Javascript 动态创建按钮的onclick函数中的变量
Hy 基本上,我有许多动态生成的列表项,其中有一个按钮。当我将列表项前置到ul列表时,我可以访问一个变量,当我单击列表项中的按钮时,我希望传递该变量。但是,当我在下面显示的代码行中添加变量时,它会给我一个Javascript 动态创建按钮的onclick函数中的变量,javascript,jquery,variables,button,dynamic,Javascript,Jquery,Variables,Button,Dynamic,Hy 基本上,我有许多动态生成的列表项,其中有一个按钮。当我将列表项前置到ul列表时,我可以访问一个变量,当我单击列表项中的按钮时,我希望传递该变量。但是,当我在下面显示的代码行中添加变量时,它会给我一个uncaughtreferenceerror:challenger未定义error。如何传递这些变量 JAVASCRIPT: window.GLOBAL_socket.on('challenged', function(data) { console.log("You have been
uncaughtreferenceerror:challenger未定义error。如何传递这些变量
JAVASCRIPT:
window.GLOBAL_socket.on('challenged', function(data) {
console.log("You have been challenged by the player " + data.challenger);
var challenged = getUrlVars()['user'];
var challenger = data.challenger;
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>" + data.challenger +
"</p><input type='button' value='ACCEPT' id='challenge_accept' onclick='acceptChallenge(challenger)'></input><input type='button' value='DECLINE' " +
"id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
});
window.GLOBAL\u socket.on('challected',函数(数据){
log(“你被玩家挑战”+data.challenger);
var=getUrlVars()['user'];
var challenger=data.challenger;
$(“#challengesList”).prepend(您受到的挑战:
“+data.challenger+
“
”;
});
onclick方法见第6行
谢谢你的回复
Zeno之所以没有定义challenger,是因为它是一个局部变量,当您实际通过单击触发函数时,它是不可全局访问的
因此,不使用变量,只需将其实际值放在onclick中
将代码更改为:
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>" + data.challenger +
"</p><input type='button' value='ACCEPT' id='challenge_accept' onclick='acceptChallenge(\""+challenger+"\")'></input><input type='button' value='DECLINE' " +
"id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
$(“#challengesList”).prepend(您受到以下挑战:
“+data.challenger+
“
”;
之所以没有定义challenger,是因为它是一个局部变量,当您实际通过单击触发函数时,它是不可全局访问的
因此,不使用变量,只需将其实际值放在onclick中
将代码更改为:
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>" + data.challenger +
"</p><input type='button' value='ACCEPT' id='challenge_accept' onclick='acceptChallenge(\""+challenger+"\")'></input><input type='button' value='DECLINE' " +
"id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
$(“#challengesList”).prepend(您受到以下挑战:
“+data.challenger+
“
”;
之所以没有定义challenger,是因为它是一个局部变量,当您实际通过单击触发函数时,它是不可全局访问的
因此,不使用变量,只需将其实际值放在onclick中
将代码更改为:
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>" + data.challenger +
"</p><input type='button' value='ACCEPT' id='challenge_accept' onclick='acceptChallenge(\""+challenger+"\")'></input><input type='button' value='DECLINE' " +
"id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
$(“#challengesList”).prepend(您受到以下挑战:
“+data.challenger+
“
”;
之所以没有定义challenger,是因为它是一个局部变量,当您实际通过单击触发函数时,它是不可全局访问的
因此,不使用变量,只需将其实际值放在onclick中
将代码更改为:
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>" + data.challenger +
"</p><input type='button' value='ACCEPT' id='challenge_accept' onclick='acceptChallenge(\""+challenger+"\")'></input><input type='button' value='DECLINE' " +
"id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
$(“#challengesList”).prepend(您受到以下挑战:
“+data.challenger+
“
”;
按照我在评论中提到的更改代码
var challenged = [];
var challenger = [];
var counter = 0;
window.GLOBAL_socket.on('challenged', function(data) {
console.log("You have been challenged by the player " + data.challenger);
counter++;
challenged[counter] = getUrlVars()['user'];
challenger[counter] = data.challenger;
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>"
+ data.challenger
+ "</p><input type='button' value='ACCEPT' id='challenge_accept'"
// change of code --> passing value directly into the function
+ " onclick='acceptChallenge(challenger["+counter+"]
+")'></input><input type='button' value='DECLINE' "
+ "id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
});
var=[];
var challenger=[];
var计数器=0;
window.GLOBAL_socket.on('challected',函数(数据){
log(“你被玩家挑战”+data.challenger);
计数器++;
挑战[counter]=getUrlVars()['user'];
challenger[计数器]=data.challenger;
$(“#challengesList”).prepend(您受到的挑战:
)
+data.challenger
+“
”;
});
我刚刚修改了代码,希望对你有用。让我知道按照我在评论中提到的更改代码
var challenged = [];
var challenger = [];
var counter = 0;
window.GLOBAL_socket.on('challenged', function(data) {
console.log("You have been challenged by the player " + data.challenger);
counter++;
challenged[counter] = getUrlVars()['user'];
challenger[counter] = data.challenger;
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>"
+ data.challenger
+ "</p><input type='button' value='ACCEPT' id='challenge_accept'"
// change of code --> passing value directly into the function
+ " onclick='acceptChallenge(challenger["+counter+"]
+")'></input><input type='button' value='DECLINE' "
+ "id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
});
var=[];
var challenger=[];
var计数器=0;
window.GLOBAL_socket.on('challected',函数(数据){
log(“你被玩家挑战”+data.challenger);
计数器++;
挑战[counter]=getUrlVars()['user'];
challenger[计数器]=data.challenger;
$(“#challengesList”).prepend(您受到的挑战:
)
+data.challenger
+“
”;
});
我刚刚修改了代码,希望对你有用。让我知道按照我在评论中提到的更改代码
var challenged = [];
var challenger = [];
var counter = 0;
window.GLOBAL_socket.on('challenged', function(data) {
console.log("You have been challenged by the player " + data.challenger);
counter++;
challenged[counter] = getUrlVars()['user'];
challenger[counter] = data.challenger;
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>"
+ data.challenger
+ "</p><input type='button' value='ACCEPT' id='challenge_accept'"
// change of code --> passing value directly into the function
+ " onclick='acceptChallenge(challenger["+counter+"]
+")'></input><input type='button' value='DECLINE' "
+ "id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
});
var=[];
var challenger=[];
var计数器=0;
window.GLOBAL_socket.on('challected',函数(数据){
log(“你被玩家挑战”+data.challenger);
计数器++;
挑战[counter]=getUrlVars()['user'];
challenger[计数器]=data.challenger;
$(“#challengesList”).prepend(您受到的挑战:
)
+data.challenger
+“
”;
});
我刚刚修改了代码,希望对你有用。让我知道按照我在评论中提到的更改代码
var challenged = [];
var challenger = [];
var counter = 0;
window.GLOBAL_socket.on('challenged', function(data) {
console.log("You have been challenged by the player " + data.challenger);
counter++;
challenged[counter] = getUrlVars()['user'];
challenger[counter] = data.challenger;
$("#challengesList").prepend("<li><div id='newChallenge'><p id='challenge_header'>You have been challenged by: </p><p id='challenge_challenger'>"
+ data.challenger
+ "</p><input type='button' value='ACCEPT' id='challenge_accept'"
// change of code --> passing value directly into the function
+ " onclick='acceptChallenge(challenger["+counter+"]
+")'></input><input type='button' value='DECLINE' "
+ "id='challenge_decline' onclick='declineChallenge(this)'></div></li>");
});
var=[];
var challenger=[];
var计数器=0;
window.GLOBAL_socket.on('challected',函数(数据){
log(“你被玩家挑战”+data.challenger);
计数器++;
挑战[counter]=getUrlVars()['user'];
challenger[计数器]=data.challenger;
$(“#challengesList”).prepend(您受到的挑战:
)
+data.challenger
+“
”;
});
我刚刚修改了代码,希望对你有用。让我知道问题是什么,你改变了什么,为什么它有助于解决问题。现在它给我以下错误:“未捕获引用错误:未定义admin”,其中admin是挑战者VALUEOPS的值,你想将其作为字符串传递。我更新了我的答案(注意变量周围的单引号和双引号)。@zenodhaene如果您发布acceptChallenge()
function@banana很有趣,acceptChallenge方法是空的。只有函数名和1参数。似乎错误发生在我在描述中写下的代码中。一些关于问题所在的描述,