Unity3d MRTK";控制台“;构建时出现在一只眼睛中

Unity3d MRTK";控制台“;构建时出现在一只眼睛中,unity3d,runtime-error,windows-mixed-reality,Unity3d,Runtime Error,Windows Mixed Reality,我有一个问题,当我构建解决方案时,一个运行时错误出现在角落的一只眼睛中。是不可能读取的,但我得到了一个日志文件,上面写着控制台上的内容(我只能读取角落,我认为是一样的),我们在调试、发布、主控。。。错误依然存在。在Unity上的编辑器模式下,不会出现错误。经验是一样的,但我不能有这个 我在他们的文档中找不到任何东西,这发生在2019年(我现在工作的地方)和2018年。 Im使用MRTK 2.0 RC1刷新。 我正在使用带有运动控制器的联想资源管理器 Loading native plugins

我有一个问题,当我构建解决方案时,一个运行时错误出现在角落的一只眼睛中。是不可能读取的,但我得到了一个日志文件,上面写着控制台上的内容(我只能读取角落,我认为是一样的),我们在调试、发布、主控。。。错误依然存在。在Unity上的编辑器模式下,不会出现错误。经验是一样的,但我不能有这个

我在他们的文档中找不到任何东西,这发生在2019年(我现在工作的地方)和2018年。 Im使用MRTK 2.0 RC1刷新。 我正在使用带有运动控制器的联想资源管理器

Loading native plugins
  Loading AudioPluginMsHRTF.dll
Module information:
 Built with Compiler Ver '191627012'
 Built from '2019.1/staging' branch
 Version is '2019.1.0f2 (292b93d75a2c)'
 Release build
 Application type 'D3D'
 OS 'Windows 10 (10.0.17763) 64bit'
PlayerConnection initialized from E:/UNITY_2019_PROJECTS/BUILD VISUAL STUDIO/build/bin/x64/Release/AppX/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55050
Multi-casting "[IP] 172.30.13.181 [Port] 55050 [Flags] 2 [Guid] 737340049 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerX64(MyPC) [Debug] 0 [PackageName] MyProject_vvjrt7vn67k36" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55050]
PlayerConnection already initialized - listening to [0.0.0.0:55050]
Plugins: Failed to load 'WindowsMRXRSDK' because one or more of its dependencies could not be loaded.

(Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 223)

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:     4018 MB
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Failed to find spatial stage root, falling back to stationary tracking space type!

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 591)

Created eye textures with a "texture array" layout.  The "single-pass instancing" stereo mode will be used.

Windows Mixed Reality spatial locatability state changed to Activating.

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)

The referenced script (Unknown) on this Behaviour is missing!

(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

A scripted object (probably Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSimulationProfile?) has a different serialization layout when loading. (Read 76 bytes but expected 288 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 2012)

UnloadTime: 41,373700 ms
Windows Mixed Reality spatial locatability state changed to Inhibited.

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)

Setting up 3 worker threads for Enlighten.
  Thread -> id: 36ac -> priority: 1 
  Thread -> id: 4944 -> priority: 1 
  Thread -> id: 5280 -> priority: 1 
Windows Mixed Reality spatial locatability state changed to Active.

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)

Windows Mixed Reality spatial locatability state changed to Inhibited.

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)

Windows Mixed Reality spatial locatability state changed to Active.

(Filename: C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp Line: 374)

Trimming D3D resources.```
加载本机插件
加载AudioPluginMsHRTF.dll
模块信息:
使用编译器版本'191627012'构建
从“2019.1/staging”分支构建
版本为“2019.1.0f2(292b93d75a2c)”
发布版本
应用程序类型“D3D”
操作系统“Windows 10(10.0.17763)64位”
PlayerConnection已从E:/UNITY\u 2019\u项目/BUILD VISUAL STUDIO/BUILD/bin/x64/Release/AppX/Data初始化(debug=0)
PlayerConnection已初始化网络套接字:0.0.0.0 55050
多播“[IP]172.30.13.181[Port]55050[Flags]2[Guid]737340049[EditorId]0[Version]1048832[Id]UWPPlayerX64(MyPC)[Debug]0[PackageName]MyProject_vvjrt7vn67k36”到[225.0.0.222:54997]。。。
开始收听[0.0.0.0:55050]
PlayerConnection已初始化-正在收听[0.0.0.0:55050]
插件:无法加载“WindowsMRXRSDK”,因为无法加载其一个或多个依赖项。
(文件名:C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp行:223)
GfxDevice:创建设备客户端;螺纹=1
Direct3D:
版本:Direct3D 11.0[级别11.1]
渲染器:NVIDIA GeForce GTX 1050 Ti(ID=0x1c82)
小贩:
VRAM:4018MB
初始化发动机版本:2019.1.0f2(292b93d75a2c)
找不到空间阶段根,返回到静止跟踪空间类型!
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:591)
使用“纹理阵列”布局创建眼睛纹理。将使用“单通道实例化”立体声模式。
Windows混合现实空间定位状态更改为激活。
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:374)
此行为的引用脚本(未知)丢失!
(文件名:C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp行:197)
此行为(游戏对象“”)上的引用脚本丢失!
(文件名:C:\buildslave\unity\build\Runtime/Mono/managedMonoBehaviorRef.cpp行:333)
脚本对象(可能是Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSimulationProfile?)在加载时具有不同的序列化布局。(读取76字节,但预期为288字节)
您是否在脚本中编辑了序列化属性的一部分?
(文件名:C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp行:2012)
卸载时间:41373700毫秒
Windows混合现实空间定位状态更改为禁止。
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:374)
为启蒙设置3个工作线程。
线程->id:36ac->优先级:1
线程->id:4944->优先级:1
线程->id:5280->优先级:1
Windows混合现实空间定位状态更改为活动。
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:374)
Windows混合现实空间定位状态更改为禁止。
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:374)
Windows混合现实空间定位状态更改为活动。
(文件名:C:\buildslave\unity\build\Modules/VR/HoloLens/HoloLensWorldManager.cpp行:374)
整理D3D资源```

那么你在问什么?你想修正错误还是去掉你一只眼睛里的信息?我想去掉。我不知道它出现的原因是什么,因为只有当我把它建立在视觉研究中,你在问什么?你想修正错误还是去掉你一只眼睛里的信息?我想去掉。我不知道它出现的原因是什么,因为它只有在我将它构建到VisualStudio中时才会出现