Python 不一致;UnboundLocalError:赋值前引用的局部变量;错误,函数中定义了变量
我一直在使用Python制作一个简单的文本RPG,我偶尔会出错,但不是每次都会 有时,当我通过序列,进入战斗,它会给我以下错误:Python 不一致;UnboundLocalError:赋值前引用的局部变量;错误,函数中定义了变量,python,python-3.x,function,Python,Python 3.x,Function,我一直在使用Python制作一个简单的文本RPG,我偶尔会出错,但不是每次都会 有时,当我通过序列,进入战斗,它会给我以下错误: UnboundLocalError: local variable referenced before assignment 或 错误总是源于fightScreen()函数中的第101行: enemy["level"] = player["level"] 我已经在Google上搜索了Stack Overflow,发现函数试图重新定义变量而不是使用以前的变量是有问题
UnboundLocalError: local variable referenced before assignment
或
错误总是源于fightScreen()函数中的第101行:
enemy["level"] = player["level"]
我已经在Google上搜索了Stack Overflow,发现函数试图重新定义变量而不是使用以前的变量是有问题的,但在我的例子中,变量(字典)是在函数本身内部定义的
我不明白是什么导致了它,尤其是为什么它只是偶尔发生
最简单的例子(我认为这部分可能与问题有关):
这是完整的代码
import re
import random
import os
#player values
player = {
"name" : "player",
"level" : 1,
"ATK" : 5,
"DEF" : 5,
"CurHP" : 10,
"MaxHP" : 10,
"CurINV" : 0,
"MaxINV" : 20
}
#predefined variables
loop_i = 1
answer_yes = {'yes', 'y'}
answer_no = {'no', 'n'}
go_world = {'world', 'w'}
go_home = {'home', 'h'}
go_church = {'church', 'c'}
go_blacksmith = {'blacksmith', 'b'}
go_return = {'return', 'run', 'r'}
go_fight = {'fight', 'f'}
#defined functions for input
#ask a question and filter answer from non-letters and spaces
def questionAsked(question):
inputRaw = input(question + ':')
inputFiltered = re.sub('[^a-zA-Z0-9]+', '', inputRaw)
return inputFiltered
def cls():
#os.system('cls' if os.name=='nt' else 'clear')
print('\n' * 30)
def playerStatus():
print ("ATK ",player["ATK"]," | DEF ",player["DEF"]," | HP ",player["CurHP"],"/",player["MaxHP"]," | INV ",player["CurINV"],"/",player["MaxINV"]," | LV",player["level"],sep='')
def randomEnemy():
monsters = ['Goblin','Slime']
random_enemy = random.choice(monsters)
return random_enemy
# screens-------------------------
#enemy prints
def printGoblin():
print ("--------------------[FIGHT]-------------------")
print ("| . |")
print ("| | | . |")
print ("| | |// |")
print ("| | \ / / / |")
print ("| |___\ /____ / / |")
print ("| | \°_\ /°__/ / / |")
print ("| ' | / |")
print ("| | (° °) - |")
print ("| | _________ | |")
print ("| ||ˇˇˇˇˇˇˇ| .| |")
print ("| | ------- | |")
print ("| |_________| |")
print ("|_____________________________________________|")
def printSlime():
print ("--------------------[FIGHT]-------------------")
print ("| ______ |")
print ("| ______/ \_ |")
print ("| _/ \ |")
print ("| / \ / \_ |")
print ("| / 0 0 \ |")
print ("| / \ |")
print ("| / ____ | |")
print ("| / | |")
print ("| / \ |")
print ("| /____________________________\ |")
print ("| |")
print ("| |")
print ("|_____________________________________________|")
# fighting -----------------------
def fightScreen():
if randomEnemy() == "Goblin":
enemy = { #GOBLIN
"name" : "Goblin",
"level" : 1,
"ATK" : 2,
"DEF" : 2,
"CurHP" : 5,
"MaxHP" : 5
}
elif randomEnemy() == "Slime":
enemy = { #SLIME
"name" : "Slime",
"level" : 1,
"ATK" : 1,
"DEF" : 3,
"CurHP" : 5,
"MaxHP" : 5
}
enemy["level"] = player["level"]
enemy["ATK"] = (enemy["level"] * enemy["ATK"])
enemy["DEF"] = (enemy["level"] * enemy["DEF"])
enemy["MaxHP"] = (enemy["level"] * enemy["MaxHP"])
enemy["CurHP"] = enemy["MaxHP"]
playerStatus()
if enemy['name'] == "Goblin": #If enemy is GOBLIN
printGoblin()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
while enemy["CurHP"] > 0:
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
printGoblin()
print("You dealt ", (player["ATK"] - enemy["DEF"]) ," damage", sep='')
enemy["CurHP"] = enemy["CurHP"] - (player["ATK"] - enemy["DEF"])
if enemy["CurHP"] <= 0:
print ("You won!")
input("Press ENTER to go back")
cls()
Main()
else:
input("Press ENTER to continue")
cls()
printGoblin()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
elif userInput in go_return:
cls()
Main()
break
elif enemy['name'] == "Slime": #If enemy is SLIME
printSlime()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
while enemy["CurHP"] > 0:
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
printSlime()
print("You dealt ", (player["ATK"] - enemy["DEF"]) ," damage", sep='')
enemy["CurHP"] = enemy["CurHP"] - (player["ATK"] - enemy["DEF"])
if enemy["CurHP"] <= 0:
print ("You won!")
input("Press ENTER to go back")
cls()
Main()
else:
input("Press ENTER to continue")
cls()
printSlime()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
elif userInput in go_return:
cls()
Main()
break
def forestScreen():
playerStatus()
print ("--------------------[Forest]-------------------")
print ("| * * ** | | * ** ** ** |")
print ("| * * * ** | |** ** * ** |")
print ("| * *** * | |* * * ** |")
print ("| * __________________________ * ** |")
print ("| | § § * |")
print ("| |_ § You've encountered a § * |")
print ("| § Monster! § ** |")
print ("| § Fight(f) Run(r) § * |")
print ("| §__________________________§ |")
print ("| ** * * | | ** |")
print ("| ** | | | | ** *** *** **|")
print ("| * |_| | | * ** * * |")
print ("|_____________________________________________|")
print ("Fight (f) | Run (r)")
print ("-----------------------------------------------")
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
fightScreen()
elif userInput in go_return:
print ('coward')
cls()
Main()
def townScreen():
playerStatus()
print ("--------------------[Town]---------------------")
print ("| + ** |* |")
print ("| / \ Church Home | |")
print ("| / \ /////////\ | **|")
print ("| / \ * * |_____||_| | * |")
print ("| l==|° °| * World _|___|")
print ("| |__|_||__| * => _____|")
print ("| | |")
print ("| ## | |")
print ("| Blacksmith ### | |")
print ("| * * //////////\ __# | |")
print ("| * | |__|| * | |")
print ("| |_||______|___| ** | *|")
print ("|__________________________________________|__|")
print (" Info: Player(p) | Stats (s) | Inventory (i)")
print ("-----------------------------------------------")
userInput = questionAsked("Where do you want to go?").lower()
return userInput
# Main executor, menu ------------------
def Main():
while loop_i > 0:
if townScreen() in go_world:
print('Going to world...')
cls()
forestScreen()
break
elif townScreen() in go_home:
print('Going home...')
elif townScreen() in go_church:
print('Going to church...')
elif townScreen() in go_blacksmith:
print('Going to blacksmith...')
else:
print('What?')
# Sequence start-----------------------------------------------------
while loop_i > 0:
userInput = questionAsked("Start (Y/N)?").lower()
if userInput in answer_yes:
print ("Okay, let's do it")
break;
elif userInput in answer_no:
print ("That's too bad")
break;
else:
print ('What?')
print("So your answer is " + userInput + ".")
cls()
Main()
重新导入
随机输入
导入操作系统
#玩家价值观
玩家={
“姓名”:“玩家”,
"一级",,
“ATK”:5,
“DEF”:5,
“CurHP”:10,
“MaxHP”:10,
“CurINV”:0,
“MaxINV”:20
}
#预定义变量
循环i=1
回答_yes={'yes','y'}
答案_no={'no',n'}
go_world={'world','w'}
回家={'home','h'}
go_church={'church','c'}
go_铁匠={'blacksmith','b'}
go_return={'return','run','r'}
去战斗={'fight','f'}
#为输入定义的函数
#提问并从非字母和空格中筛选答案
提问(问题):
inputRaw=输入(问题+':')
inputFiltered=re.sub(“[^a-zA-Z0-9]+”,“,inputRaw)
返回输入过滤
def cls():
#os.system('cls'如果os.name=='nt'否则'clear')
打印('\n'*30)
def playerStatus():
打印(“ATK”、玩家[“ATK”]、“| DEF”、玩家[“DEF”]、“|HP”、玩家[“CurHP”]、“/”、玩家[“MaxHP”]、“|INV”、玩家[“CurINV”]、“/”、玩家[“MaxINV”]、“|LV”、玩家[“level”]、九月=”)
def random敌人():
怪物=['妖精','粘液']
随机敌人=随机选择(怪物)
回击敌人
#屏风-------------------------
#敌方指纹
def printGoblin():
打印(“-------------[战斗]--------------”)
打印(“|.|”)
打印(“| | |.|”)
打印(“| | |/|”)
打印(“| | \//|”)
打印(“| | uuuuuuuuuuuuuuuuuuuuuuuuuuu/|”)
打印(“||\°| \/°|//”)
打印(“|”|/|”)
打印(“| |(°)-|”)
打印(“||||||||||”)
打印(“| | | | |.| |”)
打印(“| |--------| |”)
打印(“||||||||||”)
打印(“|uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu124;”)
def printSlime():
打印(“-------------[战斗]--------------”)
打印(“|uuuuuuuuuuuuuuu124;”)
打印(“|uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
打印(“||/\|”)
打印(“|/\/\ \ |”)
打印(“|/0\|”)
打印(“|/\ |”)
打印(“|/| | | |”)
打印(“|/| |”)
打印(“|/\ |”)
打印(“|/uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
打印(“| |”)
打印(“| |”)
打印(“|uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu124;”)
#战斗-----------------------
def fightScreen():
如果您的敌人()=“地精”:
敌人={#地精
“名字”:“地精”,
"一级",,
“ATK”:2,
“DEF”:2,
“CurHP”:5,
“最大HP”:5
}
elif randomTowner()=“粘液”:
敌人={#粘液
“名称”:“粘液”,
"一级",,
“ATK”:1,
“DEF”:3,
“CurHP”:5,
“最大HP”:5
}
敌人[“等级”]=玩家[“等级”]
敌人[“ATK”]=(敌人[“等级”]*敌人[“ATK”])
敌人[“防御”]=(敌人[“等级”]*敌人[“防御”])
敌人[“最大生命”]=(敌人[“等级”]*敌人[“最大生命”])
敌人[“CurHP”]=敌人[“MaxHP”]
playerStatus()
如果敌人['name']=“地精”:#如果敌人是地精
印地魔()
打印(“[”,敌人[“名称”],“,LV”,敌人[“等级”],“生命”,敌人[“电流”],“/”,敌人[“最大生命”],“],“战斗(f);“奔跑(r)”,九月=”)
打印(“----------------------------------------------------”)
当敌人[“CurHP”]>0时:
userInput=QuestionAsquired(“您将做什么?”)。lower()
如果用户在go_fight中输入:
cls()
印地魔()
打印(“你发的”,“玩家[“ATK”]-敌人[“DEF”],“伤害”,sep=”)
敌人[“CurHP”]=敌人[“CurHP”]-(玩家[“ATK”]-敌人[“DEF”])
如果敌人[“CurHP”]0:
userInput=QuestionAsquired(“您将做什么?”)。lower()
如果用户在go_fight中输入:
cls()
打印泥()
打印(“你发的”,“玩家[“ATK”]-敌人[“DEF”],“伤害”,sep=”)
敌人[“CurHP”]=敌人[“CurHP”]-(玩家[“ATK”]-敌人[“DEF”])
如果敌人[“CurHP”]0:
如果go_world中的townScreen():
打印(‘走向世界…’)
cls()
forestScreen()
打破
go_home中的elif townScreen():
打印(‘回家……’)
elif townScreen()在go_教堂:
打印(‘去教堂……’)
elif townScreen()在go_blacksmith中:
打印(‘去铁匠……’)
其他:
打印(‘什么?’)
#序列开始------------------------------------------
当循环i>0时:
userInput=QuestionAsquired(“开始(Y/N)”)。下()
如果回答中的用户输入为“是”:
打印(“好的,我们开始吧”)
打破
elif用户在答案中输入\u编号:
打印(“那太糟糕了”)
B
player = {
"name" : "player",
"level" : 1,
"ATK" : 5,
"DEF" : 5,
"CurHP" : 10,
"MaxHP" : 10,
"CurINV" : 0,
"MaxINV" : 20
}
def randomEnemy():
monsters = ['Goblin','Slime']
random_enemy = random.choice(monsters)
return random_enemy
def fightScreen():
if randomEnemy() == "Goblin":
enemy = { #GOBLIN
"name" : "Goblin",
"level" : 1,
"ATK" : 2,
"DEF" : 2,
"CurHP" : 5,
"MaxHP" : 5
}
elif randomEnemy() == "Slime":
enemy = { #SLIME
"name" : "Slime",
"level" : 1,
"ATK" : 1,
"DEF" : 3,
"CurHP" : 5,
"MaxHP" : 5
}
enemy["level"] = player["level"]
enemy["ATK"] = (enemy["level"] * enemy["ATK"])
enemy["DEF"] = (enemy["level"] * enemy["DEF"])
enemy["MaxHP"] = (enemy["level"] * enemy["MaxHP"])
enemy["CurHP"] = enemy["MaxHP"]
playerStatus()
import re
import random
import os
#player values
player = {
"name" : "player",
"level" : 1,
"ATK" : 5,
"DEF" : 5,
"CurHP" : 10,
"MaxHP" : 10,
"CurINV" : 0,
"MaxINV" : 20
}
#predefined variables
loop_i = 1
answer_yes = {'yes', 'y'}
answer_no = {'no', 'n'}
go_world = {'world', 'w'}
go_home = {'home', 'h'}
go_church = {'church', 'c'}
go_blacksmith = {'blacksmith', 'b'}
go_return = {'return', 'run', 'r'}
go_fight = {'fight', 'f'}
#defined functions for input
#ask a question and filter answer from non-letters and spaces
def questionAsked(question):
inputRaw = input(question + ':')
inputFiltered = re.sub('[^a-zA-Z0-9]+', '', inputRaw)
return inputFiltered
def cls():
#os.system('cls' if os.name=='nt' else 'clear')
print('\n' * 30)
def playerStatus():
print ("ATK ",player["ATK"]," | DEF ",player["DEF"]," | HP ",player["CurHP"],"/",player["MaxHP"]," | INV ",player["CurINV"],"/",player["MaxINV"]," | LV",player["level"],sep='')
def randomEnemy():
monsters = ['Goblin','Slime']
random_enemy = random.choice(monsters)
return random_enemy
# screens-------------------------
#enemy prints
def printGoblin():
print ("--------------------[FIGHT]-------------------")
print ("| . |")
print ("| | | . |")
print ("| | |// |")
print ("| | \ / / / |")
print ("| |___\ /____ / / |")
print ("| | \°_\ /°__/ / / |")
print ("| ' | / |")
print ("| | (° °) - |")
print ("| | _________ | |")
print ("| ||ˇˇˇˇˇˇˇ| .| |")
print ("| | ------- | |")
print ("| |_________| |")
print ("|_____________________________________________|")
def printSlime():
print ("--------------------[FIGHT]-------------------")
print ("| ______ |")
print ("| ______/ \_ |")
print ("| _/ \ |")
print ("| / \ / \_ |")
print ("| / 0 0 \ |")
print ("| / \ |")
print ("| / ____ | |")
print ("| / | |")
print ("| / \ |")
print ("| /____________________________\ |")
print ("| |")
print ("| |")
print ("|_____________________________________________|")
# fighting -----------------------
def fightScreen():
if randomEnemy() == "Goblin":
enemy = { #GOBLIN
"name" : "Goblin",
"level" : 1,
"ATK" : 2,
"DEF" : 2,
"CurHP" : 5,
"MaxHP" : 5
}
elif randomEnemy() == "Slime":
enemy = { #SLIME
"name" : "Slime",
"level" : 1,
"ATK" : 1,
"DEF" : 3,
"CurHP" : 5,
"MaxHP" : 5
}
enemy["level"] = player["level"]
enemy["ATK"] = (enemy["level"] * enemy["ATK"])
enemy["DEF"] = (enemy["level"] * enemy["DEF"])
enemy["MaxHP"] = (enemy["level"] * enemy["MaxHP"])
enemy["CurHP"] = enemy["MaxHP"]
playerStatus()
if enemy['name'] == "Goblin": #If enemy is GOBLIN
printGoblin()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
while enemy["CurHP"] > 0:
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
printGoblin()
print("You dealt ", (player["ATK"] - enemy["DEF"]) ," damage", sep='')
enemy["CurHP"] = enemy["CurHP"] - (player["ATK"] - enemy["DEF"])
if enemy["CurHP"] <= 0:
print ("You won!")
input("Press ENTER to go back")
cls()
Main()
else:
input("Press ENTER to continue")
cls()
printGoblin()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
elif userInput in go_return:
cls()
Main()
break
elif enemy['name'] == "Slime": #If enemy is SLIME
printSlime()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
while enemy["CurHP"] > 0:
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
printSlime()
print("You dealt ", (player["ATK"] - enemy["DEF"]) ," damage", sep='')
enemy["CurHP"] = enemy["CurHP"] - (player["ATK"] - enemy["DEF"])
if enemy["CurHP"] <= 0:
print ("You won!")
input("Press ENTER to go back")
cls()
Main()
else:
input("Press ENTER to continue")
cls()
printSlime()
print ("[",enemy["name"], ", LV", enemy["level"]," | HP ",enemy["CurHP"], "/",enemy["MaxHP"],"] ", "Fight (f) | Run (r)", sep='')
print ("-----------------------------------------------")
elif userInput in go_return:
cls()
Main()
break
def forestScreen():
playerStatus()
print ("--------------------[Forest]-------------------")
print ("| * * ** | | * ** ** ** |")
print ("| * * * ** | |** ** * ** |")
print ("| * *** * | |* * * ** |")
print ("| * __________________________ * ** |")
print ("| | § § * |")
print ("| |_ § You've encountered a § * |")
print ("| § Monster! § ** |")
print ("| § Fight(f) Run(r) § * |")
print ("| §__________________________§ |")
print ("| ** * * | | ** |")
print ("| ** | | | | ** *** *** **|")
print ("| * |_| | | * ** * * |")
print ("|_____________________________________________|")
print ("Fight (f) | Run (r)")
print ("-----------------------------------------------")
userInput = questionAsked("What will you do?").lower()
if userInput in go_fight:
cls()
fightScreen()
elif userInput in go_return:
print ('coward')
cls()
Main()
def townScreen():
playerStatus()
print ("--------------------[Town]---------------------")
print ("| + ** |* |")
print ("| / \ Church Home | |")
print ("| / \ /////////\ | **|")
print ("| / \ * * |_____||_| | * |")
print ("| l==|° °| * World _|___|")
print ("| |__|_||__| * => _____|")
print ("| | |")
print ("| ## | |")
print ("| Blacksmith ### | |")
print ("| * * //////////\ __# | |")
print ("| * | |__|| * | |")
print ("| |_||______|___| ** | *|")
print ("|__________________________________________|__|")
print (" Info: Player(p) | Stats (s) | Inventory (i)")
print ("-----------------------------------------------")
userInput = questionAsked("Where do you want to go?").lower()
return userInput
# Main executor, menu ------------------
def Main():
while loop_i > 0:
if townScreen() in go_world:
print('Going to world...')
cls()
forestScreen()
break
elif townScreen() in go_home:
print('Going home...')
elif townScreen() in go_church:
print('Going to church...')
elif townScreen() in go_blacksmith:
print('Going to blacksmith...')
else:
print('What?')
# Sequence start-----------------------------------------------------
while loop_i > 0:
userInput = questionAsked("Start (Y/N)?").lower()
if userInput in answer_yes:
print ("Okay, let's do it")
break;
elif userInput in answer_no:
print ("That's too bad")
break;
else:
print ('What?')
print("So your answer is " + userInput + ".")
cls()
Main()
def fightScreen():
if randomEnemy() == "Goblin":
enemy = …
elif randomEnemy() == "Slime":
enemy = …
enemy["level"] = player["level"]
def fightScreen():
enemyName = randomEnemy()
if enemyName == "Goblin":
enemy = …
elif enemyName == "Slime":
enemy = …
def fightScreen():
if randomEnemy() == "Goblin":
enemy = …
else:
enemy = …
…
class Goblin(object):
def __init__(self):
self.name = "Goblin"
self.level = 1
self.ATK = 2
self.DEF = 2
self.curHP = 5
self.maxHP = 5
def print(self):
print ("--------------------[FIGHT]-------------------")
print ("| . |")
print ("| | | . |")
print ("| | |// |")
print ("| | \ / / / |")
print ("| |___\ /____ / / |")
print ("| | \°_\ /°__/ / / |")
print ("| ' | / |")
print ("| | (° °) - |")
print ("| | _________ | |")
print ("| ||ˇˇˇˇˇˇˇ| .| |")
print ("| | ------- | |")
print ("| |_________| |")
print ("|_____________________________________________|")
…
class Slime(object):
def __init__(self)
self.name = "Slime"
self.level = 1
self.ATK = 1
self.DEF = 3
self.curHP = 5
self.maxHP = 5
def print(self):
print ("--------------------[FIGHT]-------------------")
print ("| ______ |")
print ("| ______/ \_ |")
print ("| _/ \ |")
print ("| / \ / \_ |")
print ("| / 0 0 \ |")
print ("| / \ |")
print ("| / ____ | |")
print ("| / | |")
print ("| / \ |")
print ("| /____________________________\ |")
print ("| |")
print ("| |")
print ("|_____________________________________________|")
def randomEnemy():
monsters = [Goblin, Slime]
random_enemy = random.choice(monsters)
return random_enemy() # instantiate the enemy here
# fighting -----------------------
def fightScreen():
enemy = randomEnemy()
…