Python Pyglet/Cocos2d,显示窗口,但sprite不显示';产卵
我试图创建一个精灵类和一个键句柄来移动精灵,但它似乎不起作用。执行时,窗口将显示,但sprite不会显示。怎么了Python Pyglet/Cocos2d,显示窗口,但sprite不显示';产卵,python,pyglet,Python,Pyglet,我试图创建一个精灵类和一个键句柄来移动精灵,但它似乎不起作用。执行时,窗口将显示,但sprite不会显示。怎么了 import pyglet import cocos from pyglet.window import key window = pyglet.window.Window() keyboard = key.KeyStateHandler() class Player(cocos.layer.Layer): def __init__(self): super(Pla
import pyglet
import cocos
from pyglet.window import key
window = pyglet.window.Window()
keyboard = key.KeyStateHandler()
class Player(cocos.layer.Layer):
def __init__(self):
super(Player, self).__init__()
img = pyglet.image.load('../game/resources/sprite_1.png')
self.sprite = pyglet.sprite.Sprite(img)
def animate(dt, velocity, sprite):
sprite.position += dt * velocity
def on_key_press(self, symbol, keyboard, modifiers):
if symbol == key.RIGHT:
self.img.x += dt * 10
elif symbol == key.LEFT:
self.img.x -= dt * 10
elif symbol == key.UP:
self.img.y += dt * 10
elif symbol == key.DOWN:
self.img.y -= dt * 10
def on_key_release(self, smybol, keyboard, modifiers):
if symbol == key.RIGHT:
self.sprite.x = dt * 0
elif symbol == key.LEFT:
self.sprite.x = dt * 0
elif symbol == key.DOWN:
self.sprite.y = dt * 0
elif symbol == key.UP:
self.sprite.y = dt * 0
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
pyglet.app.run()
您的代码中存在许多问题,这些问题阻碍了任何事情的发生:
Sprite
,而您可能应该使用cocos2d,并且您没有将它附加到层
animate
不是层
的API的一部分(即使是,也可能不是静态方法)Player
定义为事件处理程序,因此按下键就不会执行任何操作
中传递的参数多于所需的参数,并且引用了dt
,而没有传递它
import cocos
import pyglet
from pyglet.window import key
keyboard = key.KeyStateHandler()
class Player(cocos.layer.Layer):
is_event_handler = True
def __init__(self):
super(Player, self).__init__()
img = pyglet.image.load('../game/resources/sprite_1.png')
self.sprite = cocos.sprite.Sprite(img)
self.add(self.sprite)
def on_key_press(self, symbol, modifiers):
print 'pressing'
if symbol == key.RIGHT:
self.sprite.x += 10
elif symbol == key.LEFT:
self.sprite.x -= 10
elif symbol == key.UP:
self.sprite.y += 10
elif symbol == key.DOWN:
self.sprite.y -= 10
if __name__ == '__main__':
cocos.director.director.init()
player = Player()
main_scene = cocos.scene.Scene( player )
cocos.director.director.run( main_scene )