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python 3.6.5中的pygame中未显示图像_Python_Python 3.x_Image_Pygame_Python 3.6 - Fatal编程技术网

python 3.6.5中的pygame中未显示图像

python 3.6.5中的pygame中未显示图像,python,python-3.x,image,pygame,python-3.6,Python,Python 3.x,Image,Pygame,Python 3.6,我在win32上使用Python 3.6.5中的Pygame,我的MarioGround.png没有显示出来。我有两张照片,一张正在工作,另一张没有。我也没有犯错误。以下是我的完整代码(有待开发): 我的Super_Mario_Standing2.png正在出现,但MarioGround.png没有出现。以下是两者的链接:MarioGround.png: Super_Mario_Standing.png: 谢谢你 您混淆了displayWidth和displayHeight变量,这意味着gy变量

我在win32上使用Python 3.6.5中的Pygame,我的MarioGround.png没有显示出来。我有两张照片,一张正在工作,另一张没有。我也没有犯错误。以下是我的完整代码(有待开发):

我的Super_Mario_Standing2.png正在出现,但MarioGround.png没有出现。以下是两者的链接:MarioGround.png:

Super_Mario_Standing.png:


谢谢你

您混淆了
displayWidth
displayHeight
变量,这意味着
gy
变量为640(屏幕下方)。只需交换它们(这里也不需要括号):

import pygame

pygame.init()

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
blue = (0,0,255)
sky_blue = (0,150,225)
green = (0,255,0)

displayWidth = 800

displayHeight = 600
#Final :- pygame.display.set_mode((1365, 1050))
gameDisplay = pygame.display.set_mode((displayWidth,displayHeight))
pygame.display.set_caption('Super Mario')
clock = pygame.time.Clock()


crashed = False

timeOut = False

Quit = False

#50,75
marioStanding = pygame.image.load('Super_Mario_Standing2.png').convert()
marioStanding = pygame.transform.scale(marioStanding, (displayWidth//16,displayHeight//8))

ground = pygame.image.load('MarioGround.png')

def Stand(mx,my):
    gameDisplay.blit(marioStanding,(mx,my))

mx = (displayWidth * 0.45)
my = (displayHeight * 0.8)

def makeGround(gx,gy):
    gameDisplay.blit(ground,(gx,gy))

gx = (displayHeight * 0.45)
gy = (displayWidth * 0.8)

while not crashed and not timeOut and not Quit:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            Quit = True

    print (event)

    gameDisplay.fill(sky_blue)
    makeGround(gx,gy)
    Stand(mx,my)

    pygame.display.update()
    clock.tick(24)

pygame.quit()
quit()
gx = displayWidth * 0.45
gy = displayHeight * 0.8