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Javascript 加载JSON对象时显示三个JS白色屏幕_Javascript_Three.js_Webgl - Fatal编程技术网

Javascript 加载JSON对象时显示三个JS白色屏幕

Javascript 加载JSON对象时显示三个JS白色屏幕,javascript,three.js,webgl,Javascript,Three.js,Webgl,我下载了threejs,现在尝试创建一个3D环境,在那里你可以在某种“自我视角”中自由移动。我使用pointlock控件示例作为提交,现在我开始添加我自己的东西,从Blender中创建的汽车开始,并导出为JSON,但每次尝试加载它时,我都会看到一个白色屏幕。我希望你们能帮助我 代码: <style> html, body { width: 100%; height: 100%; }

我下载了
threejs
,现在尝试创建一个
3D环境
,在那里你可以在某种“自我视角”中自由移动。我使用pointlock控件示例作为提交,现在我开始添加我自己的东西,从Blender中创建的汽车开始,并导出为
JSON
,但每次尝试加载它时,我都会看到一个白色屏幕。我希望你们能帮助我

代码:

    <style>
        html, body {
            width: 100%;
            height: 100%;
        }

        body {
            background-color: #ffffff;
            margin: 0;
            overflow: hidden;
            font-family: arial;
        }

        #blocker {
            position: absolute;
            width: 100%;
            height: 100%;
            background-color: rgba(0,0,0,0.5);
        }

        #instructions {
            width: 100%;
            height: 100%;
            display: -webkit-box;
            display: -moz-box;
            display: box;
            -webkit-box-orient: horizontal;
            -moz-box-orient: horizontal;
            box-orient: horizontal;
            -webkit-box-pack: center;
            -moz-box-pack: center;
            box-pack: center;
            -webkit-box-align: center;
            -moz-box-align: center;
            box-align: center;
            color: #ffffff;
            text-align: center;
            cursor: pointer;
        }

    </style>
</head>
<body>
    <script src="../build/three.min.js"></script>
    <script src="js/controls/PointerLockControls.js"></script>
    <div id="blocker">
        <div id="instructions">
            <span style="font-size:40px">Click to move</span>
            <br />
            (WASD or Arrow Keys = Move, SPACE = Jump, MOUSE = Look around)
        </div>
    </div>
    <script>
        var camera, scene, renderer;
        var geometry, material, mesh;
        var loader;
        var auto;
        var loadModel;
        var controls,time = Date.now();
        var objects = [];
        var ray;
        var blocker = document.getElementById( 'blocker' );
        var instructions = document.getElementById( 'instructions' );

        // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
        var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;

        if ( havePointerLock ) {
            var element = document.body;
            var pointerlockchange = function ( event ) {
                if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
                    controls.enabled = true;
                    blocker.style.display = 'none';
                } else {
                    controls.enabled = false;
                    blocker.style.display  = '-webkit-box';
                    blocker.style.display = '-moz-box';
                    blocker.style.display = 'box';
                    instructions.style.display = '';
                }
            }

            var pointerlockerror = function ( event ) {
                instructions.style.display = '';
            }

            // Hook pointer lock state change events
            document.addEventListener( 'pointerlockchange', pointerlockchange, false );
            document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
            document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
            document.addEventListener( 'pointerlockerror', pointerlockerror, false );
            document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
            document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
            instructions.addEventListener( 'click', function ( event ) {
                instructions.style.display = 'none';
                // Ask the browser to lock the pointer
                element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;

                if ( /Firefox/i.test( navigator.userAgent ) ) {
                    var fullscreenchange = function ( event ) {
                        if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
                            document.removeEventListener( 'fullscreenchange', fullscreenchange );
                            document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
                            element.requestPointerLock();
                        }
                    }
                    document.addEventListener( 'fullscreenchange', fullscreenchange, false );
                    document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
                    element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
                    element.requestFullscreen();
                } else {
                    element.requestPointerLock();
                }
            }, false );
        } else {
            instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
        }
        init();
        animate();
        function init() {
            camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
            scene = new THREE.Scene();
            scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
            var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
            light.position.set( 1, 1, 1 );
            scene.add( light );
            var light = new THREE.DirectionalLight( 0xffffff, 0.75 );
            light.position.set( -1, - 0.5, -1 );
            scene.add( light );
            controls = new THREE.PointerLockControls( camera );
            scene.add( controls.getObject() );
            ray = new THREE.Raycaster();
            ray.ray.direction.set( 0, -1, 0 );

            // floor
            geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
            geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );

            for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
                var vertex = geometry.vertices[ i ];
                vertex.x += Math.random() * 20 - 10;
                vertex.y += Math.random() * 2;
                vertex.z += Math.random() * 20 - 10;
            }

            for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
                var face = geometry.faces[ i ];
                face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
                face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
                face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
                face.vertexColors[ 3 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
            }

            material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
            mesh = new THREE.Mesh( geometry, material );
            scene.add( mesh );

            // objects
                    loader = new THREE.JSONLoader(  );
    loadModel = function(geometry) 
        {                        
            auto = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ), overdraw: true, shading: THREE.SmoothShading } ) );
            mesh.scale.set(1, 1, 1);
            mesh.position.set(0, 150, 0);
            //mesh.rotation.set(Math.PI/2, Mat.PI/2, Math.PI/2);
            //mesh.matrix.setRotationFromEuler(mesh.rotation);
            scene.add( auto );
        };
    loader.load('blender.js/auto.js', loadModel );
    setInterval(render, 50);

        renderer = new THREE.WebGLRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );
        window.addEventListener( 'resize', onWindowResize, false );
        }

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize( window.innerWidth, window.innerHeight );
        }

        function animate() {
            requestAnimationFrame( animate );
            controls.isOnObject( false );
            ray.ray.origin.copy( controls.getObject().position );
            ray.ray.origin.y -= 10;
            var intersections = ray.intersectObjects( objects );
            if ( intersections.length > 0 ) {
                var distance = intersections[ 0 ].distance;
                if ( distance > 0 && distance < 10 ) {
                    controls.isOnObject( true );
                }
            }
            controls.update( Date.now() - time );
            renderer.render( scene, camera );
            time = Date.now();
        }
    </script>
</body>

html,正文{
宽度:100%;
身高:100%;
}
身体{
背景色:#ffffff;
保证金:0;
溢出:隐藏;
字体系列:arial;
}
#阻滞剂{
位置:绝对位置;
宽度:100%;
身高:100%;
背景色:rgba(0,0,0,0.5);
}
#指示{
宽度:100%;
身高:100%;
显示:-网络工具包盒;
显示器:-moz盒;
显示:框;
-webkit盒方向:水平;
-moz盒方向:水平;
盒子方向:水平;
-webkit盒包:中心;
-莫兹盒包装:中心;
盒式包装:中间;
-webkit框对齐:居中;
-moz框对齐:居中;
框对齐:居中;
颜色:#ffffff;
文本对齐:居中;
光标:指针;
}
点击移动

(WASD或箭头键=移动,空格=跳跃,鼠标=环视) 摄像机、场景、渲染器; 变量几何、材质、网格; var装载机; var自动; var负荷模型; var控件,time=Date.now(); var对象=[]; 变异射线; var blocker=document.getElementById('blocker'); var instructions=document.getElementById('instructions'); // http://www.html5rocks.com/en/tutorials/pointerlock/intro/ var havePointerLock='pointerLockElement'在文档| | |'mozPointerLockElement'在文档| | |'webkitPointerLockElement'中; if(havePointerLock){ var元素=document.body; var pointerlockchange=函数(事件){ if(document.pointerLockElement==元素| | document.mozPointerLockElement==元素| | document.webkitPointerLockElement==元素){ controls.enabled=true; blocker.style.display='none'; }否则{ controls.enabled=false; blocker.style.display='-webkit-box'; blocker.style.display='-moz-box'; blocker.style.display='box'; 说明.style.display=''; } } var pointerlockerror=函数(事件){ 说明.style.display=''; } //钩子指针锁定状态更改事件 document.addEventListener('pointerlockchange',pointerlockchange,false); document.addEventListener('mozpointerlockchange',pointerlockchange,false); document.addEventListener('webkitpointerlockchange',pointerlockchange,false); document.addEventListener('pointerlockerror',pointerlockerror,false); document.addEventListener('mozpointerlockerror',pointerlockerror,false); document.addEventListener('webkitpointerlockerror',pointerlockerror,false); 说明.addEventListener('click',函数(事件){ instructions.style.display='none'; //要求浏览器锁定指针 element.requestPointerLock=element.requestPointerLock | | element.mozRequestPointerLock | | element.webkitRequestPointerLock; if(/Firefox/i.test(navigator.userAgent)){ var fullscreenchange=函数(事件){ if(document.fullscreenElement==元素| | document.mozFullscreenElement==元素| | document.mozFullscreenElement==元素){ 文档。删除EventListener('fullscreenchange',fullscreenchange); 文档。removeEventListener('mozfullscreenchange',fullscreenchange); 元素。requestPointerLock(); } } 文档。addEventListener('fullscreenchange',fullscreenchange,false); 文档.addEventListener('mozfullscreenchange',fullscreenchange,false); element.requestFullscreen=element.requestFullscreen | | element.mozRequestFullscreen | | element.mozRequestFullscreen | | element.webkitRequestFullscreen; 元素。requestFullscreen(); }否则{ 元素。requestPointerLock(); } },假); }否则{ instructions.innerHTML='您的浏览器似乎不支持指针锁定API'; } init(); 制作动画(); 函数init(){ 摄像头=新的三个透视摄像头(75,window.innerWidth/window.innerHeight,11000); 场景=新的三个。场景(); scene.fog=新的3.fog(0xffffff,0750); var灯=新的三方向灯(0xffffff,1.5); 光。位置。设置(1,1,1); 场景。添加(灯光); var灯光=新的三方向灯光(0xffffff,0.75); 光。位置。设置(-1,-0.5,-1); 场景。添加(灯光); 控件=新的三个指针锁定控件(摄像头); 添加(controls.getObject()); ray=新的三个。Raycaster(); 射线方向集(0,-1,0); //地板 几何体=新的3.Pl
loader = new THREE.JSONLoader();
loadModel = function (geometry) {
    mesh2 = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
                envMap : THREE.ImageUtils.loadTexture('textures/metal.refl.jpg', new THREE.SphericalReflectionMapping()),
                overdraw : true,
                shading : THREE.SmoothShading
            }));
    mesh2.scale.set(1, 1, 1);
    mesh2.position.set(0, 0, 0); 
    //mesh.rotation.set(Math.PI/2, Mat.PI/2, Math.PI/2); 
    //mesh.matrix.setRotationFromEuler(mesh.rotation); 
    scene.add( mesh2 ); 
};