Scala测试,如何从参与者那里获取结果
我有个问题。我正在做一些scala测试。我的问题是,我不知道如何使用方法的返回来测试它是否向我返回序列。我怎么做? 我的测试班是:(它有效) 返回GamePlayerClient的方法是:Scala测试,如何从参与者那里获取结果,scala,akka,scalatest,Scala,Akka,Scalatest,我有个问题。我正在做一些scala测试。我的问题是,我不知道如何使用方法的返回来测试它是否向我返回序列。我怎么做? 我的测试班是:(它有效) 返回GamePlayerClient的方法是: private def defineRoles(players: Seq[GamePlayer]): Seq[Player] = { var playersRole: Seq[Player] = Seq() val rand1 = Random.nextInt(players.length)
private def defineRoles(players: Seq[GamePlayer]): Seq[Player] = {
var playersRole: Seq[Player] = Seq()
val rand1 = Random.nextInt(players.length)
val rand2 = Random.nextInt(players.length)
for (n <- 0 until players.length) {
n match {
case n if n == rand1 || n == rand2 =>
playersRole = playersRole :+ Impostor(players(n).id, players(n).username, Point2D(0,0))
case _ => playersRole = playersRole :+ Crewmate(players(n).id, players(n).username, Point2D(0,0))
}
}
playersRole
}
那么,我怎样才能获取GamePlayerClient(PlayerRole)并搜索里面是否有一系列玩家,其中一个是“船员”。谢谢您可以使用一个
接收
。。。方法在TestProbe
上收集发送到探测器的GamePlayersClient
消息,然后使用ScalaTest的匹配器断言关于这些消息的内容
例如,您可以替换
player1.expectMsgType[GamePlayersClient]
与
如果感兴趣的领域是playersRole
,那么您可能有
// To my mind, it's generally OK to do unsafe things like get in a test...
gpcMessageOpt1.get.playersRole shouldNot be(empty)
好的,谢谢!!
player1.expectMsgType[GamePlayersClient]
val gpcMessageOpt1: Option[GamePlayersClient] = Option(player1.receiveN(1)).flatMap {
case g: GamePlayersClient => Some(g)
case _ => None
}
gpcMessageOpt1 shouldNot be(empty) // effectively the same as the expectMessage
// To my mind, it's generally OK to do unsafe things like get in a test...
gpcMessageOpt1.get.playersRole shouldNot be(empty)