Python 我怎样才能给瓷砖贴图中的瓷砖一个精灵?
我对Python非常陌生,这是一个非常新的问题,但是如何在tilemap精灵中分配瓷砖呢?目前,我只是在tilemap中绘制矩形,它们应该在哪里,效果很好。但是,我想添加自己的纹理Python 我怎样才能给瓷砖贴图中的瓷砖一个精灵?,python,pygame,sprite,Python,Pygame,Sprite,我对Python非常陌生,这是一个非常新的问题,但是如何在tilemap精灵中分配瓷砖呢?目前,我只是在tilemap中绘制矩形,它们应该在哪里,效果很好。但是,我想添加自己的纹理 import pygame pygame.init() tilesize = 64 mapwidth, mapheight = 20, 13 screen = pygame.display.set_mode((mapwidth*tilesize, mapheight*tilesize)) WALLTOP, WAL
import pygame
pygame.init()
tilesize = 64
mapwidth, mapheight = 20, 13
screen = pygame.display.set_mode((mapwidth*tilesize, mapheight*tilesize))
WALLTOP, WALLBOT, GRASS = range(3)
wallTop = (0, 102, 0)
wallBot = (51, 51, 0,)
grass = (0, 65, 0)
colors = {
WALLTOP : wallTop,
WALLBOT : wallBot,
GRASS : grass
}
# Tilemap
tilemap = [
[WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP],
[WALLTOP, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLBOT, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP, WALLTOP, WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP, WALLTOP, WALLBOT, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLBOT, WALLBOT, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, GRASS, WALLTOP],
[WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP, WALLTOP],
# Main loop
running = True
while running:
# Loop through the rows of the tilemap
for row in range(mapheight):
# Loop through the columns of the tilemap
for column in range(mapwidth):
# Draw the picture at the position in the tilemap
pygame.draw.rect(screen, colors[tilemap[row][column]], (column*tilesize, row*tilesize, tilesize, tilesize))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.update()
将drawing rect替换为对应于地图每个元素的布点图像 用如下字典替换
颜色和颜色定义:
tileimages = {
WALLTOP : pygame.image.load("path/to/image_walltop.png").convert(),
WALLBOT : pygame.image.load("path/to/image_wallbot.png").convert(),
GRASS : pygame.image.load("path/to/image_grass.png").convert(),
}
将加载一个图像,当然需要使用图像编辑器或其他工具提前准备,并存储在系统中的某个位置。确保提供正确的路径。
这里我使用了png
,但也可以是其他格式,有关支持的格式的更多信息,请阅读我链接的文档
要blit图像,请在主循环中将draw.rect
行替换为:
screen.blit(tileimages[tilemap[row][column]], (column*tilesize, row*tilesize))
小心:这里假设图像的大小正确,因此它是tilesize x tilesize
图像(在pygame中成为tilesize x tilesize
曲面)。如果不是这样,结果将是糟糕的。您需要使用将其重新缩放为tilesize x tilesize
曲面
因此,您的tileimages
dict应该如下所示:
tileimages = {
WALLTOP : pygame.transform.scale(pygame.image.load("path/to/image_walltop.png").convert(), (tilesize, tilesize)),
WALLBOT : pygame.transform.scale(pygame.image.load("path/to/image_wallbot.png").convert(), (tilesize, tilesize)),
GRASS : pygame.transform.scale(pygame.image.load("path/to/image_grass.png").convert(), (tilesize, tilesize)),
}
哇,这成功了!非常感谢你。我忘记了blit部分,所以我被困了一段时间。干杯