WebSocket PHP+;JS

WebSocket PHP+;JS,websocket,Websocket,我正在尝试为我的web应用程序设置WebSocket。我在google上找到了一些文档和示例,但我不太明白当套接字打开时,我应该如何发送附加数据 我希望有一个包含用户套接字和用户id的用户数组,但我无法在套接字打开时发送JavaScript中的用户id,并在服务器上以PHP获取该用户id。 我的应用程序必须向由UserID标识的特定客户端发送消息(UserID存储在DB中,但我认为JS中的客户端代码通常可以发送该消息)。 目前我需要一个套接字列表,但我想用一个包含id和套接字的用户列表来替换它

我正在尝试为我的web应用程序设置WebSocket。我在google上找到了一些文档和示例,但我不太明白当套接字打开时,我应该如何发送附加数据
我希望有一个包含用户套接字和用户id的用户数组,但我无法在套接字打开时发送JavaScript中的用户id,并在服务器上以PHP获取该用户id。 我的应用程序必须向由UserID标识的特定客户端发送消息(UserID存储在DB中,但我认为JS中的客户端代码通常可以发送该消息)。
目前我需要一个套接字列表,但我想用一个包含id和套接字的用户列表来替换它

PHP服务器代码

$host = 'localhost'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);

//bind socket to specified host
socket_bind($socket, 0, $port);

//listen to port
socket_listen($socket);

//create & add listning socket to the list
$sockets = array($socket);
$users = array();
//$clients = array($socket);

//start endless loop, so that our script doesn't stop
while (true) {
    //manage multipal connections
    $changed = $sockets;
    //returns the socket resources in $changed array
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accept new socket
        // HERE I NEED USER ID BUT I DON'T FIND HOW TO GET IT
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 1024); //read data sent by the socket
        perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake

        socket_getpeername($socket_new, $ip); //get ip address of connected socket
        $response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' connected'))); //prepare json data
        send_message($response); //notify all users about new connection
        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) {

        //check for any incomming data
        while (socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
            $received_text = unmask($buf); //unmask data
            $tst_msg = json_decode($received_text); //json decode 
            $user_id = $tst_msg->iduser;
            $user_name = $tst_msg->name; //sender name
            $user_message = $tst_msg->message; //message text
            $user_color = $tst_msg->color; //color
            //prepare data to be sent to client
            $response_text = mask(json_encode(array('type' => 'usermsg', 'name' => $user_name, 'message' => $user_message, 'color' => $user_color)));
            send_message($response_text); //send data
            break 2; //exist this loop
        }

        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            //notify all users about disconnected connection
            $response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' disconnected')));
            send_message($response);
        }
    }
}
// close the listening socket
socket_close($sock);

function send_message($msg) {
    global $clients;
    foreach ($clients as $changed_socket) {
        @socket_write($changed_socket, $msg, strlen($msg));
    }
    return true;
}

//Unmask incoming framed message
function unmask($text) {
    $length = ord($text[1]) & 127;
    if ($length == 126) {
        $masks = substr($text, 4, 4);
        $data = substr($text, 8);
    } elseif ($length == 127) {
        $masks = substr($text, 10, 4);
        $data = substr($text, 14);
    } else {
        $masks = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $masks[$i % 4];
    }
    return $text;
}

//Encode message for transfer to client.
function mask($text) {
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if ($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif ($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif ($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header . $text;
}

//handshake new client.
function perform_handshaking($receved_header, $client_conn, $host, $port) {
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach ($lines as $line) {
        $line = chop($line);
        if (preg_match('/\A(\S+): (.*)\z/', $line, $matches)) {
            $headers[$matches[1]] = $matches[2];
        }
    }

    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
    //hand shaking header
    $upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
            "Upgrade: websocket\r\n" .
            "Connection: Upgrade\r\n" .
            "WebSocket-Origin: $host\r\n" .
            "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n" .
            "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn, $upgrade, strlen($upgrade));
}

function getSocketbyIdUser($idU) {
    global $clients;
    foreach ($clients as $client) {
        if ($client->getIdUser() == $idU) {
            return $client->getSocket();
        }
    }
    return false;
}

function userIsConnected($idU) {
    global $clients;
    return getSocketbyIdUser($idU) != false;
}

function getSocketsArray() {
    global $clients;
    $sockets[];
    foreach ($clients as $client) {

        $sockets[] = $client->getSocket();
    }
    return $sockets;
}

class Client {

    private $idUser;
    private $socket;

    public function getIdUser() {
        return self::$idUser;
    }

    public function getSocket() {
        return self::$socket;
    }

}
$host='localhost'//主办
$port='9000'//港口
$null=null//空变量
//创建TCP/IP sream套接字
$socket=socket\u create(AF\u INET、SOCK\u STREAM、SOL\u TCP);
//可重用端口
socket\u set\u选项($socket,SOL\u socket,SO\u REUSEADDR,1);
//将套接字绑定到指定的主机
套接字绑定($socket,0,$port);
//监听端口
socket\u监听($socket);
//创建列表套接字并将其添加到列表中(&D)
$sockets=数组($socket);
$users=array();
//$clients=数组($socket);
//开始无休止的循环,这样我们的脚本就不会停止
while(true){
//管理多路径连接
$changed=$sockets;
//返回$changed数组中的套接字资源
socket_select($changed,$null,$null,0,10);
//检查是否有新插座
if(在数组中($socket,$changed)){
$socket\u new=socket\u accept($socket);//接受新套接字
//这里我需要用户ID,但我找不到如何获取它
$clients[]=$socket\u new;//将套接字添加到客户端阵列
$header=socket\u read($socket\u new,1024);//读取套接字发送的数据
执行握手($header,$socket_new,$host,$port);//执行websocket握手
socket\u getpeername($socket\u new,$ip);//获取所连接套接字的ip地址
$response=mask(json_编码(数组('type'=>'system','message'=>$ip.'connected'));//准备json数据
发送消息($response);//通知所有用户新连接
//为新插座腾出空间
$found\u socket=array\u search($socket,$changed);
未设置($changed[$found\u socket]);
}
//通过所有连接的插座进行循环
foreach($changed as$changed\u socket){
//检查是否有任何输入数据
而(socket\u recv($changed\u socket,$buf,1024,0)>=1){
$received_text=unmask($buf);//取消掩码数据
$tst_msg=json_decode($received_text);//json decode
$user\u id=$tst\u msg->iduser;
$user\u name=$tst\u msg->name;//发送方名称
$user\u message=$tst\u msg->message;//消息文本
$user\u color=$tst\u msg->color;//color
//准备要发送给客户机的数据
$response_text=mask(json_编码(数组('type'=>'usermsg','name'=>$user_name','message'=>$user_message,'color'=>$user_color));
发送消息($response_text);//发送数据
中断2;//存在此循环
}
$buf=@socket\u read($changed\u socket,1024,PHP\u NORMAL\u read);
如果($buf==false){//检查断开连接的客户端
//删除$clients阵列的客户端
$found\u socket=array\u search($changed\u socket,$clients);
socket\u getpeername($changed\u socket,$ip);
未设置($clients[$found_socket]);
//通知所有用户已断开连接
$response=mask(json_编码(数组('type'=>'system','message'=>$ip.'disconnected'));
发送消息($response);
}
}
}
//关闭监听插座
插座关闭($sock);
函数send_message($msg){
全球美元客户;
foreach($clients as$changed\u socket){
@socket_write($changed_socket,$msg,strlen($msg));
}
返回true;
}
//取消对传入帧消息的掩码
函数取消掩码($text){
$length=ord($text[1])&127;
如果($length==126){
$masks=substr($text,4,4);
$data=substr($text,8);
}elseif($length==127){
$masks=substr($text,10,4);
$data=substr($text,14);
}否则{
$masks=substr($text,2,4);
$data=substr($text,6);
}
$text=”“;
对于($i=0;$i=65536)
$header=pack('CCNN',$b1127,$length);
返回$header.$text;
}
//与新客户握手。
函数执行握手($recved_header、$client_conn、$host、$port){
$headers=array();
$lines=preg\u split(“/\r\n/”,$receved\u头);
foreach($line作为$line){
$line=印章($line);
if(preg_match('/\A(\S+):(.*)\z/',$line,$matches)){
$headers[$matches[1]]=$matches[2];
}
}
$secKey=$headers['Sec-WebSocket-Key'];
$secAccept=base64_编码(包('H*',sha1($secKey.'258EAFA5-E914-47DA-95CA-C5AB0DC85B11'));
//手摇式割台
$upgrade=“HTTP/1.1 101 Web套接字协议握手\r\n”。
“升级:websocket\r\n”。
“连接:升级\r\n”。
“WebSocket来源:$host\r\n”。
“WebSocket位置:ws://$host:$port/demo/shout.php\r\n”。
“Sec WebSocket Accept:$secAccept\r\n\r\n”;
socket_write($client_conn,$upgrade,strlen($upgrade));
}
函数getSocketbyIdUser($idU){
全球美元客户;
foreach($clients作为$client){
如果($client->getIdUser()==$idU){
返回$client->getSocket();
}
}
返回false;
}
函数userIsConnected($idU){
全球美元客户;
返回getSocketbyIdUser($idU)!=false;
}
函数getSocketsArray(){
全球$cl
$(document).ready(function(){
        //create a new WebSocket object.
        var wsUri = "ws://localhost:9000/server/server.php";    
        websocket = new WebSocket(wsUri); 

        websocket.onopen = function(ev) { // connection is open 
                $('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
        }

        $('#send-btn').click(function(){ //use clicks message send button   
                var mymessage = $('#message').val(); //get message text
                var myname = $('#name').val(); //get user name

                if(myname == ""){ //empty name?
                        alert("Enter your Name please!");
                        return;
                }
                if(mymessage == ""){ //emtpy message?
                        alert("Enter Some message Please!");
                        return;
                }

                //prepare json data
                var msg = {
                message: mymessage,
                name: myname,
                color : '<?php echo $colours[$user_colour]; ?>'
                };
                //convert and send data to server
                websocket.send(JSON.stringify(msg));
        });

        //#### Message received from server?
        websocket.onmessage = function(ev) {
                var msg = JSON.parse(ev.data); //PHP sends Json data
                var type = msg.type; //message type
                var umsg = msg.message; //message text
                var uname = msg.name; //user name
                var ucolor = msg.color; //color

                if(type == 'usermsg') 
                {
                        $('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
                }
                if(type == 'system')
                {
                        $('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
                }

                $('#message').val(''); //reset text
        };

        websocket.onerror   = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");}; 
        websocket.onclose   = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");}; 
});
if (preg_match("/GET (.*) HTTP/", $receved_header, $match)) {
$root = $match[1];
$userid = explode('param1=', $root);
if (!empty($userid) && array_key_exists(1, $param1))
$this->userid = $userid[1];
}