Javascript 圆柱体的着色
我正在尝试绘制巧克力色0xd2691e的圆柱体,但使用时:Javascript 圆柱体的着色,javascript,three.js,Javascript,Three.js,我正在尝试绘制巧克力色0xd2691e的圆柱体,但使用时: var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 100, 100, 50, false), new THREE.MeshNormalMaterial({ color: 0xd2691e })); 它不会改变颜色。当我使用 var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100
var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 100, 100, 50, false), new THREE.MeshNormalMaterial({ color: 0xd2691e }));
它不会改变颜色。当我使用
var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 100, 100, 50, false), new THREE.MeshBasicMaterial({ color: 0xd2691e }));
它确实会更改颜色,但顶面的颜色与侧面的颜色相同,因此它最终像一个水滴,而不显示圆柱体三维形状
我检查了,它确实随机改变了面颜色,但我只想用一些方法来区分顶部和侧面的颜色。您应该使用
MeshLambertMaterial
。另外,确保场景有灯光,否则它不会显示
var scene = new THREE.Scene();
var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(100, 100, 100, 100, 50, false), new THREE.MeshLambertMaterial({ color: 0xd2691e }));
scene.add( cylinder );
var light = new THREE.PointLight( 0xffffff );
light.position.z = 200;
scene.add( light );