Opengl 如果我不使用外部监视器,我的JOGL会崩溃

Opengl 如果我不使用外部监视器,我的JOGL会崩溃,opengl,graphics,jogl,Opengl,Graphics,Jogl,这看起来很疯狂,但我已经能够重现一个问题,如果我不使用外部监视器,我的JOGL应用程序就会崩溃。我所做的就是启动应用程序,它会立即失去响应。如果我插入外部显示器,问题就会消失 如果我让应用程序运行,然后在调试器中随机暂停它,我会得到以下堆栈跟踪: GraphicsApp at localhost:3173 (Suspended) Daemon System Thread [Attach Listener] (Suspended) Daemon System Thread

这看起来很疯狂,但我已经能够重现一个问题,如果我不使用外部监视器,我的JOGL应用程序就会崩溃。我所做的就是启动应用程序,它会立即失去响应。如果我插入外部显示器,问题就会消失

如果我让应用程序运行,然后在调试器中随机暂停它,我会得到以下堆栈跟踪:

GraphicsApp at localhost:3173 (Suspended)   
    Daemon System Thread [Attach Listener] (Suspended)  
    Daemon System Thread [Signal Dispatcher] (Suspended)    
    Daemon System Thread [Finalizer] (Suspended)    
        Object.wait(long) line: not available [native method]   
        ReferenceQueue<T>.remove(long) line: not available  
        ReferenceQueue<T>.remove() line: not available  
        Finalizer$FinalizerThread.run() line: not available 
    Daemon System Thread [Reference Handler] (Suspended)    
        Object.wait(long) line: not available [native method]   
        Reference$Lock(Object).wait() line: 485 
        Reference$ReferenceHandler.run() line: not available    
    Daemon System Thread [Java2D Disposer] (Suspended)  
        Object.wait(long) line: not available [native method]   
        ReferenceQueue<T>.remove(long) line: not available  
        ReferenceQueue<T>.remove() line: not available  
        Disposer.run() line: not available  
        Thread.run() line: not available    
    Daemon Thread [AWT-Windows] (Suspended) 
        WToolkit.eventLoop() line: not available [native method]    
        WToolkit.run() line: not available  
        Thread.run() line: not available    
    Thread [AWT-Shutdown] (Suspended)   
        Object.wait(long) line: not available [native method]   
        Object.wait() line: 485 
        AWTAutoShutdown.run() line: not available   
        Thread.run() line: not available    
    Thread [AWT-EventQueue-0] (Suspended)   
        WGLExtImpl.dispatch_wglMakeContextCurrent1(long, long, long, long) line: not available [native method]  
        WGLExtImpl.wglMakeContextCurrent(long, long, long) line: 658    
        WindowsOnscreenWGLContext(WindowsWGLContext).wglMakeContextCurrent(long, long, long) line: 104  
        WindowsOnscreenWGLContext(WindowsWGLContext).releaseImpl() line: 315    
        WindowsOnscreenWGLContext(GLContextImpl).release() line: 151    
        GLDrawableHelper.invokeGL(GLDrawable, GLContext, Runnable, Runnable) line: 291  
        GLCanvas$DisplayOnEventDispatchThreadAction.run() line: 674 
        InvocationEvent.dispatch() line: not available  
        EventQueue.dispatchEvent(AWTEvent) line: not available  
        EventDispatchThread.pumpOneEventForFilters(int) line: not available 
        EventDispatchThread.pumpEventsForFilter(int, Conditional, EventFilter) line: not available  
        EventDispatchThread.pumpEventsForHierarchy(int, Conditional, Component) line: not available 
        EventDispatchThread.pumpEvents(int, Conditional) line: not available    
        EventDispatchThread.pumpEvents(Conditional) line: not available 
        EventDispatchThread.run() line: not available   
    Daemon System Thread [D3D Screen Updater] (Suspended)   
        Object.wait(long) line: not available [native method]   
        D3DScreenUpdateManager.run() line: not available    
        Thread.run() line: not available    
    Thread [DestroyJavaVM] (Suspended)  
    Thread [Timer-0] (Suspended)    
        Object.wait(long) line: not available [native method]   
        EventQueue$1AWTInvocationLock(Object).wait() line: 485  
        EventQueue.invokeAndWait(Runnable) line: not available  
        AWTThreadingPlugin.invokeOnOpenGLThread(Runnable) line: 99  
        ThreadingImpl.invokeOnOpenGLThread(Runnable) line: 192  
        Threading.invokeOnOpenGLThread(Runnable) line: 164  
        GLCanvas.maybeDoSingleThreadedWorkaround(Runnable, Runnable) line: 591  
        GLCanvas.display() line: 301    
        AnimatorImpl.display(Animator, boolean, boolean) line: 50   
        FPSAnimator(Animator).display() line: 154   
        FPSAnimator$1.run() line: 95    
        TimerThread.mainLoop() line: not available  
        TimerThread.run() line: not available [local variables unavailable] 
我还没有测试过是否可以用OpenGL重现这个问题


我做错什么了吗?也许我对显示器的问题感到困惑,这是另外一回事

您有没有可能在某个地方设置了vsyncenabledtrue或gl.setSwapInterval?如果您想了解更多信息,请搜索垂直回溯。

您正在运行-Djava.awt.headless=true吗?

您正在使用英特尔集成图形芯片组吗?我已经看到了一些关于JOGL支持多监视器或外部监视器的问题。您可以在另一台具有不同图形卡的计算机上尝试,以查看行为是否发生了变化-如果发生了变化,则您当前的图形驱动程序可能有故障。

Mmmm不,我认为我在任何地方都没有该调用。@Rosarch:可能值得显式设置其中一个或两个,你看到的问题很可能是没有监视器时没有垂直同步。Windows 7。JRE 1.6.0_21。