WPF-Can';t停止动画故事板,是否可控制不工作?
我有一个3D立方体,我正在使用一个共享的故事板制作动画。动画代码位于组合框的selectionChanged事件中,用于确保在下一次开始之前停止任何仍在运行的动画;但它不是那样工作的 我意识到这是一段相当混乱的代码,但我仍然不明白为什么我的故事板在我打电话时不会响应控件 有人能告诉我为什么我不能停止故事板吗?我仍然收到狡猾的WPF-Can';t停止动画故事板,是否可控制不工作?,wpf,storyboard,Wpf,Storyboard,我有一个3D立方体,我正在使用一个共享的故事板制作动画。动画代码位于组合框的selectionChanged事件中,用于确保在下一次开始之前停止任何仍在运行的动画;但它不是那样工作的 我意识到这是一段相当混乱的代码,但我仍然不明白为什么我的故事板在我打电话时不会响应控件 有人能告诉我为什么我不能停止故事板吗?我仍然收到狡猾的'System.Windows.Media.Animation警告:6:无法执行操作,因为指定的情节提要从未应用于此对象以进行交互控制。;动作class='Stop';'消息
'System.Windows.Media.Animation警告:6:无法执行操作,因为指定的情节提要从未应用于此对象以进行交互控制。;动作class='Stop';'代码>消息
Storyboard sb = new Storyboard();
DoubleAnimation forward90 = new DoubleAnimation(0,90,TimeSpan.FromMilliseconds(2000));
DoubleAnimation back90 = new DoubleAnimation(0,-90, TimeSpan.FromMilliseconds(2000));
private void cbo_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
forward90.BeginTime = TimeSpan.Zero;
back90.BeginTime = TimeSpan.Zero;
NameScope.SetNameScope(this, new NameScope());
RegisterName(this.Name, this);
sb.Stop(this);
sb.Remove(this);
sb.Children.Clear();
sb.AccelerationRatio = 0;
sb.DecelerationRatio = 1;
sb.RepeatBehavior = RepeatBehavior.Forever;
int i = cbo.SelectedIndex;
Orientation o = (Orientation)i;
ViewModel vm = this.DataContext as ViewModel;
if(vm !=null)vm.Orient = o;
switch (o)
{
case Orientation.Front0:
break;
case Orientation.Front90:
sb.Children.Add(forward90);
Storyboard.SetTarget(forward90, cube2);
Storyboard.SetTargetProperty(forward90, new PropertyPath(CubeControl.CubeControl.XRotationProperty));
sb.Begin(this, true);
break;
case Orientation.Right0:
sb.Children.Add(back90);
Storyboard.SetTarget(back90, cube2);
Storyboard.SetTargetProperty(back90, new PropertyPath(CubeControl.CubeControl.YRotationProperty));
sb.Begin(this, true);
break;
case Orientation.Right90:
back90.BeginTime = TimeSpan.FromMilliseconds(2000);
sb.Children.Add(forward90);
sb.Children.Add(back90);
Storyboard.SetTarget(back90, cube2);
Storyboard.SetTarget(forward90, cube2);
Storyboard.SetTargetProperty(forward90, new PropertyPath(CubeControl.CubeControl.YRotationProperty));
Storyboard.SetTargetProperty(back90, new PropertyPath(CubeControl.CubeControl.ZRotationProperty));
sb.Begin(this, true);
break;
case Orientation.Top0:
sb.Children.Add(back90);
Storyboard.SetTarget(back90, cube2);
Storyboard.SetTargetProperty(back90, new PropertyPath(CubeControl.CubeControl.ZRotationProperty));
sb.Begin(this, true);
break;
case Orientation.Top90:
back90.BeginTime = TimeSpan.FromMilliseconds(2000);
sb.Children.Add(forward90);
sb.Children.Add(back90);
Storyboard.SetTarget(forward90, cube2);
Storyboard.SetTarget(back90, cube2);
Storyboard.SetTargetProperty(forward90, new PropertyPath(CubeControl.CubeControl.XRotationProperty));
Storyboard.SetTargetProperty(back90, new PropertyPath(CubeControl.CubeControl.ZRotationProperty));
sb.Begin(this, true);
break;
default:
break;
}
}
}
我相信你需要通过cbo而不是begin方法
这指的是当前类(我猜是您的窗口类),而控制动画的是cbo中的更改。恐怕没有骰子。刚试过,但还是不行。好吧!我只是补上了一些旧票,发现你确实是对的……我只需要删除名称范围和注册名称的东西。