在基于Python文本的RPG中保存/加载系统

在基于Python文本的RPG中保存/加载系统,python,Python,我试图在我的Python RPG中获得一个保存/加载系统,但只能部分地了解如何完成这项工作。我见过其他关于这个话题的问题,但没有一个真正适合我所做的 class Player: def __init__(self, name): self.name = name self.base_defe = 0 self.weap = "Rusty Sword" self.wbow = "None" self.armH

我试图在我的Python RPG中获得一个保存/加载系统,但只能部分地了解如何完成这项工作。我见过其他关于这个话题的问题,但没有一个真正适合我所做的

class Player:
    def __init__(self, name):
        self.name = name
        self.base_defe = 0
        self.weap = "Rusty Sword"
        self.wbow = "None"
        self.armH = "Worn Helmet"
        self.armB = "Worn Shirt"
        self.armA = "Worn Gloves"
        self.armL = "Worn Pants"
        self.armF = "Worn Boots"
        self.gold = 1000
        self.orichalcum = 0 
        self.base_stre = 1
        self.base_magi = 1
        self.base_rang = 1
        self.maxmana = 100
        self.mana = self.maxmana
        self.level = 1
        self.exp = 0
        self.maxexp = 100
        self.expdiff = 50
        self.pots = 0
        self.arrows = 0
        self.q1c = False
        self.q2c = False
        self.q3c = False
        self.q1 = False
        self.q2 = False
        self.q3 = False
        self.QuestActive = False
        self.qtitle = "None"
        self.maxhealth = 100 + self.defe
        self.health = self.maxhealth
        self.inventory = ["Rusty Sword", 
                          "Worn Shirt", 
                          "Worn Pants", 
                          "Worn Boots",
                          "Worn Helmet",
                          "Worn Gloves"]
        self.spells = []
我还有一个名为PlayerIG的变量,它代表玩家,但它是在一个函数中设置的,所以当我尝试加载游戏时,我会不断收到类似PlayerIG未定义的消息。我曾尝试使用pickle创建一个保存/加载系统,并将所有内容放入字典中。保存它可以很好地工作,但加载它肯定不行,因为每当我尝试加载它时,变量都会被重置。我不知道如何让它正常工作,但任何帮助都将不胜感激

给我带来最多问题的部分是:

def name():
    os.system('clear')
    PlayerIG = Player(raw_input("What is your name?"))
    print ("Prints story")
原因是PlayerIG代表玩家,但每当我尝试加载保存文件时:

def load():
    os.system('clear')
    with open('savefile', 'rb') as f:
        data = pickle.load(f)
    print "Loaded last save state..."
    option = raw_input(" ")
    #data is equal to PlayerIG

它会给我一些错误,比如PlayerIG不存在,或者每当我在函数之外设置PlayerIG时,它会将PlayerIG设置为默认状态,并将游戏设置为所有玩家的默认状态,而不是加载他们保存的状态。

我只需对你的类定义做一个更正:
self.maxhealth=100+self.defe
应该是
self.maxhealth=100+self.base\u defe
(我想这就是你的意思)

下面是一个在OS X上的python 3.4.2中运行并似乎运行良好的测试:

import pickle

class Player:
    def __init__(self, name):
        self.name = name
        self.base_defe = 0
        self.weap = "Rusty Sword"
        self.wbow = "None"
        self.armH = "Worn Helmet"
        self.armB = "Worn Shirt"
        self.armA = "Worn Gloves"
        self.armL = "Worn Pants"
        self.armF = "Worn Boots"
        self.gold = 1000
        self.orichalcum = 0 
        self.base_stre = 1
        self.base_magi = 1
        self.base_rang = 1
        self.maxmana = 100
        self.mana = self.maxmana
        self.level = 1
        self.exp = 0
        self.maxexp = 100
        self.expdiff = 50
        self.pots = 0
        self.arrows = 0
        self.q1c = False
        self.q2c = False
        self.q3c = False
        self.q1 = False
        self.q2 = False
        self.q3 = False
        self.QuestActive = False
        self.qtitle = "None"
        self.maxhealth = 100 + self.base_defe
        self.health = self.maxhealth
        self.inventory = ["Rusty Sword", 
                          "Worn Shirt", 
                          "Worn Pants", 
                          "Worn Boots",
                          "Worn Helmet",
                          "Worn Gloves"]
        self.spells = []

p = Player('Fred')
p.exp = 100
p.gold = 5000

with open('fred.player', 'wb') as f:
    pickle.dump(p, f)

with open('fred.player', 'rb') as f:
    p2 = pickle.load(f)

print('Loaded player "%s" with %d exp and %d gold.' % (p2.name, p2.exp, p2.gold))

只需发布你的程序中执行你想做的事情的部分,而不是无关的代码:我想做的是将这些变量保存到一个文本文件中,然后加载到我的游戏中。“使用这些变量创建一个保存/加载系统”您是否查看了有关此主题的任何其他StackOverflow问题?这是一个经常问到的问题。我问过,但它们没有起作用。请花时间阅读帮助部分,了解如何提问和获得帮助。你读过哪些问题?什么不起作用?仅仅说“我尝试了一些东西,但没有成功”并不能帮助任何人帮助你。所以代码是有效的!我唯一的错误是在加载后进入主菜单,默认显示stats。我知道代码是有效的,因为在加载后,我会让它像在菜单中一样显示统计信息。好吧,我想出来了,我只需要将加载函数中的playerg设置为global。