Objective c AdMob integration取消对Hello World标签文本的排序
我已经为cocos2d-x3.2创建了一个简单的helloworld项目。添加AdMob横幅。添加横幅的本质是创建一个视图,然后首先向该视图中添加cocos2d-x内容,然后再添加横幅内容:Objective c AdMob integration取消对Hello World标签文本的排序,objective-c,admob,cocos2d-x,cocos2d-x-3.0,Objective C,Admob,Cocos2d X,Cocos2d X 3.0,我已经为cocos2d-x3.2创建了一个简单的helloworld项目。添加AdMob横幅。添加横幅的本质是创建一个视图,然后首先向该视图中添加cocos2d-x内容,然后再添加横幅内容: UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [self addChildViewController:_contentController]; [contentView addSub
UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self addChildViewController:_contentController];
[contentView addSubview:_contentController.view];
[_contentController didMoveToParentViewController:self];
[contentView addSubview:_bannerView];
self.view = contentView;
结果是,在iPhone、iPhone视网膜、iPad视网膜上,而不是在iPad上,Hello World文本被扭曲如下:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
// Init the CCEAGLView
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0];
// Use RootViewController manage CCEAGLView
_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
_viewController.wantsFullScreenLayout = YES;
_viewController.view = eaglView;
_bannerViewController = [[BannerViewController alloc] initWithContentViewController:_viewController];
// Set RootViewController to window
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: _bannerViewController.view];
//[window addSubview: _viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:_bannerViewController];
// [window setRootViewController:_viewController];
}
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden:true];
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
cocos2d::GLView *glview = cocos2d::GLView::createWithEAGLView(eaglView);
cocos2d::Director::getInstance()->setOpenGLView(glview);
cocos2d::Application::getInstance()->run();
return YES;
}
同时,统计信息文本不会失真:
我不明白发生了什么,为什么。这是我的全部代码:
.hfile
我在AppController.mm中使用它,如下所示:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
// Init the CCEAGLView
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0];
// Use RootViewController manage CCEAGLView
_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
_viewController.wantsFullScreenLayout = YES;
_viewController.view = eaglView;
_bannerViewController = [[BannerViewController alloc] initWithContentViewController:_viewController];
// Set RootViewController to window
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: _bannerViewController.view];
//[window addSubview: _viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:_bannerViewController];
// [window setRootViewController:_viewController];
}
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden:true];
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
cocos2d::GLView *glview = cocos2d::GLView::createWithEAGLView(eaglView);
cocos2d::Director::getInstance()->setOpenGLView(glview);
cocos2d::Application::getInstance()->run();
return YES;
}
这里怎么了?我发现了问题。我发现有一段时间(以小时为单位)是用黑色书写的,如图中所示,它出现在Hello World标签上,因此会扭曲: 时间显示在模拟器状态栏中。为了隐藏它,我添加了以下内容:
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden
{
return YES;
}
进入BannerViewController类,就这样
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden
{
return YES;
}