Java中的翻转机制

Java中的翻转机制,java,Java,我正在尝试在我的应用程序中使用以下场景实现翻转机制: AppFrame获取系统中的用户列表>它提示消息对话框“轮到用户了!>用户键入他的答案,单击SubmitButton>系统添加到hashMap他的答案>如果没有其他用户了,它将显示带有结果的框架,否则它将启动第二个用户轮到消息对话框等 我试着做那样的事 public void turnMechanism() { for (final User user : gf.getUsers()) { JOptionPane.sh

我正在尝试在我的应用程序中使用以下场景实现翻转机制: AppFrame获取系统中的用户列表>它提示消息对话框“轮到用户了!>用户键入他的答案,单击SubmitButton>系统添加到hashMap他的答案>如果没有其他用户了,它将显示带有结果的框架,否则它将启动第二个用户轮到消息对话框等

我试着做那样的事

public void turnMechanism() {
    for (final User user : gf.getUsers()) {
        JOptionPane.showMessageDialog(null, user.getUserName()+'s turn);
        gameStopButton.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent evt) {
                gameStopButtonActionPerformed(evt, user);

            }
        });
    }
    new ResultsFrame(gf);
    dispose();

}
private void userStop(User u){
    AnswerSet userSet = new AnswerSet(gameNameField.getText().trim()
            .toLowerCase(), gameAnimalField.getText().trim().toLowerCase(),
            gamePlantField.getText().trim().toLowerCase(), gameCountryField
                    .getText().trim().toLowerCase(), gameCityField
                    .getText().trim().toLowerCase(), gameOccupationField
                    .getText().trim().toLowerCase());
    answers.put(u, userSet);
}

private void gameStopButtonActionPerformed(ActionEvent evt, User u) {
    userStop(u);

但是它不能正常工作。你能告诉我怎么做吗?没有静态字段。

这是我的代码,可以为你工作。 用于用户存储答案的结构类:

public class Player {
    private final User user;
    private AnswerSet answer;

    public Player(User p_user) {
        user = p_user;
    }

    public User getUser() {
        return user;
    }

    public void setAnswer(AnswerSet answer) {
        this.answer = answer;
    }

    public AnswerSet getAnswer() {
        return answer;
    }
}
下面是一个类,其中包含基于回合的行为的主要逻辑:

public class TurnBasedGame {
    public enum State {
        READY,
        RUNNING,
        ENDED
    }

    private final List<Player> players = new ArrayList<>();
    private final int rounds;
    private int currentRound;
    private int currentTurn;
    private State currentState = State.READY;


    public TurnBasedGame() {
        this(1);
    }

    public TurnBasedGame(int rounds) {
        this.rounds = rounds;
    }

    public void addPlayer(Player player) {
        players.add(player);
    }

    public List<Player> getPlayers() {
        return players;
    }

    public void start() {
        currentTurn = 0;
        currentRound = 0;
        currentState = State.RUNNING;
    }

    public void endPlayerTurn() {
        if (currentState != State.RUNNING) {
            throw new IllegalStateException("Game is not started");
        }

        currentTurn++;

        if (currentTurn >= players.size()) {
            currentTurn = 0;
            currentRound = 0;
        }
        if (currentRound >= rounds) {
            currentState = State.ENDED;
        }
    }

    public State getCurrentState() {
        return currentState;
    }

    public Player getCurrentPlayer() {
        return players.get(currentTurn);
    }
}

什么工作不正常意味着什么?您得到了什么错误或意外的输出?实际上没有输出。这是Swing吗?什么是“ResultFrame”?什么是AnswerSet?您将在哪里输出?期望的行为:AppFrame获取系统中的用户列表>它会提示消息对话框“用户轮到!”>用户键入答案,单击SubmitButton>system adds to hashMap his answers>(系统添加到hashMap his answers>),如果没有其他用户,则显示结果框,否则将启动第二个用户轮到消息对话框。请提供MCTaRE(最小完整测试和可读性…示例)以帮助您更好地完成。
public void turnMechanism() {
    final TurnBasedGame game = new TurnBasedGame();

    for (final User user : gf.getUsers()) {
        game.addPlayer(new Player(user));
    }

    gameStopButton.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent evt) {
            final Player currentPlayer = game.getCurrentPlayer();
            currentPlayer.setAnswer(createAnswerSet());
            game.endPlayerTurn();

            switch (game.getCurrentState()) {
                 case RUNNING:
                     //next player
                     showCurrentPlayerInfo(game);
                     break;
                 case ENDED:
                     //show your resutls here
                     showResults(game);
                     break;
            }
        }
    });
    game.start();
    showCurrentPlayerInfo(game);

    //not sure what this does
    new ResultsFrame(gf);
    dispose();
}

private void showCurrentPlayerInfo(TurnBasedGame p_game) {
    JOptionPane.showMessageDialog(null, p_game.getCurrentPlayer().getUser().getUserName() + 's turn);
}

private void showResults(TurnBasedGame p_game) {
    for (Player player : p_game.getPlayers()) {
        final AnswerSet answer = player.getAnswer();
        //do whatever you want with the answer
    }
}