Javascript 设置网络音频、多种声音、独立增益节点和全局低通滤波器?
我正在尝试设置一些网络音频以同时加载/播放多个音源。 目前正在加载声音,并通过按钮输入触发播放 我的问题是,我希望所有声音都通过一个双四元滤波器(在本例中,类型为:0;//低通滤波器)。 我相信我已经正确地创建了滤波器(在两个不同的地方,不确定哪个地方看附加的代码),但我无法获得一个范围输入来控制频率,有些东西通信不太好,我完全迷失了方向 此外,围绕同一主题,我希望每个单独的声音都通过各自独立的增益节点(音量控制)运行,这将再次通过范围输入进行更改。 基本上,将有6个音频文件,通过它们自己的增益节点运行,然后在目标(即扬声器)之前一起经过低通滤波器 我希望能通过单独的pannerNodes运行,但目前面临着一起放弃项目的机会 下面是我的代码(就像我之前说的,按钮会触发所有声音,但过滤器是个大问题): HTML:Javascript 设置网络音频、多种声音、独立增益节点和全局低通滤波器?,javascript,audio,servlet-filters,volume,web-audio-api,Javascript,Audio,Servlet Filters,Volume,Web Audio Api,我正在尝试设置一些网络音频以同时加载/播放多个音源。 目前正在加载声音,并通过按钮输入触发播放 我的问题是,我希望所有声音都通过一个双四元滤波器(在本例中,类型为:0;//低通滤波器)。 我相信我已经正确地创建了滤波器(在两个不同的地方,不确定哪个地方看附加的代码),但我无法获得一个范围输入来控制频率,有些东西通信不太好,我完全迷失了方向 此外,围绕同一主题,我希望每个单独的声音都通过各自独立的增益节点(音量控制)运行,这将再次通过范围输入进行更改。 基本上,将有6个音频文件,通过它们自己的增益
但是我不知道,祝你好运。你应该简单地将要连接的节点传递到playSound,然后将其传递到FilterNode 在playSound中,创建BiquadFilter的位置不正确-最终将创建N个过滤器,每个播放声音一个,而您只需要一个 你想要的是: HTML文件相同,除了:
<input type="range" id="freq1" min="0" max="1" step="0.01" value="1" onchange="changeFilterFrequency(this);" style="width:180px; background-color:#FFF;"> Frequency</p>
你是个很聪明的人,但这并没有完全解决我的问题。当我在Chrome中预览并检查元素时,它会说“无法读取null的属性'frequency'”(从第行:globalFilter.frequency.value=maxValue*multiplier;)有什么想法吗?在
SongTracks.prototype.play
中,从第一行删除var
关键字。这是在创建一个名为globalFilter
的局部变量,而不是给全局变量赋值?我删除了var这个词,但是现在我收到了一条错误消息“无法设置未定义的属性'value'”(来自第行:globalFilter.Frequency.value=maxValue*multiplier;)这个网络音频太令人困惑了。你能把你现在所有的代码都发布到JSBin或JSFiddle中吗?我已经成功地连接了gainNode和低通滤波器。(这是JSFiddle:)。为了简单起见,我不知道我是否正确,但我不知道PannerNODES应该去哪里,也不知道控制它们的范围输入的最佳方程式:(
var context = new webkitAudioContext();
var myAudioAnalyser;
function init() {
if('webkitAudioContext' in window) {
myAudioContext = new webkitAudioContext();
// an analyser is used for the spectrum
myAudioAnalyser = myAudioContext.createAnalyser();
myAudioAnalyser.smoothingTimeConstant = 0.85;
myAudioAnalyser.connect(myAudioContext.destination);
fetchSounds();
};
};
// shim layer with setTimeout fallback
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
function playSound(buffer, time) {
var source = context.createBufferSource();
source.buffer = buffer;
var filter = context.createBiquadFilter(); ///////////////// HERE
filter.type = filter.LOWPASS;
filter.frequency.value = 5000;
source.connect(filter);
filter.connect(context.destination);
source.start(time);
this.filter = filter;
};
function loadSounds(obj, soundMap, callback) {
var names = []
var paths = []
for (var name in soundMap) {
var path = soundMap[name];
names.push(name);
paths.push(path);
}
bufferLoader = new BufferLoader(context, paths, function(bufferList) {
for (var i = 0; i < bufferList.length; i++) {
var buffer = bufferList[i];
var name = names[i];
obj[name] = buffer;
}
if (callback) {
callback();
}
});
bufferLoader.load();
};
function BufferLoader(context, urlList, callback) {
this.context = context;
this.urlList = urlList;
this.onload = callback;
this.bufferList = new Array();
this.loadCount = 0;
}
BufferLoader.prototype.loadBuffer = function(url, index) {
// Load buffer asynchronously
var request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
var loader = this;
request.onload = function() {
// Asynchronously decode the audio file data in request.response
loader.context.decodeAudioData(
request.response,
function(buffer) {
if (!buffer) {
alert('error decoding file data: ' + url);
return;
}
loader.bufferList[index] = buffer;
if (++loader.loadCount == loader.urlList.length)
loader.onload(loader.bufferList);
},
function(error) {
console.error('decodeAudioData error', error);
}
);
}
request.onerror = function() {
alert('BufferLoader: XHR error');
}
request.send();
};
BufferLoader.prototype.load = function() {
for (var i = 0; i < this.urlList.length; ++i)
this.loadBuffer(this.urlList[i], i);
};
var SongTracks = function() {
loadSounds(this, {
vocals: 'tracks/vocals.mp3',
guitar: 'tracks/guitar.mp3',
piano: 'tracks/piano.mp3'
});
};
var filter;
SongTracks.prototype.play = function() {
playSound(this.vocals, 0);
playSound(this.guitar, 0);
playSound(this.piano, 0);
///////////////////////////////////////////////////////////// OR HERE
var source1 = context.createBufferSource();
source1.buffer = this.buffer
source1 = bufferList[0];
var filter = context.createBiquadFilter();
filter.type = filter.LOWPASS;
filter.frequency.value = 5000;
source1.connect(filter);
filter.connect(context.destination);
this.filter = filter;
///////////////////////////////////////////////////////////////////// TO HERE?
};
SongTracks.prototype.stop = function() {
this.source.stop(0);
};
SongTracks.prototype.toggle = function() {
this.isPlaying ? this.stop() : this.play();
this.isPlaying = !this.isPlaying;
};
/* SongTracks.prototype.changeFrequency = function(element) {
var minValue = 40;
var maxValue = context.sampleRate / 2;
var numberOfOctaves = Math.log(maxValue / minValue) / Math.LN2;
var multiplier = Math.pow(2, numberOfOctaves * (element.value - 1.0));
this.filter.frequency.value = maxValue * multiplier;
}; */
playSound.prototype.changeFrequency = function(element) {
var minValue = 40;
var maxValue = context.sampleRate / 2;
var numberOfOctaves = Math.log(maxValue / minValue) / Math.LN2;
var multiplier = Math.pow(2, numberOfOctaves * (element.value - 1.0));
this.filter.frequency.value = maxValue * multiplier;
};
</script>
var source1 = context.createBufferSource();
var source2 = context.createBufferSource();
var source3 = context.createBufferSource();
var source4 = context.createBufferSource();
source1.buffer = bufferList[0];
source2.buffer = bufferList[1];
source3.buffer = bufferList[2];
source4.buffer = bufferList[3];
<input type="range" id="freq1" min="0" max="1" step="0.01" value="1" onchange="changeFilterFrequency(this);" style="width:180px; background-color:#FFF;"> Frequency</p>
function playSound(buffer, outputNode, time) {
var source = context.createBufferSource();
source.buffer = buffer;
source.connect(outputNode);
source.start(time);
}
var globalFilter = null; // one global filter
SongTracks.prototype.play = function() {
var globalFilter = context.createBiquadFilter();
globalFilter.type = globalFilter.LOWPASS;
globalFilter.frequency.value = 5000;
globalFilter.connect(context.destination);
playSound(this.vocals, globalFilter, 0);
playSound(this.guitar, globalFilter, 0);
playSound(this.piano, globalFilter, 0);
};
function changeFilterFrequency(element) {
var minValue = 40;
var maxValue = context.sampleRate / 2;
var numberOfOctaves = Math.log(maxValue / minValue) / Math.LN2;
var multiplier = Math.pow(2, numberOfOctaves * (element.value - 1.0));
globalFilter.frequency.value = maxValue * multiplier;
}