将捕获的图像从python服务器发送到javascript客户端

将捕获的图像从python服务器发送到javascript客户端,javascript,python,html,raspberry-pi,live-streaming,Javascript,Python,Html,Raspberry Pi,Live Streaming,现在我尝试使用Raspberry Pi制作服务器,它将实时流图像数据发送到浏览器。 服务器端是用Python和Tornado编写的,而客户端是用HTML和javascript编写的。两者都使用WebSocket。(我是javascript的初学者。) 这些是代码 服务器端: class WSHandler(WebSocketHandler): def initialize(self, camera): self.camera = camera cv.Set

现在我尝试使用Raspberry Pi制作服务器,它将实时流图像数据发送到浏览器。 服务器端是用Python和Tornado编写的,而客户端是用HTML和javascript编写的。两者都使用WebSocket。(我是javascript的初学者。)

这些是代码

服务器端:

class WSHandler(WebSocketHandler):
    def initialize(self, camera):
        self.camera = camera
        cv.SetCaptureProperty(self.capture, cv.CV_CAP_PROP_FRAME_WIDTH, 480)
        cv.SetCaptureProperty(self.capture, cv.CV_CAP_PROP_FRAME_HEIGHT, 360)

    def open(self):
        print("connection opened")
        while True:
            self.loop()

    def loop(self):
        img = self.camera.takeImage()
        self.write_message(img, binary=True)

class Camera():
    def __init__(self):
        self.capture = cv.CaptureFromCAM(0)

    def takeImage(self):
        img = cv.QueryFrame(self.capture)
        img = cv.EncodeImage(".jpg", img).tostring()
        return img

def main():
    camera = Camera()
    app = tornado.web.Application([
        (r"/camera", WSHandler, dict(camera=camera)),
    ])
    http_server = tornado.httpserver.HTTPServer(app)
    http_server.listen(8080)
    IOLoop.instance().start()

if __name__ == "__main__":
    main()
客户端:

javascript(client.js)

html(index.html)

我猜,这是由于服务器发送的数据格式错误造成的

我的问题是,, 应该使用什么数据格式? 服务器应该如何发送数据?
客户端应该如何接收数据?

< P>我发现了C++和JavaScript之间的类似问题。

服务器端和以前一样

客户端“ws.binaryType”必须设置为“arraybuffer”才能接收blob对象。 它应该由base64和“encode”函数进行编码,这是从我上面写的链接中引用的

守则:

javascript

var img = document.getElementById("liveImg");
var arrayBuffer;

var ws = new WebSocket("ws://localhost:8080/camera");
ws.binaryType = 'arraybuffer';

ws.onopen = function(){
    console.log("connection was established");
};
ws.onmessage = function(evt){
arrayBuffer = evt.data;
img.src = "data:image/jpeg;base64," + encode(new Uint8Array(arrayBuffer));
};

function encode (input) {
    var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
    var output = "";
    var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
    var i = 0;

    while (i < input.length) {
        chr1 = input[i++];
        chr2 = i < input.length ? input[i++] : Number.NaN; // Not sure if the index
        chr3 = i < input.length ? input[i++] : Number.NaN; // checks are needed here

        enc1 = chr1 >> 2;
        enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
        enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
        enc4 = chr3 & 63;

        if (isNaN(chr2)) {
            enc3 = enc4 = 64;
        } else if (isNaN(chr3)) {
            enc4 = 64;
        }
        output += keyStr.charAt(enc1) + keyStr.charAt(enc2) +
                  keyStr.charAt(enc3) + keyStr.charAt(enc4);
    }
    return output;
}
var-img=document.getElementById(“liveImg”);
var arrayBuffer;
var ws=newwebsocket(“ws://localhost:8080/camera”);
ws.binaryType='arraybuffer';
ws.onopen=函数(){
日志(“已建立连接”);
};
ws.onmessage=函数(evt){
arrayBuffer=evt.data;
img.src=“data:image/jpeg;base64,”+编码(新的Uint8Array(arrayBuffer));
};
功能编码(输入){
var keyStr=“abcdefghijklmnopqrstuvxyzabefghijklmnopqrstuvxyz012456789+/=”;
var输出=”;
变量chr1,chr2,chr3,enc1,enc2,enc3,enc4;
var i=0;
while(i>2;
enc2=((chr1&3)>4);
enc3=((chr2&15)>6);
enc4=chr3&63;
if(isNaN(chr2)){
enc3=enc4=64;
}否则如果(isNaN(chr3)){
enc4=64;
}
输出+=按键字符(enc1)+按键字符(enc2)+
按键字符(enc3)+按键字符(enc4);
}
返回输出;
}
html

我将canvas标签替换为img标签

<html>
 <head>
  <title>livecamera</title>
  <img id="liveImg" width="480" height="360"></canvas>
  <script type="text/javascript" src="./client.js"></script>
 </head>
</html>

现场摄像机

我不会这样做,而是用python在一个简单的脚本中拍摄照片,并将它们存储在一个知名的目录中。然后将nodeJS作为服务器运行(为其安装socket.io库),然后使用HTML+jquery(为客户端安装socket.io库)。您有几个示例说明如何在nodeJS服务器和客户端之间打开套接字。
Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': No function was found that matched the signature provided. 
var img = document.getElementById("liveImg");
var arrayBuffer;

var ws = new WebSocket("ws://localhost:8080/camera");
ws.binaryType = 'arraybuffer';

ws.onopen = function(){
    console.log("connection was established");
};
ws.onmessage = function(evt){
arrayBuffer = evt.data;
img.src = "data:image/jpeg;base64," + encode(new Uint8Array(arrayBuffer));
};

function encode (input) {
    var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
    var output = "";
    var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
    var i = 0;

    while (i < input.length) {
        chr1 = input[i++];
        chr2 = i < input.length ? input[i++] : Number.NaN; // Not sure if the index
        chr3 = i < input.length ? input[i++] : Number.NaN; // checks are needed here

        enc1 = chr1 >> 2;
        enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
        enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
        enc4 = chr3 & 63;

        if (isNaN(chr2)) {
            enc3 = enc4 = 64;
        } else if (isNaN(chr3)) {
            enc4 = 64;
        }
        output += keyStr.charAt(enc1) + keyStr.charAt(enc2) +
                  keyStr.charAt(enc3) + keyStr.charAt(enc4);
    }
    return output;
}
<html>
 <head>
  <title>livecamera</title>
  <img id="liveImg" width="480" height="360"></canvas>
  <script type="text/javascript" src="./client.js"></script>
 </head>
</html>