Xcode 需要帮助将音频文件添加到swift中的按钮吗
有人能帮我把这个工作,我是一个noob程序,我找不到一个方法来做这件事 代码如下Xcode 需要帮助将音频文件添加到swift中的按钮吗,xcode,swift,xcode6,Xcode,Swift,Xcode6,有人能帮我把这个工作,我是一个noob程序,我找不到一个方法来做这件事 代码如下 import UIKit class ViewController: UIViewController { @IBAction func pistolButton(sender: AnyObject) { } override func viewDidLoad() { // I want my audio file to play when button is tapped
import UIKit
class ViewController: UIViewController {
@IBAction func pistolButton(sender: AnyObject) {
}
override func viewDidLoad() { // I want my audio file to play when button is tapped
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
关于堆栈溢出,有很多非常好的代码: 下面是一些示例代码:
import AVFoundation
var audioPlayer: AVAudioPlayer?
if let path = NSBundle.mainBundle().pathForResource("mysound", ofType: "aiff") {
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: path), fileTypeHint: "aiff", error: nil)
if let sound = audioPlayer {
sound.prepareToPlay()
sound.play()
}
}
从这个位置:
关于堆栈溢出,有很多非常好的代码: 下面是一些示例代码:
import AVFoundation
var audioPlayer: AVAudioPlayer?
if let path = NSBundle.mainBundle().pathForResource("mysound", ofType: "aiff") {
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: path), fileTypeHint: "aiff", error: nil)
if let sound = audioPlayer {
sound.prepareToPlay()
sound.play()
}
}
从这个位置:
首先将您的声音拖动到项目中,如果需要,选择为您的目的地进行复制,并选中应用程序中的“添加到目标”。创建一个播放声音的函数,您还需要在代码开头添加import AVFoundation,如下所示:
import AVFoundation
let beepSoundURL = NSBundle.mainBundle().URLForResource("beep", withExtension: "aif")!
var beepPlayer = AVAudioPlayer()
func playMySound(){
beepPlayer = AVAudioPlayer(contentsOfURL: beepSoundURL, error: nil)
beepPlayer.prepareToPlay()
beepPlayer.play()
}
@IBAction func pistolButton(sender: AnyObject) {
playMySound()
}
首先将声音拖到项目中,如果需要,选择复制到目的地,并选中应用程序中的“添加到目标”。创建一个播放声音的函数,您还需要在代码开头添加import AVFoundation,如下所示:
import AVFoundation
let beepSoundURL = NSBundle.mainBundle().URLForResource("beep", withExtension: "aif")!
var beepPlayer = AVAudioPlayer()
func playMySound(){
beepPlayer = AVAudioPlayer(contentsOfURL: beepSoundURL, error: nil)
beepPlayer.prepareToPlay()
beepPlayer.play()
}
@IBAction func pistolButton(sender: AnyObject) {
playMySound()
}
Swift 3 现在的语法如下所示:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// address of the music file
let music = Bundle.main.path(forResource: "Music", ofType: "mp3")
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: music! ))
}
catch{
print(error)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func play(_ sender: AnyObject) {
audioPlayer.play()
}
@IBAction func stop(_ sender: AnyObject) {
audioPlayer.stop()
}
}
Swift 3 现在的语法如下所示:
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// address of the music file
let music = Bundle.main.path(forResource: "Music", ofType: "mp3")
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: music! ))
}
catch{
print(error)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func play(_ sender: AnyObject) {
audioPlayer.play()
}
@IBAction func stop(_ sender: AnyObject) {
audioPlayer.stop()
}
}
请编辑您的代码,使其具有某种意义,过多的空白和空函数并不是一个好问题。请参阅帮助中心,以获取关于提出好问题的指导。请编辑您的代码,使其具有某种意义,过多的空白和空函数并不是一个好问题。请参阅帮助中心,以获取关于提出好问题的指导。