Python 如何在pygame中同时生成两个文件?
我正在使用pygame制作一个游戏,我将每个部分制作在一个单独的文件中,例如主页、说明页、实际游戏等等,我不知道如何将它们放在一起。我曾考虑过使用 此代码Python 如何在pygame中同时生成两个文件?,python,python-3.x,button,pygame,Python,Python 3.x,Button,Pygame,我正在使用pygame制作一个游戏,我将每个部分制作在一个单独的文件中,例如主页、说明页、实际游戏等等,我不知道如何将它们放在一起。我曾考虑过使用 此代码 from graphics import* w = GraphWin("Window", 600,400) playing = True while playing: click = w.getMouse() potato = click.getX() carrot = click.getY()
from graphics import*
w = GraphWin("Window", 600,400)
playing = True
while playing:
click = w.getMouse()
potato = click.getX()
carrot = click.getY()
if potato < 300 and carrot < 200:
newWin = GraphWin("New", 200, 200)
if potato > 300 and carrot > 200:
w.setBackground("blue")
if potato < 300 and carrot > 200:
playing = False
w.close()
n = GraphWin("Homepage", 500, 200)
n.getMouse()
n.close()
这是说明页
import pygame
import sys
import random
from time import sleep
padWidth = 500 #the width the of game
padHeight = 600 # the length of the game
red = (255,0,0)
def writeExit(text):
global gamePad
textfont = pygame.font.Font('Ranchers-Regular.ttf', 20) #textfont of the game message
text = textfont.render(text, True, red) #black text
textpos = (625, 60)
gamePad.blit(text, textpos) #print the text
pygame.display.update()
def drawObject(obj, x, y):
global gamePad
gamePad.blit(obj, (int(x), int(y)))
def initGame():
global gamePad, clock, instructions
pygame.init()
gamePad = pygame.display.set_mode((padWidth, padHeight))
pygame.display.set_caption('shooting game') #the title of the game
instructions = pygame.image.load('instructions.png') #import the background image
clock = pygame.time.Clock()
def runGame():
global gamePad, clock, instructions
onGame = False
while not onGame:
for event in pygame.event.get():
if event.type in [pygame.QUIT]:
pygame.quit()
sys.exit()
drawObject(instructions, 0, 0)
pygame.display.update()
clock.tick(60)
pygame.quit()
initGame()
runGame()
因此,我希望,当按下主页上的按钮时,它将移动到说明页。要组合文件,您需要进行两个关键更改:
- 将其他源文件导入主文件
- 将导入的源转换为类,以防止变量和函数重叠
from graphics import *
# import home and instructions
from ghome import home
from ginstructions import instructions
# call home screen
h = home() # create instance of home
h.initGame()
h.runGame()
# call instructions screen
i = instructions() # create instance of instructions
i.initGame()
i.runGame()
w = GraphWin("Window", 600,400)
playing = True
while playing:
click = w.getMouse()
potato = click.getX()
carrot = click.getY()
if potato < 300 and carrot < 200:
newWin = GraphWin("New", 200, 200)
if potato > 300 and carrot > 200:
w.setBackground("blue")
if potato < 300 and carrot > 200:
playing = False
w.close()
n = GraphWin("Homepage", 500, 200)
n.getMouse()
n.close()
金丝雀
import pygame
import sys
import random
from time import sleep
class instructions():
def __init__(self):
self.padWidth = 500 #the width the of game
self.padHeight = 600 # the length of the game
self.red = (255,0,0)
def writeExit(self,text):
global gamePad
textfont = pygame.font.Font('Ranchers-Regular.ttf', 20) #textfont of the game message
text = textfont.render(text, True, self.red) #black text
textpos = (625, 60)
gamePad.blit(text, textpos) #print the text
pygame.display.update()
def drawObject(self,obj, x, y):
global gamePad
gamePad.blit(obj, (int(x), int(y)))
def initGame(self):
global gamePad, clock, instructions
pygame.init()
gamePad = pygame.display.set_mode((self.padWidth, self.padHeight))
pygame.display.set_caption('shooting game') #the title of the game
instructions = pygame.image.load('instructions.png') #import the background image
clock = pygame.time.Clock()
def runGame(self):
global gamePad, clock, instructions
onGame = False
while not onGame:
for event in pygame.event.get():
if event.type in [pygame.QUIT]:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN: break
self.drawObject(instructions, 0, 0)
pygame.display.update()
clock.tick(60)
pygame.quit()
您可以使用代码
从文件名导入*
(将文件名
替换为python文件名)将一个文件导入到另一个文件。这将使您能够访问python文件中的所有函数。不过,您最好将所有代码放在一个python文件中。噢,但它不起作用,谢谢tho@talktalk将它们导入到一个文件中,然后执行以下操作:
from graphics import*
import pygame
import sys
import random
from time import sleep
class home():
def __init__(self):
self.padWidth = 500 #the width the of game
self.padHeight = 600 # the length of the game
self.white = (255,255,255)
self.black = (0,0,0)
self.red = (255,0,0)
def writeIns(self, text):
global gamePad
textfont = pygame.font.Font('Ranchers-Regular.ttf', 29) #textfont of the game message
text = textfont.render(text, True, self.red) #red text
textpos = (158,417)
gamePad.blit(text, textpos) #print the text
pygame.display.update()
def drawObject(obj, x, y):
global gamePad
gamePad.blit(obj, (int(x), int(y)))
def initGame(self):
global gamePad, clock, background
pygame.init()
gamePad = pygame.display.set_mode((self.padWidth, self.padHeight))
pygame.display.set_caption('Shooting game') #the title of the game
clock = pygame.time.Clock()
def runGame(self):
global gamePad, clock, background
onGame = False
while not onGame:
for event in pygame.event.get():
if event.type in [pygame.QUIT]:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN: break
# self.drawObject(background, 0, 0) #display the background
pygame.draw.rect(gamePad, self.black, (120,400,250,70))
self.writeIns('INSTRUCTIONS')
pygame.display.update()
clock.tick(60)
pygame.quit()
import pygame
import sys
import random
from time import sleep
class instructions():
def __init__(self):
self.padWidth = 500 #the width the of game
self.padHeight = 600 # the length of the game
self.red = (255,0,0)
def writeExit(self,text):
global gamePad
textfont = pygame.font.Font('Ranchers-Regular.ttf', 20) #textfont of the game message
text = textfont.render(text, True, self.red) #black text
textpos = (625, 60)
gamePad.blit(text, textpos) #print the text
pygame.display.update()
def drawObject(self,obj, x, y):
global gamePad
gamePad.blit(obj, (int(x), int(y)))
def initGame(self):
global gamePad, clock, instructions
pygame.init()
gamePad = pygame.display.set_mode((self.padWidth, self.padHeight))
pygame.display.set_caption('shooting game') #the title of the game
instructions = pygame.image.load('instructions.png') #import the background image
clock = pygame.time.Clock()
def runGame(self):
global gamePad, clock, instructions
onGame = False
while not onGame:
for event in pygame.event.get():
if event.type in [pygame.QUIT]:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN: break
self.drawObject(instructions, 0, 0)
pygame.display.update()
clock.tick(60)
pygame.quit()