Javascript 函数initialize()和xmlhttp.onreadystatechange=函数()事件顺序
我想我有一个事件顺序问题,我很难找到。作为背景,您可以查看此堆栈问题。他是一个英雄,他指出我的json中有一个额外的“来自我的数据库”,我能够解决这个问题,并且愚蠢地重新命名了几个变量 他的JSFIDLE工作得很好,但唯一的区别是我有一个AJAX调用,而不是在那里硬编码JSON。当我用JSON运行代码时,我的映射图上没有填充任何内容,所以我在其中放了一堆consoloe.log()语句来查看发生了什么。我怀疑加载标记的函数是在ajax调用之前运行的Javascript 函数initialize()和xmlhttp.onreadystatechange=函数()事件顺序,javascript,ajax,google-maps,Javascript,Ajax,Google Maps,我想我有一个事件顺序问题,我很难找到。作为背景,您可以查看此堆栈问题。他是一个英雄,他指出我的json中有一个额外的“来自我的数据库”,我能够解决这个问题,并且愚蠢地重新命名了几个变量 他的JSFIDLE工作得很好,但唯一的区别是我有一个AJAX调用,而不是在那里硬编码JSON。当我用JSON运行代码时,我的映射图上没有填充任何内容,所以我在其中放了一堆consoloe.log()语句来查看发生了什么。我怀疑加载标记的函数是在ajax调用之前运行的 var gmarkers1 = []; var
var gmarkers1 = [];
var markers1 = [];
var markerCluster;
var infowindow;
var lastmarker = null;
var xmlhttp = new XMLHttpRequest();
var url = "myJSONCode.php";
var SawtoothPassTrailhead = {
name: "Sawtooth Pass Trailhead",
lat: 36.453165,
long: -118.596751,
type: "backpacking",
//Title then link
seekAdventure: [],
blogs: ['Mineral King Loop – Sequoia National Park (45 Mile Loop) - Backpackers Review' , 'https://backpackers-review.com/trip-reports/sequoia-mineral-king/'],
youtTube: []
};
//Call PHP file and get JSON
xmlhttp.onreadystatechange = function() {
console.log("order 1");
if (this.readyState == 4 && this.status == 200) {
myFunction(this.responseText);
console.log("order 2");
}
}
xmlhttp.open("GET", url, true);
xmlhttp.send();
var markers2 = new Array();
function myFunction(response) {
var arr = JSON.parse(response);
var i;
var localTrailHeadID;
var trailHeadCounter = 0;
var TrailHeadObject;
var lastTrailHeadID = 0;
//set array conts all to zero
var seekAdventureCount;
var blogsCount;
var youtubeCount;
var j = 0;
//for each row returned by mySQL
for (i = 0; i < arr.length; i++) {
localTrailHeadID = arr[i].TrailHeadID;
//if previuse trailhead is the same as the current trail head get info and add to correct array
if (localTrailHeadID == lastTrailHeadID) {
if (arr[i].GuideMediaType == "SeekAdventure") {
TrailHeadObject.seekAdventureGuideList[seekAdventureCount] = arr[i].GuideTitle;
seekAdventureCount = seekAdventureCount + 1;
TrailHeadObject.seekAdventureGuideList[seekAdventureCount] = arr[i].GuideLink;
seekAdventureCount = seekAdventureCount + 1;
}
if (arr[i].GuideMediaType == "blog") {
TrailHeadObject.blogGuideList[blogsCount] = arr[i].GuideTitle;
blogsCount = blogsCount + 1;
TrailHeadObject.blogGuideList[blogsCount] = arr[i].GuideLink;
blogsCount = blogsCount + 1;
}
if (arr[i].GuideMediaType == "YouTube") {
TrailHeadObject.youTubegGuideList[youtubeCount] = arr[i].GuideTitle;
youtubeCount = youtubeCount + 1;
TrailHeadObject.youTubegGuideList[youtubeCount] = arr[i].GuideLink;
youtubeCount = youtubeCount + 1;
}
}
//create new object and then add guide to correct array
else {
//add object to array of markers except on first round
if (j == 0) {
j = j + 1;
} else {
markers1[trailHeadCounter] = TrailHeadObject;
console.log(trailHeadCounter);
trailHeadCounter = trailHeadCounter + 1;
}
//create new trailhead object
TrailHeadObject = new Object();
//set array counters to zero
var seekAdventureCount = 0;
var blogsCount = 0;
var youtubeCount = 0;
//set name lat and long
TrailHeadObject.name = arr[i].TrailHeadName;
TrailHeadObject.lat = arr[i].TrailHeadLat;
TrailHeadObject.long = arr[i].TrailHeadLong;
//set TrailHeadObject Guide arrays to empty
TrailHeadObject.seekAdventureGuideList = [];
TrailHeadObject.blogGuideList = [];
TrailHeadObject.youTubegGuideList = [];
//Add trail Guide
//check first guide media type and add to correct Array
if (arr[i].GuideMediaType == "SeekAdventure") {
TrailHeadObject.seekAdventureGuideList[seekAdventureCount] = arr[i].GuideTitle;
seekAdventureCount = seekAdventureCount + 1;
TrailHeadObject.seekAdventureGuideList[seekAdventureCount] = arr[i].GuideLink;
seekAdventureCount = seekAdventureCount + 1;
}
if (arr[i].GuideMediaType == "blog") {
TrailHeadObject.blogGuideList[blogsCount] = arr[i].GuideTitle;
blogsCount = blogsCount + 1;
TrailHeadObject.blogGuideList[blogsCount] = arr[i].GuideLink;
blogsCount = blogsCount + 1;
}
if (arr[i].GuideMediaType == "YouTube") {
TrailHeadObject.youTubegGuideList[youtubeCount] = arr[i].GuideTitle;
youtubeCount = youtubeCount + 1;
TrailHeadObject.youTubegGuideList[youtubeCount] = arr[i].GuideLink;
youtubeCount = youtubeCount + 1;
}
} // end else statement
//set last trailhead ID
lastTrailHeadID = localTrailHeadID;
} //end for Loop
} //end my function
//Proceses JSON Info and build Objects and place into markers1 arrray
///////////////////////////////
//add Hike Objects to Array////
///////////////////////////////
/**
* Function to init map
*/
// Before we go looking for the passed parameters, set some defaults
// in case there are no parameters
var id;
var index = -1;
//set initial map values
var lat = 40.534900;
var lng = -101.343789;
var zoom = 4;
// If there are any parameters at eh end of the URL, they will be in location.search
// looking something like "?marker=3"
// skip the first character, we are not interested in the "?"
var query = location.search.substring(1);
// split the rest at each "&" character to give a list of "argname=value" pairs
var pairs = query.split("&");
for (var i = 0; i < pairs.length; i++) {
// break each pair at the first "=" to obtain the argname and value
var pos = pairs[i].indexOf("=");
var argname = pairs[i].substring(0, pos).toLowerCase();
var value = pairs[i].substring(pos + 1).toLowerCase();
// process each possible argname - use unescape() if theres any chance of spaces
if (argname == "id") {
id = unescape(value);
}
if (argname == "marker") {
index = parseFloat(value);
}
if (argname == "lat") {
lat = parseFloat(value);
}
if (argname == "lng") {
lng = parseFloat(value);
}
if (argname == "zoom") {
zoom = parseInt(value);
}
if (argname == "type") {
// from the v3 documentation 8/24/2010
// HYBRID This map type displays a transparent layer of major streets on satellite images.
// ROADMAP This map type displays a normal street map.
// SATELLITE This map type displays satellite images.
// TERRAIN This map type displays maps with physical features such as terrain and vegetation.
if (value == "m") {
maptype = google.maps.MapTypeId.ROADMAP;
}
if (value == "k") {
maptype = google.maps.MapTypeId.SATELLITE;
}
if (value == "h") {
maptype = google.maps.MapTypeId.HYBRID;
}
if (value == "t") {
maptype = google.maps.MapTypeId.TERRAIN;
}
}
}
function makeLink() {
var mapinfo = "lat=" + map.getCenter().lat().toFixed(6) +
"&lng=" + map.getCenter().lng().toFixed(6) +
"&zoom=" + map.getZoom() +
"&type=" + MapTypeId2UrlValue(map.getMapTypeId());
if (lastmarker) {
var a = "https://www.seekadventure.net/adventureMap.html?id=" + lastmarker.id + "&" + mapinfo;
var b = "https://www.seekadventure.net/adventureMap.html?marker=" + lastmarker.index + "&" + mapinfo;
} else {
var a = "https://www.seekadventure.net/adventureMap.html?" + mapinfo;
var b = a;
}
document.getElementById("idlink").innerHTML = '<a href="' + a + '" id=url target=_new>Share Current Map View</a>';
}
function MapTypeId2UrlValue(maptype) {
var urlValue = 'm';
switch (maptype) {
case google.maps.MapTypeId.HYBRID:
urlValue = 'h';
break;
case google.maps.MapTypeId.SATELLITE:
urlValue = 'k';
break;
case google.maps.MapTypeId.TERRAIN:
urlValue = 't';
break;
default:
case google.maps.MapTypeId.ROADMAP:
urlValue = 'm';
break;
}
return urlValue;
}
//----------------------------------------------------------
//initialize map
function initialize() {
console.log("initialize map");
var center = new google.maps.LatLng(lat, lng);
var mapOptions = {
zoom: zoom,
center: center,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
map = new google.maps.Map(document.getElementById('map-canvas'), mapOptions);
for (i = 0; i < markers1.length; i++) {
console.log("Adding Markers to map");
addMarker(markers1[i]);
}
infowindow = new google.maps.InfoWindow({
content: ''
});
// Make the link the first time when the page opens
lastmarker = null;
makeLink();
// Make the link again whenever the map changes
google.maps.event.addListener(map, 'maptypeid_changed', makeLink);
google.maps.event.addListener(map, 'center_changed', makeLink);
google.maps.event.addListener(map, 'bounds_changed', makeLink);
google.maps.event.addListener(map, 'zoom_changed', makeLink);
google.maps.event.addListener(map, 'click', function() {
lastmarker = null;
makeLink();
infowindow.close();
});
}
/**
* Function to add marker to map
*/
function addMarker(marker) {
var category = marker.type;
var title = marker.name;
var pos = new google.maps.LatLng(marker.lat, marker.long);
var content = BuildBubbleHTML(marker);
marker1 = new google.maps.Marker({
title: title,
position: pos,
category: category,
map: map
});
gmarkers1.push(marker1);
// Marker click listener
google.maps.event.addListener(marker1, 'click', (function(marker1, content) {
return function() {
infowindow.setContent(content);
infowindow.open(map, marker1);
map.panTo(this.getPosition());
//map.setZoom(15);
}
})(marker1, content));
}
/////////////////////////
///Functions For Links///
/////////////////////////
//put pop up bubble html together
function BuildBubbleHTML(hike) {
html = "";
html = html + '<h6>' + hike.name + '</h6>';
//If Seek Adventure Links Exist
if (hike.seekAdventureGuideList.length > 0) {
seekAdventureHTML = '<p>Seek Adventure Links</p>';
seekAdventureHTML = seekAdventureHTML + '<ul>'
var i;
for (i = 0; i < hike.seekAdventureGuideList.length; i += 2) {
seekAdventureHTML = seekAdventureHTML + '<li>';
seekAdventureHTML = seekAdventureHTML + '<a href="' + hike.seekAdventureGuideList[i + 1] + '"target="_blank">';
seekAdventureHTML = seekAdventureHTML + hike.seekAdventureGuideList[i] + '</a></li>';
}
seekAdventureHTML = seekAdventureHTML + '</ul>';
html = html + seekAdventureHTML;
}
//If Blog Links Exist
if (hike.blogGuideList.length > 0) {
blogHTML = '<p>Blog Links</p>';
blogHTML = blogHTML + '<ul>'
var i;
for (i = 0; i < hike.blogGuideList.length; i += 2) {
blogHTML = blogHTML + '<li>';
blogHTML = blogHTML + '<a href="' + hike.blogGuideList[i + 1] + '""target="_blank">';
blogHTML = blogHTML + hike.blogGuideList[i] + '</a></li>';
}
blogHTML = blogHTML + '</ul>';
html = html + blogHTML;
}
return html;
};
我不知道为什么订单1会运行多次。订单1在我的xmlhttp.onreadystatechange=function()中
我希望控制台日志的输出更像:
Order 1
0
1
2
3
4
5
6
7
Order 2
Initialize map
因为我需要从数据库中获取所有数据,解析JSON,构建新的标记数组,然后将其添加到映射中 这是因为调用多次,每次更改都会调用它。当连接打开时,当您收到响应头时,当响应主体开始发送时,以及当响应主体收到时,可以调用它。这就是为什么那里有一个签入readyState==4
<代码>4
是XMLHttpRequest.DONE
要确保在AJAX响应到来之前调用了
initialize
,可以将xmlhttp.send()
调用放在该函数的末尾。AJAX是异步的。在AJAX回调函数中初始化映射。有意义。。。。我假设我的地图是从我的html页面初始化的,下面这行代码是:我可以把初始化函数放在我的ajax函数中吗?@geocodezip我想它已经修复了,不确定我是否以最干净的方式修复了它,但它似乎可以工作。我刚刚在AJAX回调函数的末尾再次调用了initialize函数,现在有了一个竞争条件,调用initialize
两次就解决了这个问题。您希望在AJAX数据到达(回调函数运行时)和Google Maps Javascript API v3加载时初始化映射(调用&callback=initialize
运行。同时启动这两个函数,最后一个运行的函数将起作用。您可以使操作串行化:调用一个加载函数在AJAX回调中加载API,然后调用initialize
或在initialize
函数中发出AJAX请求,该函数仅使用数据加载后,标记将被删除。两个选项都需要更长的时间。
Order 1
0
1
2
3
4
5
6
7
Order 2
Initialize map