Warning: file_get_contents(/data/phpspider/zhask/data//catemap/3/sockets/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
是否可以将小程序用作Java服务器?_Java_Sockets_Networking_Applet_Server - Fatal编程技术网

是否可以将小程序用作Java服务器?

是否可以将小程序用作Java服务器?,java,sockets,networking,applet,server,Java,Sockets,Networking,Applet,Server,我刚刚开始接触网络,我对如何使用服务器托管公司的服务器进行游戏感到困惑。目前,该程序允许用户从他们的计算机托管服务器,并且在一定程度上起作用。唯一的问题是,当我的朋友从其他州连接到游戏时,他们的ping非常高,而且他们的延迟非常严重 我现在正在使用一个提供免费网络托管空间的网站。我相信我已经跳过了使用套接字所需的大部分权限限制,小程序的工作方式与在我的计算机上运行时的工作方式相同 下面是游戏课的摘录。如果我使用InetAddress.getLocalHost().getHostAddress()

我刚刚开始接触网络,我对如何使用服务器托管公司的服务器进行游戏感到困惑。目前,该程序允许用户从他们的计算机托管服务器,并且在一定程度上起作用。唯一的问题是,当我的朋友从其他州连接到游戏时,他们的ping非常高,而且他们的延迟非常严重

我现在正在使用一个提供免费网络托管空间的网站。我相信我已经跳过了使用套接字所需的大部分权限限制,小程序的工作方式与在我的计算机上运行时的工作方式相同

下面是游戏课的摘录。如果我使用InetAddress.getLocalHost().getHostAddress()获取IP,它将从使用客户端的用户那里获取IP,并使他们成为服务器主机。这是可行的,但不能解决我的滞后问题

    Game.java

    public synchronized void start() {
    running = true;

    thread = new Thread(this, NAME + "_main");
    thread.start();

    if (JOptionPane.showConfirmDialog(this, "Do you want to run the server") == 0) {
        socketServer = new GameServer(this);
        socketServer.start();
    }


    this.ipAddress = "31.170.163.198";
    //this.ipAddress = InetAddress.getByName(ipAddress).toString();

    System.out.println("IP: " + this.ipAddress);
    socketClient = new GameClient(this, this.ipAddress);//Inet4Address.getLocalHost().getHostAddress());    

    try {
        Player.setIp(Inet4Address.getLocalHost().getHostAddress());
    } catch (UnknownHostException e) {
        e.printStackTrace();
    }
    socketClient.start();
}
我希望包含jar的服务器托管服务器。我们都会相互ping测试,而且大多数情况下都会超时,然而,当我们ping服务器的ip时,我们都会得到不错的ping。当我手动输入服务器的IP(我在控制面板中找到此信息)时,服务器/客户端无法建立连接。我已经尝试使用提供的网站IP和服务器IP。我还尝试使用applet.getCodeBase().getHost()从服务器检索IP,但该IP也无法发送/接收数据

我想做的事可能吗?服务器是否阻止我以这种方式使用它?我需要重写整个程序并研究java servlet来实现我的目标吗

如果这个问题很愚蠢,我道歉。在过去的3-4天里,我一直在研究这个问题,但进展甚微。我已经搜索了一些关于以这种方式使用服务器的信息,但在这个主题上我发现很少

下面是其他相关代码的一些摘录

GameClient.java

package fraccas.java2dgame.net;


public class GameClient extends Thread {

private InetAddress ipAddress;
private DatagramSocket socket;
private Game game;
public long lastPing = 0;
public static int ping = 0;

public GameClient(Game game, String ipAddress) {
    this.game = game;
    try {
        this.socket = new DatagramSocket();
        this.ipAddress = InetAddress.getByName(ipAddress);
        System.out.println("IP: " + InetAddress.getByName(ipAddress));
    } catch (SocketException e) {
        e.printStackTrace();
    } catch (UnknownHostException e) {
        e.printStackTrace();
    }
}

public void run() {
    while (true) {
        byte[] data = new byte[1024];
        DatagramPacket packet = new DatagramPacket(data, data.length);
        try {
            socket.receive(packet);
            if (packet != null)
            {
                long current = System.currentTimeMillis();
                ping = (int) (current - lastPing);
                lastPing = current;
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
        this.parsePacket(packet.getData(), packet.getAddress(), packet.getPort());
    }
}

private void parsePacket(byte[] data, InetAddress address, int port) {
    String message = new String(data).trim();
    PacketTypes type = Packet.lookupPacket(message.substring(0, 2));
    Packet packet = null;
    switch (type) {
    default:
    case INVALID:
        break;
    case LOGIN:
        packet = new Packet00Login(data);
        handleLogin((Packet00Login) packet, address, port);
        break;
    case DISCONNECT:
        packet = new Packet01Disconnect(data);
        System.out.println("[" + address.getHostAddress() + ":" + port + "] "
                + ((Packet01Disconnect) packet).getUsername() + " has left the world...");
        game.level.removePlayerMP(((Packet01Disconnect) packet).getUsername());
        break;
    case MOVE:
        packet = new Packet02Move(data);
        handleMove((Packet02Move) packet);
    }
}

public void sendData(byte[] data) {
    //if (!game.isApplet) {
        DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, 3333);
        try {
            socket.send(packet);
        } catch (IOException e) {
            e.printStackTrace();
        }
   //}
}

private void handleLogin(Packet00Login packet, InetAddress address, int port) {
    System.out.println("[" + address.getHostAddress() + ":" + port + "] " + packet.getUsername()
            + " has joined the game...");
    PlayerMP player = new PlayerMP(game.level, packet.getX(), packet.getY(), packet.getUsername(), address, port);
    game.level.addEntity(player);
}

private void handleMove(Packet02Move packet) {
    this.game.level.movePlayer(packet.getUsername(), packet.getX(), packet.getY(), packet.getNumSteps(),
            packet.isMoving(), packet.getMovingDir());
}
}

GameServer.java
包fraccas.java2dgame.net;
公共类GameServer扩展线程{
专用DatagramSocket套接字;
私人游戏;
private List connectedPlayers=new ArrayList();
公共游戏服务器(游戏){
这个游戏=游戏;
试一试{
this.socket=新的DatagramSocket(3333);
}捕获(SocketException e){
e、 printStackTrace();
}
}
公开募捐{
while(true){
字节[]数据=新字节[1024];
DatagramPacket数据包=新的DatagramPacket(数据,数据.长度);
试一试{
套接字接收(数据包);
}捕获(IOE异常){
e、 printStackTrace();
}
this.parsePacket(packet.getData(),packet.getAddress(),packet.getPort());
}
}
专用无效数据包(字节[]数据,InetAddress地址,int端口){
字符串消息=新字符串(数据).trim();
PacketTypes类型=Packet.lookupPacket(message.substring(0,2));
数据包=空;
开关(类型){
违约:
案例无效:
打破
案例登录:
数据包=新数据包00登录(数据);
System.out.println(“[”+地址.getHostAddress()+”:“+端口+”)
+((Packet00Login)packet.getUsername()+“已连接…”);
PlayerMP player=新的PlayerMP(game.level,100100,((Packet00Login)数据包).getUsername(),地址,端口);
这个.addConnection(player,(Packet00Login)包);
打破
外壳断开:
数据包=新数据包01断开连接(数据);
System.out.println(“[”+地址.getHostAddress()+”:“+端口+”)
+((Packet01Disconnect)packet.getUsername()+“已离开…”);
此.removeConnection((Packet01Disconnect)数据包);
打破
案件动议:
数据包=新数据包02移动(数据);
此.handleMove(((Packet02Move)packet));
}
}
public void addConnection(PlayerMP播放器,packet00登录包){
布尔值alreadyConnected=false;
对于(PlayerMP:this.connectedPlayers){
if(player.getUsername().equalsIgnoreCase(p.getUsername())){
if(p.ipAddress==null){
p、 ipAddress=player.ipAddress;
}
如果(p.port==-1){
p、 port=player.port;
}
alreadyConnected=true;
}否则{
//中继到当前连接的播放机,以确认有新的播放机
//玩家
sendData(packet.getData(),p.ipAddress,p.port);
//中继到当前连接的播放机的新播放机
//存在
//packet=newpacket00login(p.getUsername(),p.x,p.y);
Packet00Login packetNew=新的Packet00Login(p.getUsername(),p.x,p.y);
sendData(packetNew.getData(),player.ipAddress,player.port);
}
}
如果(!已连接){
this.connectedPlayers.add(player);
}
}
public void removeConnection(packet01断开数据包){
this.connectedPlayers.remove(getPlayerMPIndex(packet.getUsername());
packet.writeData(本);
}
public PlayerMP getPlayerMP(字符串用户名){
for(PlayerMP播放器:这个.连接的播放器){
if(player.getUsername().equals(username)){
返回球员;
}
}
返回null;
}
public int getPlayerMPIndex(字符串用户名){
int指数=0;
for(PlayerMP播放器:这个.连接的播放器){
if(player.getUsername().equals(username)){
打破
}
索引++;
}
收益指数;
}
public void sendData(字节[]数据,InetAddress ipAddress,int端口){
//如果(!game.isApplet){
DatagramPacket数据包=新的DatagramPacket(数据、数据.length、IP地址、端口);
试一试{
这个.socket.send(包);
}捕获(IOE异常){
e、 printStackTrace();
}
//}
}
public void向所有客户端发送数据(字节[]数据){
for(PlayerMP:connectedPlayers){
sendData(数据,p.ipAddress,p.port);
}
}
私有无效句柄移动(Packet02Move packet){
if(getPlayerMP(packet.getUsername())!=null){
GameServer.java

package fraccas.java2dgame.net;


public class GameServer extends Thread {

private DatagramSocket socket;
private Game game;
private List<PlayerMP> connectedPlayers = new ArrayList<PlayerMP>();

public GameServer(Game game) {
    this.game = game;
    try {
        this.socket = new DatagramSocket(3333);
    } catch (SocketException e) {
        e.printStackTrace();
    }
}

public void run() {
    while (true) {
        byte[] data = new byte[1024];
        DatagramPacket packet = new DatagramPacket(data, data.length);
        try {
            socket.receive(packet);
        } catch (IOException e) {
            e.printStackTrace();
        }
        this.parsePacket(packet.getData(), packet.getAddress(), packet.getPort());
    }
}

private void parsePacket(byte[] data, InetAddress address, int port) {
    String message = new String(data).trim();
    PacketTypes type = Packet.lookupPacket(message.substring(0, 2));
    Packet packet = null;
    switch (type) {
    default:
    case INVALID:
        break;
    case LOGIN:
        packet = new Packet00Login(data);
        System.out.println("[" + address.getHostAddress() + ":" + port + "] "
                + ((Packet00Login) packet).getUsername() + " has connected...");
        PlayerMP player = new PlayerMP(game.level, 100, 100, ((Packet00Login) packet).getUsername(), address, port);
        this.addConnection(player, (Packet00Login) packet);
        break;
    case DISCONNECT:
        packet = new Packet01Disconnect(data);
        System.out.println("[" + address.getHostAddress() + ":" + port + "] "
                + ((Packet01Disconnect) packet).getUsername() + " has left...");
        this.removeConnection((Packet01Disconnect) packet);
        break;
    case MOVE:
        packet = new Packet02Move(data);
        this.handleMove(((Packet02Move) packet));
    }
}

public void addConnection(PlayerMP player, Packet00Login packet) {
    boolean alreadyConnected = false;
    for (PlayerMP p : this.connectedPlayers) {
        if (player.getUsername().equalsIgnoreCase(p.getUsername())) {
            if (p.ipAddress == null) {
                p.ipAddress = player.ipAddress;
            }
            if (p.port == -1) {
                p.port = player.port;
            }
            alreadyConnected = true;
        } else {
            // relay to the current connected player that there is a new
            // player
            sendData(packet.getData(), p.ipAddress, p.port);

            // relay to the new player that the currently connect player
            // exists
            //packet = new Packet00Login(p.getUsername(), p.x, p.y);
            Packet00Login packetNew = new Packet00Login(p.getUsername(), p.x, p.y);
            sendData(packetNew.getData(), player.ipAddress, player.port);
        }
    }
    if (!alreadyConnected) {
        this.connectedPlayers.add(player);
    }
}

public void removeConnection(Packet01Disconnect packet) {
    this.connectedPlayers.remove(getPlayerMPIndex(packet.getUsername()));
    packet.writeData(this);
}

public PlayerMP getPlayerMP(String username) {
    for (PlayerMP player : this.connectedPlayers) {
        if (player.getUsername().equals(username)) {
            return player;
        }
    }
    return null;
}

public int getPlayerMPIndex(String username) {
    int index = 0;
    for (PlayerMP player : this.connectedPlayers) {
        if (player.getUsername().equals(username)) {
            break;
        }
        index++;
    }
    return index;
}

public void sendData(byte[] data, InetAddress ipAddress, int port) {
    //if (!game.isApplet) {

        DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, port);
        try {
            this.socket.send(packet);
        } catch (IOException e) {
            e.printStackTrace();
        }
    //}
}

public void sendDataToAllClients(byte[] data) {
    for (PlayerMP p : connectedPlayers) {
        sendData(data, p.ipAddress, p.port);
    }
}

private void handleMove(Packet02Move packet) {
    if (getPlayerMP(packet.getUsername()) != null) {
        int index = getPlayerMPIndex(packet.getUsername());
        PlayerMP player = this.connectedPlayers.get(index);
        player.x = packet.getX();
        player.y = packet.getY();
        player.setMoving(packet.isMoving());
        player.setMovingDir(packet.getMovingDir());
        player.setNumSteps(packet.getNumSteps());
        packet.writeData(this);
    }
}