QT QTcpServer::incomingConnection(Qintpttr句柄)未触发?

QT QTcpServer::incomingConnection(Qintpttr句柄)未触发?,qt,sockets,tcp,Qt,Sockets,Tcp,我第一次尝试使用Qt创建一个多线程服务器。通常情况下,在套接字句柄已经烘焙的情况下,可以使用qtcserver::nextPendingConnection()返回的套接字指针,但由于我在单独的线程上与连接客户端进行接口,因此我需要使用qtcserver::incomingConnection中的qintptr句柄单独创建套接字(Qintpttr handle)。在一个非常沉闷、充满错误的调试会话之后,我设法将问题追踪到qtcserver::incomingConnection()从未被触发 有

我第一次尝试使用Qt创建一个多线程服务器。通常情况下,在套接字句柄已经烘焙的情况下,可以使用
qtcserver::nextPendingConnection()
返回的套接字指针,但由于我在单独的线程上与连接客户端进行接口,因此我需要使用qtcserver::incomingConnection中的
qintptr句柄
单独创建套接字(Qintpttr handle)。在一个非常沉闷、充满错误的调试会话之后,我设法将问题追踪到
qtcserver::incomingConnection()
从未被触发

有人有过类似的问题吗?在最近的Qt版本中有什么变化吗

这些是我尝试过的:

  • qtcserver::输入连接(qintptr句柄)
  • QTcpServer::incomingConnection(Qintpttr socketDescriptor)
  • qtcserver::incomingConnection(int句柄)
编辑:

正在创建服务器的实例:

TestServer *myServer = new TestServer();
myServer->initializeServer(1234);
这要求:

void TestServer::initializeServer(quint16 port)
{

mainServer = new QTcpServer(this);

mainServer->listen(QHostAddress::Any, port);

qDebug() << "Listening for connections on port: " << port;



}
void TestClient::setSocket(quint16 socketDescr)
{
socket = new QTcpSocket(this);

socket->setSocketDescriptor(socketDescr);

connect(socket, SIGNAL(connected()),this,SLOT(connected()));
connect(socket, SIGNAL(disconnected()),this,SLOT(disconnected()));
connect(socket, SIGNAL(readyRead()),this,SLOT(readyRead()));



}
这要求:

void TestServer::initializeServer(quint16 port)
{

mainServer = new QTcpServer(this);

mainServer->listen(QHostAddress::Any, port);

qDebug() << "Listening for connections on port: " << port;



}
void TestClient::setSocket(quint16 socketDescr)
{
socket = new QTcpSocket(this);

socket->setSocketDescriptor(socketDescr);

connect(socket, SIGNAL(connected()),this,SLOT(connected()));
connect(socket, SIGNAL(disconnected()),this,SLOT(disconnected()));
connect(socket, SIGNAL(readyRead()),this,SLOT(readyRead()));



}
在connect()信号上调用:

void TestClient::connected()
{   

qDebug()您的代码中有一些错误:

  • TestServer
    上,您的
    qtcserver
    可能已聚合,但您需要继承它。在这种情况下,您尝试重写
    incomingConnection()
    方法,但您没有基类,只需创建新的
    incomingConnection()
    ,而不是重写
  • 您可以从
    incomingConnection()
    中获取
    qintptpr描述符
    变量,但可以在
    setSocket()
    方法中设置
    quint16
    类型
  • 您可能混合了服务器的客户端和您的部分的客户端,它们只是获取传入连接和处理套接字数据
  • 我在下面写一些小例子,让您了解tcp客户机-服务器通信

    服务器部分

    主要部分是服务器本身:

    #include <QTcpServer>
    
    class TestServer: public QTcpServer
    {
    public:
        TestServer(QObject *parent = 0);
        void incomingConnection(qintptr handle) Q_DECL_OVERRIDE;
    };
    
    然后覆盖
    incomingConnection()
    的时间:

    我们继承了用于使服务器多线程的方法,因此必须重写该方法:

    onReadyRead()
    上,只需从客户端读取一些
    QString
    ,将其写入控制台并断开与主机的连接。在
    onDisconnected()
    上,我们套接字连接并退出事件循环

    void SocketThread::onReadyRead()
    {
        QDataStream in(m_socket);
        in.setVersion(QDataStream::Qt_5_5);
    
        QString message;
        in >> message;
        qDebug() << message;
    
        m_socket->disconnectFromHost();
    }
    
    void SocketThread::onDisconnected()
    {
        m_socket->close();
        // Exit event loop
        quit();
    }
    
    客户端部分

    这只是一个示例和不良气味样式,但我在
    QPushButton::clicked上的
    main窗口
    class上创建了与服务器的连接
    signal:

    void MainWindow::on_pushButton_clicked()
    {
        QTcpSocket *client = new QTcpSocket;
        connect(client, SIGNAL(connected()), this, SLOT(connected()));
        connect(client, SIGNAL(disconnected()), client, SLOT(deleteLater()));
    
        client->connectToHost(QHostAddress::LocalHost, 2323);
        client->waitForConnected();
    
        if (client->state() != QAbstractSocket::ConnectedState ) {
            qDebug() << Q_FUNC_INFO << " can't connect to host";
            delete client;
            return;
        }
        QByteArray block;
        QDataStream out(&block, QIODevice::WriteOnly);
        out.setVersion(QDataStream::Qt_5_5);
        out << QString("Hello");
        out.device()->seek(0);
        client->write(block);
    }
    
    void MainWindow::connected()
    {
        qDebug() << Q_FUNC_INFO << " client connected";
    }
    
    void主窗口::在按钮上点击()
    {
    QTcpSocket*客户端=新的QTcpSocket;
    连接(客户端,信号(已连接()),此,插槽(已连接());
    连接(客户端、信号(断开连接())、客户端、插槽(删除稍后的());
    客户端->连接到主机(QHostAddress::LocalHost,2323);
    客户端->waitForConnected();
    如果(客户端->状态()!=QAbstractSocket::ConnectedState){
    
    qDebug()请附加一些您得到的代码错误您是否重新实现了子类QTcpServer
    QTcpServer::incomingConnection())
    ?查看线程化财富服务器的示例:是的,我已经对其进行了子类化并重新实现了它-我没有像财富服务器示例中那样添加Q\u DECLARE\u OVERRIDE宏。我将对此进行一次尝试并进行报告。~~我没有像财富服务器示例中那样添加Q\u DECLARE\u OVERRIDE宏。我将对此进行一次尝试并进行报告~~-即使使用Q_DECL_OVERRIDE,仍然无法工作。@t3ft3l--i如果按照您的建议实现,但
    incommingConnection()
    从未被触发,原因是什么?@user3085931请确保:1)您的服务器启动正确2)客户端使用正确的ip/端口连接到服务器3)某些防火墙或防病毒软件没有阻止客户端和服务器之间的网络通信。在服务器端很难出错-实现非常简单明了。我想,您在客户端连接或防火墙/防病毒软件方面遇到了一些问题美国blockers@t3ft3l--我知道服务器正在监听正确的端口和任何IP。客户端本身能够连接(根据
    信号(connected())
    ),这是一种奇怪的行为
    #include <QThread>
    #include <QObject>
    
    class QTcpSocket;
    
    class SocketThread: public QThread
    {
        Q_OBJECT
    public:
        SocketThread(qintptr descriptor, QObject *parent = 0);
        ~SocketThread();
    
    protected:
        void run() Q_DECL_OVERRIDE;
    
    private slots:
        void onConnected();
        void onReadyRead();
        void onDisconnected();
    
    private:
        QTcpSocket *m_socket;
        qintptr m_descriptor;
    };
    
    SocketThread::SocketThread(qintptr descriptor, QObject *parent)
        :  QThread(parent), m_descriptor(descriptor)
    {
    
    }
    
    void SocketThread::run()
    {
        qDebug() << Q_FUNC_INFO;
        m_socket = new QTcpSocket;
        m_socket->setSocketDescriptor(m_descriptor);
    
        connect(m_socket, SIGNAL(readyRead()),    this, SLOT(onReadyRead()), Qt::DirectConnection);
        connect(m_socket, SIGNAL(disconnected()), this, SLOT(onDisconnected()), Qt::DirectConnection);
    
        exec();
    }
    
    void SocketThread::onReadyRead()
    {
        QDataStream in(m_socket);
        in.setVersion(QDataStream::Qt_5_5);
    
        QString message;
        in >> message;
        qDebug() << message;
    
        m_socket->disconnectFromHost();
    }
    
    void SocketThread::onDisconnected()
    {
        m_socket->close();
        // Exit event loop
        quit();
    }
    
    void MainWindow::on_pushButton_clicked()
    {
        QTcpSocket *client = new QTcpSocket;
        connect(client, SIGNAL(connected()), this, SLOT(connected()));
        connect(client, SIGNAL(disconnected()), client, SLOT(deleteLater()));
    
        client->connectToHost(QHostAddress::LocalHost, 2323);
        client->waitForConnected();
    
        if (client->state() != QAbstractSocket::ConnectedState ) {
            qDebug() << Q_FUNC_INFO << " can't connect to host";
            delete client;
            return;
        }
        QByteArray block;
        QDataStream out(&block, QIODevice::WriteOnly);
        out.setVersion(QDataStream::Qt_5_5);
        out << QString("Hello");
        out.device()->seek(0);
        client->write(block);
    }
    
    void MainWindow::connected()
    {
        qDebug() << Q_FUNC_INFO << " client connected";
    }