Unity3d 编辑文本会导致unity崩溃 发生了什么事

Unity3d 编辑文本会导致unity崩溃 发生了什么事,unity3d,unity3d-gui,unity5,Unity3d,Unity3d Gui,Unity5,尝试更改按钮或文本的文本时,unity editor崩溃 我们如何使用您所附的示例重现它 创建一个新项目。 添加文本(游戏对象->用户界面->文本) 当您单击将默认“新文本”更改为其他内容时,会发生崩溃 按钮也是如此 统一版本为5.1.1f1_2046fc06d4d8 我也在另一台没有安装Unity的PC上试用过:同样的结果 我做错了什么 这是Editor.log stacktrace: ========== OUTPUTING STACK TRACE ================== 0

尝试更改按钮或文本的文本时,unity editor崩溃

  • 我们如何使用您所附的示例重现它
  • 创建一个新项目。 添加文本(游戏对象->用户界面->文本) 当您单击将默认“新文本”更改为其他内容时,会发生崩溃

    按钮也是如此

    统一版本为5.1.1f1_2046fc06d4d8

    我也在另一台没有安装Unity的PC上试用过:同样的结果

    我做错了什么

    这是Editor.log stacktrace:

    ========== OUTPUTING STACK TRACE ==================
    
    000007FEEE95AF7E (mono) fmod
      ERROR: SymGetSymFromAddr64, GetLastError: 'Kan opgegeven module niet vinden.' (Address: 000000000A98224A)
      ERROR: SymGetModuleInfo64, GetLastError: 'Een initialisatieroutine van de dynamic link library (DLL-bestand) is mislukt.' (Address: 000000000A98224A)
    000000000A98224A ((<unknown>)) 
    0000000011C0D1FF (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\GUIStyleBindings.gen.cs:781] UnityEngine.GUIStyle:DrawWithTextSelection (UnityEngine.Rect,UnityEngine.GUIContent,int,int,int,bool) 
    0000000011C0CED6 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\runtime\GUIStyleBindings.gen.cs:804] UnityEngine.GUIStyle:DrawWithTextSelection (UnityEngine.Rect,UnityEngine.GUIContent,int,int,int) 
    0000000011C0C702 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\TextEditor.cs:985] UnityEngine.TextEditor:DrawCursor (string) 
    000000001ADC1010 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:903] UnityEditor.EditorGUI:DoTextField (UnityEditor.EditorGUI/RecycledTextEditor,int,UnityEngine.Rect,string,UnityEngine.GUIStyle,string,bool&,bool,bool,bool) 
    0000000011BE54A2 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:1379] UnityEditor.EditorGUI:ScrollableTextAreaInternal (UnityEngine.Rect,string,UnityEngine.Vector2&,UnityEngine.GUIStyle) 
    0000000011BE4175 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\Implementations\PropertyDrawers.cs:76] UnityEditor.TextAreaDrawer:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) 
    0000000011BE3D14 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyDrawer.cs:23] UnityEditor.PropertyDrawer:OnGUISafe (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent) 
    0000000011BA350D (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyHandler.cs:134] UnityEditor.PropertyHandler:OnGUI (UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool) 
    0000000011BE29ED (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyHandler.cs:195] UnityEditor.PropertyHandler:OnGUILayout (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) 
    0000000011BDCBEB (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:6811] UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]) 
    0000000011BDCB1A (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:6793] UnityEditor.EditorGUILayout:PropertyField (UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]) 
    0000000011BDC984 (Mono JIT Code) [C:\buildslave\unity\build\Extensions\guisystem\UnityEditor.UI\UI\TextEditor.cs:33] UnityEditor.UI.TextEditor:OnInspectorGUI () 
    0000000011B97ECC (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:1162] UnityEditor.InspectorWindow:DrawEditor (UnityEditor.Editor,int,bool,bool&,UnityEngine.Rect&,bool) 
    000000001AE4A704 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:969] UnityEditor.InspectorWindow:DrawEditors (UnityEditor.Editor[]) 
    000000001AE485D9 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:350] UnityEditor.InspectorWindow:OnGUI () 
    00000000176D68E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    000007FEEE914053 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke 
    000007FEEE868389 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke 
    000007FEEE86E783 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:3827] mono_runtime_invoke_array 
    000007FEEE82CECB (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke 
    00000000176A0217 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    000000001769E372 (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) 
    0000000019EFC1DF (Mono JIT Code) [/Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[]) 
    0000000019F66E46 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:185] UnityEditor.HostView:Invoke (string,object) 
    0000000019F66D30 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:178] UnityEditor.HostView:Invoke (string) 
    000000001ADABF22 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:334] UnityEditor.DockArea:OnGUI () 
    00000000176D68E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    000007FEEE914053 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\mini\mini.c:4914] mono_jit_runtime_invoke 
    000007FEEE868389 (mono) [c:\buildslave\mono-runtime-and-classlibs\build\mono\metadata\object.c:2623] mono_runtime_invoke 
    000000014039A04F (Unity) scripting_method_invoke
    00000001405596DF (Unity) ScriptingInvocationNoArgs::Invoke
    000000014037A5BD (Unity) MonoBehaviour::DoGUI
    0000000140E2568D (Unity) GUIView::OnInputEvent
    0000000140E26A82 (Unity) GUIView::DoPaint
    0000000140E26E40 (Unity) GUIView::RepaintAll
    0000000140D2FA11 (Unity) Application::TickTimer
    0000000140E41AF4 (Unity) RelaunchUnity
    0000000140E430EB (Unity) WinMain
    00000001414D2420 (Unity) strerror_s
    0000000077535A4D (kernel32) BaseThreadInitThunk
    000000007766B831 (ntdll) RtlUserThreadStart
    
    ========== END OF STACKTRACE ===========
    
    =============输出堆栈跟踪==================
    000007英尺95AF7E(单声道)fmod
    错误:SymGetSymFromAddr64,GetLastError:“Kan opgegeven模块niet vinden.”(地址:000000000 A98224A)
    错误:SymGetModuleInfo64,GetLastError:“即使初始值是动态链接库(DLL bestand)也是错误的。”(地址:000000000 A98224A)
    000000000 A98224A(())
    00000000 11C0D1FF(Mono JIT代码)[C:\buildslave\unity\build\artifacts\generated\common\runtime\GUIStyleBindings.gen.cs:781]UnityEngine.GUIStyle:DrawWithTextSelection(UnityEngine.Rect,UnityEngine.GUIContent,int,int,bool)
    00000000 11C0CED6(Mono JIT代码)[C:\buildslave\unity\build\artifacts\generated\common\runtime\GUIStyleBindings.gen.cs:804]UnityEngine.GUIStyle:DrawWithTextSelection(UnityEngine.Rect,UnityEngine.GUIContent,int,int)
    00000000 11C0C702(Mono JIT代码)[C:\buildslave\unity\build\Runtime\Export\TextEditor.cs:985]UnityEngine.TextEditor:DrawCursor(字符串)
    00000000 1ADC1010(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:903]UnityEditor.EditorGUI:DoTextField(UnityEditor.EditorGUI/RecycledTextEditor,int,UnityEngine.Rect,string,UnityEngine.GUIStyle,string,bool&,bool,bool,bool)
    00000000 11BE54A2(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:1379]UnityEdit.EditorGUI:ScrollableTextAreaInternal(UnityEngine.Rect,string,UnityEngine.Vector2&,UnityEngine.GUIStyle)
    00000000 11BE4175(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\Implements\PropertyDrawers.cs:76]UnityEditor.TextAreaDrawer:OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent)
    00000000 11BE3D14(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyDrawer.cs:23]UnityEditor.PropertyDrawer:OnGUISafe(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent)
    00000000 11BA350D(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyHandler.cs:134]UnityEditor.PropertyHandler:OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool)
    00000000 11BE29ED(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\ScriptAttributeGUI\PropertyHandler.cs:195]UnityEditor.PropertyHandler:OnGUILayout(UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]))
    00000000 11BDCBEB(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:6811]UnityEditor.EditorGUILayout:PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUIContent,bool,UnityEngine.GUILayoutOption[]
    00000000 11BDCB1A(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\EditorGUI.cs:6793]UnityEditor.EditorGUILayout:PropertyField(UnityEditor.SerializedProperty,UnityEngine.GUILayoutOption[]
    00000000 11BDC984(Mono JIT代码)[C:\buildslave\unity\build\Extensions\guisystem\UnityEditor.UI\UI\TextEditor.cs:33]UnityEditor.UI.TextEditor:OnInspectorGUI()
    00000000 11B97ECC(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\Inspector\Inspector\InspectorWindow.cs:1162]UnityEdit.Inspector窗口:抽屉编辑器(UnityEdit.Editor,int,bool,bool&,UnityEngine.Rect&,bool)
    00000000 1AE4A704(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\Inspector\InspectorWindow.cs:969]UnityEdit.InspectorWindow:DrawEditors(UnityEdit.Editor[]
    00000000 1AE485D9(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\Inspector\Inspector\InspectorWindow.cs:350]UnityEditor.InspectorWindow:OnGUI()
    00000000 176D68E2(Mono JIT代码)(包装器运行时调用)对象:运行时调用无效此调用(对象,intptr,intptr,intptr)
    000007FEEE914053(mono)[c:\buildslave\mono运行时和classlibs\build\mono\mini\mini.c:4914]mono\u jit\u运行时调用
    000007FEEE868389(mono)[c:\buildslave\mono运行时和classlibs\build\mono\metadata\object.c:2623]mono\u运行时调用
    000007FEEE86E783(mono)[c:\buildslave\mono运行时和classlibs\build\mono\metadata\object.c:3827]mono\u运行时调用\u数组
    000007FEEE82CECB(mono)[c:\buildslave\mono运行时和classlibs\build\mono\metadata\icall.c:2857]ves\u icall\u内部调用
    00000000 176A0217(Mono JIT代码)(包装器管理为本机)System.Reflection.MonMethod:InternalInvoke(对象,对象[],System.Exception&)
    00000000 1769E372(Mono JIT代码)[/Users/builduser/buildslave/Mono运行时和classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222]System.Reflection.MonoMethod:Invoke(object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    00000000 19EFC1DF(Mono JIT代码)[/Users/builduser/buildslave/Mono运行时和classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115]System.Reflection.MethodBase:Invoke(对象,对象[])
    00000000 19F66E46(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\HostView.cs:185]UnityEditor.HostView:Invoke(字符串,对象)
    00000000 19F66D30(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\HostView.cs:178]UnityEditor.HostView:Invoke(字符串)
    00000000 1ADABF22(Mono JIT代码)[C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:334]UnityEditor.DockArea:OnGUI()
    00000000 176D68E2(Mono JIT代码)(包装器运行时调用)对象:运行时调用无效此调用(对象,intptr,intptr,intptr)
    000007FEEE914053(mono)[c:\buildslave\mono运行时和classlibs\build\mono\mini\mini.c:4914]mono\u jit\u运行时调用
    000007FEEE868389(mono)[c:\buildslave\mono运行时和classlibs\build\mono\meta