Java中的翻转机制
我正在尝试在我的应用程序中使用以下场景实现翻转机制: AppFrame获取系统中的用户列表>它提示消息对话框“轮到用户了!>用户键入他的答案,单击SubmitButton>系统添加到hashMap他的答案>如果没有其他用户了,它将显示带有结果的框架,否则它将启动第二个用户轮到消息对话框等 我试着做那样的事Java中的翻转机制,java,Java,我正在尝试在我的应用程序中使用以下场景实现翻转机制: AppFrame获取系统中的用户列表>它提示消息对话框“轮到用户了!>用户键入他的答案,单击SubmitButton>系统添加到hashMap他的答案>如果没有其他用户了,它将显示带有结果的框架,否则它将启动第二个用户轮到消息对话框等 我试着做那样的事 public void turnMechanism() { for (final User user : gf.getUsers()) { JOptionPane.sh
public void turnMechanism() {
for (final User user : gf.getUsers()) {
JOptionPane.showMessageDialog(null, user.getUserName()+'s turn);
gameStopButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
gameStopButtonActionPerformed(evt, user);
}
});
}
new ResultsFrame(gf);
dispose();
}
private void userStop(User u){
AnswerSet userSet = new AnswerSet(gameNameField.getText().trim()
.toLowerCase(), gameAnimalField.getText().trim().toLowerCase(),
gamePlantField.getText().trim().toLowerCase(), gameCountryField
.getText().trim().toLowerCase(), gameCityField
.getText().trim().toLowerCase(), gameOccupationField
.getText().trim().toLowerCase());
answers.put(u, userSet);
}
private void gameStopButtonActionPerformed(ActionEvent evt, User u) {
userStop(u);
但是它不能正常工作。你能告诉我怎么做吗?没有静态字段。这是我的代码,可以为你工作。 用于用户存储答案的结构类:
public class Player {
private final User user;
private AnswerSet answer;
public Player(User p_user) {
user = p_user;
}
public User getUser() {
return user;
}
public void setAnswer(AnswerSet answer) {
this.answer = answer;
}
public AnswerSet getAnswer() {
return answer;
}
}
下面是一个类,其中包含基于回合的行为的主要逻辑:
public class TurnBasedGame {
public enum State {
READY,
RUNNING,
ENDED
}
private final List<Player> players = new ArrayList<>();
private final int rounds;
private int currentRound;
private int currentTurn;
private State currentState = State.READY;
public TurnBasedGame() {
this(1);
}
public TurnBasedGame(int rounds) {
this.rounds = rounds;
}
public void addPlayer(Player player) {
players.add(player);
}
public List<Player> getPlayers() {
return players;
}
public void start() {
currentTurn = 0;
currentRound = 0;
currentState = State.RUNNING;
}
public void endPlayerTurn() {
if (currentState != State.RUNNING) {
throw new IllegalStateException("Game is not started");
}
currentTurn++;
if (currentTurn >= players.size()) {
currentTurn = 0;
currentRound = 0;
}
if (currentRound >= rounds) {
currentState = State.ENDED;
}
}
public State getCurrentState() {
return currentState;
}
public Player getCurrentPlayer() {
return players.get(currentTurn);
}
}
什么工作不正常意味着什么?您得到了什么错误或意外的输出?实际上没有输出。这是Swing吗?什么是“ResultFrame”?什么是AnswerSet?您将在哪里输出?期望的行为:AppFrame获取系统中的用户列表>它会提示消息对话框“用户轮到!”>用户键入答案,单击SubmitButton>system adds to hashMap his answers>(系统添加到hashMap his answers>),如果没有其他用户,则显示结果框,否则将启动第二个用户轮到消息对话框。请提供MCTaRE(最小完整测试和可读性…示例)以帮助您更好地完成。
public void turnMechanism() {
final TurnBasedGame game = new TurnBasedGame();
for (final User user : gf.getUsers()) {
game.addPlayer(new Player(user));
}
gameStopButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
final Player currentPlayer = game.getCurrentPlayer();
currentPlayer.setAnswer(createAnswerSet());
game.endPlayerTurn();
switch (game.getCurrentState()) {
case RUNNING:
//next player
showCurrentPlayerInfo(game);
break;
case ENDED:
//show your resutls here
showResults(game);
break;
}
}
});
game.start();
showCurrentPlayerInfo(game);
//not sure what this does
new ResultsFrame(gf);
dispose();
}
private void showCurrentPlayerInfo(TurnBasedGame p_game) {
JOptionPane.showMessageDialog(null, p_game.getCurrentPlayer().getUser().getUserName() + 's turn);
}
private void showResults(TurnBasedGame p_game) {
for (Player player : p_game.getPlayers()) {
final AnswerSet answer = player.getAnswer();
//do whatever you want with the answer
}
}