QTcpServer--如何停止客户端线程
我的gui有两个按钮,一个用于启动服务器,另一个用于停止服务器QTcpServer--如何停止客户端线程,qt,qtcpsocket,qtcpserver,Qt,Qtcpsocket,Qtcpserver,我的gui有两个按钮,一个用于启动服务器,另一个用于停止服务器 简介:-- 一旦服务器启动,在每一个新的客户端请求上,我都将创建一个新线程&这将处理与客户端的通信 详细信息:-- 按下开始按钮时,我正在创建一个对象“tcpserverobjectWrapper”,该对象创建另一个对象“tcpserverobject”,该对象创建一个Qtcpserver。 现在,此Qtcpserver正在列出新连接。当一个新连接到来时,我创建一个'TcpSocketThreadWrapperObject'对象 创
简介
:--一旦服务器启动,在每一个新的客户端请求上,我都将创建一个新线程&这将处理与客户端的通信
详细信息
:--按下
开始按钮
时,我正在创建一个对象“tcpserverobjectWrapper
”,该对象创建另一个对象“tcpserverobject
”,该对象创建一个Qtcpserver。
现在,此Qtcpserver正在列出新连接。当一个新连接到来时,我创建一个'TcpSocketThreadWrapperObject
'对象
创建一个线程&该线程处理与客户端的通信。另外,“tcpserverobject
”保留创建的新客户端请求对象的列表
'QList TcpSocketThreadWrapperObjectList代码>'
我能够从telnet客户端连接到服务器&它为每个客户端创建了新的线程&工作正常
按下停止按钮
时,我可以停止服务器和客户端线程
但是我这里有两个问题:——
1> 每次客户端都会向服务器发送一些数据。我得到了这种QsocketNotifier
。这是什么
QSocketNotifier: socket notifiers cannot be enabled from another thread
QSocketNotifier: socket notifiers cannot be disabled from another thread
2> 如果我按下GUI上的停止按钮,我就能成功地停止线程
但是,当客户端向服务器发送“stop命令”或关闭与服务器的连接时,如何停止线程并删除为每个客户端创建的对象?
我还必须删除根据每个客户端请求创建的以下对象?
客户端请求-->TcpSocketThreadWrapperObject--创建-->TcpSocketThreadObject--创建-->TcpSocketThreadObject
有人能建议如何解决上述两个问题吗?对此的答复将不胜感激
代码如下:---
========================启动和停止按钮处理程序=====
void MainWindow::on_actionStop_triggered()
{
if(b_threadAlreadyStarted)
{
/* ------------------ Tcp server object ------------------------*/
b_threadAlreadyStarted = false;
delete p_tcpserverobjectWrapper;
/* ------------------ Tcp server object ------------------------*/
}
}
void MainWindow::on_actionStart_triggered()
{
if(!b_threadAlreadyStarted)
{
/* ------------------ Tcp server object ------------------------*/
b_threadAlreadyStarted =true;
p_tcpserverobjectWrapper = new tcpserverobjectWrapper(this,modelCANalyzer);
qDebug() << " \n start ";
/* ------------------ Tcp server object ------------------------*/
}
}
我认为最简单的解决方案是停止使用QThread
QTcpSocket和QTcpServer都是异步的,因此当您接收到连接时,您只需要创建一个类来包装QTcpSocket,该类在将QTcpSocket信号连接到类的插槽后处理数据读取
如果你获得了大量的连接,那么你将创建大量的线程。线程多于处理器内核只是浪费时间
如果每个连接都要求服务器完成大量工作,则可以创建单独的辅助对象并将其移动到不同的线程,但总体而言,我建议不要对QTcpServer和QTCPSocket使用单独的线程
// Main server object wrapper
class tcpserverobjectWrapper : public QObject
{
Q_OBJECT
public:
explicit tcpserverobjectWrapper(QMainWindow *ptrWidget, QStandardItemModel *modelCANalyzer, QObject *parent=0);
~tcpserverobjectWrapper();
//Device thread object
tcpserverobject *m_tcpserverobject;
};
tcpserverobjectWrapper::tcpserverobjectWrapper(QMainWindow *ptrWidget , QStandardItemModel *modelCANalyzer,QObject *parent) :
QObject(parent)
{
m_tcpserverobject = new tcpserverobject ;
//save model
m_tcpserverobject->modeltable = modelCANalyzer;
m_tcpserverobject->ptrmainwindow = ptrWidget;
qDebug() << "\n tcp server thread started";
}
tcpserverobjectWrapper::~tcpserverobjectWrapper()
{
qDebug() << " \n called delete later on tcpserverobjectWrapper .. !!";
m_tcpserverobject->deleteLater(); // ---------------------> change it to - delete m_tcpserverobject
qDebug() << " \n tcp server object successfully quited .. !! ";
}
class tcpserverobject : public QObject
{
Q_OBJECT
public:
explicit tcpserverobject(QObject *parent = 0);
~tcpserverobject();
/*!
Pointer to QStandardItemModel to be used inside - canTableView
*/
QStandardItemModel *modeltable;
//mainwindow pointer
QMainWindow *ptrmainwindow;
// Create list of new -- socket thread wrapper objects
QList<TcpSocketThreadWrapperObject *> TcpSocketThreadWrapperObjectList;
private:
QTcpServer *tcpServer;
signals:
public slots:
void on_newConnection();
};
tcpserverobject::tcpserverobject(QObject *parent) :
QObject(parent), tcpServer(0)
{
tcpServer = new QTcpServer;
// Connect slot of the server
connect(tcpServer, SIGNAL(newConnection()), this, SLOT(on_newConnection()));
//lisen on socket
if (!tcpServer->listen(QHostAddress::LocalHost, SERVER_PORT )) {
qDebug() << "\n returning from server listning error .. !!! ";
return;
}
qDebug() << "\n server listning";
}
tcpserverobject::~tcpserverobject()
{
// to do
while (!TcpSocketThreadWrapperObjectList.isEmpty())
delete TcpSocketThreadWrapperObjectList.takeFirst();
}
void tcpserverobject::on_newConnection()
{
QByteArray block;
block.append(" \n Hello from server .. !!!") ;
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
// Create new thread for this .. client request ..!!
qDebug() << "\n New connection request ..!!!";
qDebug() << "\n New client from:" << clientConnection->peerAddress().toString();
clientConnection->write(block);
clientConnection->flush();
// create new tcp object
TcpSocketThreadWrapperObject* TcpSocketThreadWrapperObjectPtr = new TcpSocketThreadWrapperObject(clientConnection);
// Append object to the list
TcpSocketThreadWrapperObjectList.append(TcpSocketThreadWrapperObjectPtr);
}
// Main device thread object
class TcpSocketThreadWrapperObject : public QObject
{
Q_OBJECT
public:
explicit TcpSocketThreadWrapperObject(QTcpSocket *m_pTcpSocket , QObject *parent = 0);
~TcpSocketThreadWrapperObject();
/*!
pointer for write thread
*/
QThread m_TcpSocketRWThread;
/// pointer to the socketthread object
class TcpSocketThreadObject *m_pTcpSocketThreadObject;
signals:
public slots:
};
// constructor for the deviceThreadObject
TcpSocketThreadWrapperObject::TcpSocketThreadWrapperObject(QTcpSocket *m_pTcpSocket , QObject *parent) :
QObject(parent)
{
m_pTcpSocketThreadObject = new TcpSocketThreadObject(m_pTcpSocket);
//set flag for event loop -- make while(1)
m_pTcpSocketThreadObject->m_bQuit = false;
// connect the signal & slot
connect(&m_TcpSocketRWThread,SIGNAL(started()),m_pTcpSocketThreadObject,SLOT(dowork_socket()));
// Move thread to object
m_pTcpSocketThreadObject->moveToThread(&m_TcpSocketRWThread);
//Start the thread
m_TcpSocketRWThread.start();
}
TcpSocketThreadWrapperObject::~TcpSocketThreadWrapperObject()
{
//set flag for event loop -- make while(0)
m_pTcpSocketThreadObject->m_bQuit = false;
// Wait for the thread to terminate
m_TcpSocketRWThread.quit();
m_TcpSocketRWThread.wait();
// Delete the object
m_pTcpSocketThreadObject->deleteLater();
qDebug() << "\n deleted - TcpSocketThreadWrapperObject";
}
class TcpSocketThreadObject : public QObject
{
Q_OBJECT
public:
explicit TcpSocketThreadObject(QTcpSocket *m_pTcpSocketTemp , QObject *parent = 0);
~TcpSocketThreadObject();
/*!
Pointer to TCP socket -- created by the server
*/
QTcpSocket *m_pclientConnectionSocket;
/*!
Termination control main thread
*/
volatile bool m_bQuit;
signals:
public slots:
void dowork_socket();
};
// constructor for the deviceThreadObject
TcpSocketThreadObject::TcpSocketThreadObject(QTcpSocket *m_pTcpSocketTemp , QObject *parent) :
QObject(parent)
{
m_pclientConnectionSocket = m_pTcpSocketTemp;
// todo
}
TcpSocketThreadObject::~TcpSocketThreadObject()
{
// todo
}
void TcpSocketThreadObject::dowork_socket()
{
QByteArray block;
block.append(" \n hi again .. !!!") ;
// Write to socket
m_pclientConnectionSocket->write(block);
m_pclientConnectionSocket->flush();
// Close socket
m_pclientConnectionSocket->disconnectFromHost();
qDebug() << "\n entring loop of socket thread ..!!!";
while(!m_bQuit)
{
// while loop --> send/rx command from client
}
}
New connection request ..!!!
New client from: "127.0.0.1"
QSocketNotifier: socket notifiers cannot be enabled from another thread
QSocketNotifier: socket notifiers cannot be disabled from another thread
entring loop of socket thread ..!!!