
// second dealer card open
newCard = deckOfCards.dealCard();
dealerValues[dealerCardNumber] = newCard.faceValue;
dealerCardNumber++;
stream = assets.open(newCard.File);
cardImage = Drawable.createFromStream(stream, newCard.File);
dealerCard1.setImageDrawable(cardImage);
assets.close();
}
catch (IOException e){
Log.e("Deal", "Error Loading", e);
}
};
};
public OnClickListener btnDrawListener = new OnClickListener()
{
// @Override
public void onClick(View v) {
try {
AssetManager assets = getAssets();
InputStream stream;
// get next player card
Card newCard;
newCard = deckOfCards.dealCard();
playerValues[playerCardNumber] = newCard.faceValue;
playerCardNumber++;
stream = assets.open(newCard.File);
Drawable cardImage = Drawable.createFromStream(stream, newCard.File);
switch (playerCardNumber){
case 3:
playerCard2.setImageDrawable(cardImage);
case 4:
playerCard3.setImageDrawable(cardImage);
}
assets.close();
}
catch (IOException e){
Log.e("Draw", "Error Loading", e);
}
};
};
public OnClickListener btnHoldListener = new OnClickListener()
{
// @Override
public void onClick(View v) {
Drawable cardImage;
// evaluate player hand
playerSum = evaluate(playerValues);
if (playerSum > 21){
// player losses
}
// flip over the dealer hidden card
cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File);
Card newCard;
InputStream stream;
AssetManager assets = getAssets();
for (int i=2; i<4; i++){
dealerSum = evaluate(dealerValues);
if (dealerSum < 16 ) {
newCard = deckOfCards.dealCard();
dealerValues[dealerCardNumber] = newCard.faceValue;
dealerCardNumber++;
try {
stream = assets.open(newCard.File);
cardImage = Drawable.createFromStream(stream, newCard.File);
switch (dealerCardNumber){
case 3:
dealerCard2.setImageDrawable(cardImage);
case 4:
dealerCard3.setImageDrawable(cardImage);
}
assets.close();
}
catch (IOException e){
Log.e("Draw", "Error Loading", e);
}
if (dealerSum < playerSum) {
// player wins
}
if (dealerSum > playerSum){
// dealer wins
}
if (dealerSum == playerSum){
// it is a draw
}
}
}
};
};
public int evaluate (int[]values) {
int sumCards = 0;
for (int i = 0; i < 4; i++){
sumCards += values[i];
}
if (sumCards > 21) {
for (int i = 0; i < 4; i++){
if (values[i] == 11) {
values[i] = 1;
sumCards -= 10;
continue;
}
}
}
return sumCards;
}
}
以下是我的AndroidManifest.xml:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.smith.blackjack"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".Main"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
始终检查根本原因,即链中的最后一个异常:
原因:java.lang.RuntimeException:Assetmanager已关闭
您可能会在Java代码中乱丢资源,四处查看,或者可能是活动生命周期有问题,有任何“黑客”静态行为?Find.close()调用,可能是您关闭了与资产相关的内容,而不是输入流。我的resetGame()函数中确实有一个Assets.close()调用。。添加了我的main.javab,然后我想你知道该怎么做:)好吧,这很有帮助。我注释掉了资产。关闭();它不会马上崩溃,但我应该什么时候关闭它?我想永远不会。你为什么要关闭它?要释放从中读取的资源,请关闭资源(甚至可能不需要),然后将引用设置为null,GC将完成其余的工作。我认为资源加载应该在启动时完成,基于要重置游戏状态的方法名。
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.smith.blackjack"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="11"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".Main"
android:label="@string/title_activity_main" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>