Three.js 沿三条直线或两个向量绘制箭头辅助对象
是否可以用两个矢量(x1,y1,z1)(x2,y2,z2)绘制箭头辅助对象,请给出您的建议和指导。。Three.js 沿三条直线或两个向量绘制箭头辅助对象,three.js,Three.js,是否可以用两个矢量(x1,y1,z1)(x2,y2,z2)绘制箭头辅助对象,请给出您的建议和指导。。 提前感谢…您可以从这两个向量中获得方向,并创建箭头辅助对象 var from = new THREE.Vector3( 2, 2, 2 ); var to = new THREE.Vector3( 0, 0, 0 ); var direction = to.clone().sub(from); var length = direction.length(); var arrowHelper =
提前感谢…您可以从这两个向量中获得方向,并创建箭头辅助对象
var from = new THREE.Vector3( 2, 2, 2 );
var to = new THREE.Vector3( 0, 0, 0 );
var direction = to.clone().sub(from);
var length = direction.length();
var arrowHelper = new THREE.ArrowHelper(direction.normalize(), from, length, 0xff0000 );
scene.add( arrowHelper );
小提琴演奏
我相信这将帮助您: