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Python Pygame:我如何让自己的形象下降?_Python_Animation_Pygame_Gravity - Fatal编程技术网

Python Pygame:我如何让自己的形象下降?

Python Pygame:我如何让自己的形象下降?,python,animation,pygame,gravity,Python,Animation,Pygame,Gravity,我试图让物体像在地球上一样下落。我已经把它们放到了我想要的地方,但我似乎无法让它们动起来 这就是我想坠落的物体 import pygame class circle(): def __init__(self, screen): planet_color = (255,0,0) planet_radius = 20 self.screen = screen ev = pygame.event.get()

我试图让物体像在地球上一样下落。我已经把它们放到了我想要的地方,但我似乎无法让它们动起来

这就是我想坠落的物体

import pygame

class circle():

    def __init__(self, screen):
        planet_color = (255,0,0)
        planet_radius = 20
        self.screen = screen
        ev = pygame.event.get()

        self.image = pygame.image.load('../images/jupiter.bmp')
        self.image = pygame.transform.scale(self.image, (80, 80))


    def blitme(self):
        self.x = pygame.mouse.get_pos()
        self.rect = self.image.get_rect()
        self.rect.center = self.x
        self.screen.blit(self.image, self.rect)
这就是运行它的代码。当鼠标被点击时,点击鼠标的地方就会出现一张木星的小照片。我怎样才能让这张照片掉下来

import pygame
import gravfunc as gf
from gravfunc import circle
import sys


def run_game():
    screen_height = 670
    screen_width = 1270
    pygame.init()
    screen = pygame.display.set_mode((screen_width, screen_height))
    screen.fill((10,10,30))
    running = True

    circ = circle(screen)


    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                circ.blitme()


        pygame.display.flip()


run_game()

为你的类指定一个
self.speed_y
属性,并在每一帧中添加
GRAVITY
,以加速对象。我还添加了一个
self.pos_y
属性,因为
pygame.Rect
s不能将浮点数作为坐标。所以

  • 加速
  • 将速度添加到位置(
    self.pos\u y
  • self.pos_y
    分配给
    self.rect.y
  • 由于您已经在使用一个类,我建议将其设置为pygame sprite子类(继承自
    pygame.sprite.sprite
    )。然后,您可以将所有圆添加到
    pygame.sprite.Group
    中,并通过调用
    sprite\u Group.update()
    sprite\u grop.draw(屏幕)
    来更新和绘制它们

    这是一个例子。
    import pygame
    
    
    GRAVITY = .2  # Pretty low gravity.
    
    class Circle(pygame.sprite.Sprite):
    
        def __init__(self, pos, screen):
            super().__init__()
            self.screen = screen
            self.image = pygame.Surface((80, 80), pygame.SRCALPHA)
            pygame.draw.circle(self.image, (30, 90, 150), (40, 40), 40)
            self.rect = self.image.get_rect(center=pos)
            self.pos_y = pos[1]
            self.speed_y = 0
    
        def update(self):
            self.speed_y += GRAVITY
            self.pos_y += self.speed_y
            self.rect.y = self.pos_y
    
            if self.pos_y > self.screen.get_height():
                self.kill()  # Remove off-screen circles.
    
    
    def run_game():
        pygame.init()
        screen = pygame.display.set_mode((1270, 670))
        clock = pygame.time.Clock()
        running = True
        circles = pygame.sprite.Group(Circle((600, 0), screen))
    
        while running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    circles.add(Circle(event.pos, screen))
    
            circles.update()
    
            screen.fill((10, 10, 30))
            circles.draw(screen)
    
            pygame.display.flip()
            clock.tick(60)
    
    
    run_game()
    pygame.quit()