Python 为什么我的rect不起作用,让玩家和门互动,就像pygame中应该的那样
我试图让玩家精灵在触门时动作,但它不起作用。我试图让它打印单词冲突,但它没有出现。大多数代码来自: 代码:Python 为什么我的rect不起作用,让玩家和门互动,就像pygame中应该的那样,python,python-3.x,pygame,rect,Python,Python 3.x,Pygame,Rect,我试图让玩家精灵在触门时动作,但它不起作用。我试图让它打印单词冲突,但它没有出现。大多数代码来自: 代码: player不是pygame.Rect对象,而是player\u Rect对象。使用player\u rect代替player进行碰撞测试: def检查碰撞(车门): 对于门内管道: #对于管道中的pipr=检查管道列表中的所有矩形 如果player#rect.collide rect(管道):#player不是pygame.rect对象,而是player#rect对象。使用player\
player
不是pygame.Rect
对象,而是player\u Rect
对象。使用player\u rect
代替player
进行碰撞测试:
def检查碰撞(车门):
对于门内管道:
#对于管道中的pipr=检查管道列表中的所有矩形
如果player#rect.collide rect(管道):#player
不是pygame.rect
对象,而是player#rect
对象。使用player\u rect
代替player
进行碰撞测试:
def检查碰撞(车门):
对于门内管道:
#对于管道中的pipr=检查管道列表中的所有矩形
如果player\u-rect.collide-rect(pipe):#player.collide-rect(pipe)
返回错误值,或者门中管道的迭代次数为零,或者不调用检查碰撞。在调试这个代码时,你已经排除了哪些选项?问题得到解决了吗?请阅读并考虑到你发现最有用的。在调试这个代码时,你已经排除了哪些选项?问题得到解决了吗?请阅读并考虑到你发现最有用的东西。
import pygame
import sys
import glob
map1 = """wwwwwwwwwwwwwwwwwwwwwwwwwwwww
w w
w w
w w
w w
w
w d
w p
w
w w
w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
map2 = """wwwwwwwwwwwwwwdwwwwwwwwwwwwww
w w
w w
w w
w w
w w w w
w w
p e w
w w
w w
w w w w
w w
w w
w w
w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwww"""
pygame.display.set_icon(pygame.image.load("C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/favicon.ico"))
pygame.display.set_caption("Knock Knight")
screen = pygame.display.set_mode((480, 250))
moving_right = False
moving_left = False
moving_up = False
moving_down = False
player_location = [50,50]
door_list = []
#-----------------------------
door = pygame.image.load("C:/Users/cuerv/Downloads/Door.png").convert()
door_rect = door.get_rect(center=(100, 250))
door.set_colorkey((255, 255, 255))
tile = pygame.image.load("C:/Users/cuerv/Downloads/Wall.png").convert()
tile_rect = tile.get_rect(center=(100, 256))
player = pygame.image.load("C:/Users/cuerv/Downloads/Player.png").convert()
player_rect = player.get_rect(center=(100, 256))
player.set_colorkey((255, 255, 255))
enemy = pygame.image.load("C:/Users/cuerv/Downloads/Enemy.png").convert()
enemy_rect = enemy.get_rect(center=(100, 250))
enemy.set_colorkey((255, 255, 255))
def check_collision(door):
for pipe in door:
#for pipr in pipes = checks forall the rects inside pipe list
if player.colliderect(pipe):
#colliderect = checks for collision
print('collision')
def init_display():
global screen, tile, door, player, enemy
def tiles(map1):
global tile, door, player, enemy
for y, line in enumerate(map1):
#counts lines
for x, c in enumerate(line):
#counts caracters
if c == "w":
#caracter is w
screen.blit(tile, (x * 16.18, y * 15))
if c == "d":
screen.blit(door, (x * 16.2, y * 15))
if c == "p":
screen.blit(player, player_location)
if c == "e":
screen.blit(enemy, (x * 16, y * 15))
map1 = map1.splitlines()
pygame.init()
init_display()
clock = pygame.time.Clock()
while True:
screen.fill((0,0,0))
tiles(map1)
if moving_right == True:
player_location[0] += 4
if moving_left == True:
player_location[0] -= 4
if moving_up == True:
player_location[1] -=4
if moving_down == True:
player_location[1] +=4
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == KEYDOWN:
if event.key == K_RIGHT:
moving_right = True
if event.key == K_LEFT:
moving_left = True
if event.key == K_UP:
moving_up = True
if event.key == K_DOWN:
moving_down = True
if event.type == KEYUP:
if event.key == K_RIGHT:
moving_right = False
if event.key == K_LEFT:
moving_left = False
if event.key == K_UP:
moving_up = False
if event.key == K_DOWN:
moving_down = False
check_collision (door_list)
pygame.display.update()
clock.tick(60)