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AS3将XML解析为多维数组?_Xml_Flash_Actionscript 3_Parsing - Fatal编程技术网

AS3将XML解析为多维数组?

AS3将XML解析为多维数组?,xml,flash,actionscript-3,parsing,Xml,Flash,Actionscript 3,Parsing,我使用以下代码加载XML im闪存: 示例XML文件: <playlist> <track> <title>TestTrack 1</title> <band>Band1</band> <file>test1.mp3</file> </track> <track> <title>

我使用以下代码加载XML im闪存:

示例XML文件:

<playlist>
    <track>
        <title>TestTrack 1</title>
        <band>Band1</band>
        <file>test1.mp3</file>
    </track>
    <track>
        <title>TestTrack 2</title>
        <band>Band2</band>
        <file>test2.mp3</file>
    </track>
    <track>
        <title>TestTrack 3</title>
        <band>Band3</band>
        <file>test3.mp3</file>
    </track>
    <track>
        <title>TestTrack 4</title>
        <band>Band4</band>
        <file>test4.mp3</file>
    </track>
</playlist>

测试轨道1
波段1
test1.mp3
测试轨道2
波段2
test2.mp3
测试轨道3
波段3
test3.mp3
测试轨道4
波段4
test4.mp3
AS3资料来源:

var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, showXML);
xmlLoader.load(new URLRequest("playlistAS3.xml"));

function showXML(e:Event):void {

    XML.ignoreWhitespace = true; 
    var songs:XML = new XML(e.target.data);
    trace(songs.track.length());
    var i:Number;

    for (i=0; i < songs.track.length(); i++) {
        trace(" Name of the song: "+ songs.track[i].title.text());
        trace(" Name of the Band: "+ songs.track[i].band.text());
        trace(" File Location of the song: "+ songs.track[i].file.text());
    }
}
var-xmlLoader:URLLoader=new-URLLoader();
addEventListener(Event.COMPLETE,showXML);
load(新的URL请求(“playlas3.xml”);
函数showXML(e:Event):void{
XML.ignoreWhitespace=true;
var:XML=newxml(e.target.data);
trace(songs.track.length());
变量i:数量;
对于(i=0;i
这里一切正常,但我想做的不仅仅是跟踪结果。 我希望将结果存储在对象或数组中,并从其他函数访问它


我的问题是,如果我想从其他函数中使用XML数据,如何存储它?

据我所知,您只想解析XML并将内容放入对象中。大概是这样的:

var songs:XML;
var songsObj:Object = new Object();

function showXML(e:Event):void {
    XML.ignoreWhitespace = true; 
    songs = new XML(e.target.data);
    var len:int = songs.track.length();
    for (var i:int = 0; i<len; i++) {
        trace(" Name of the song: "+ songs.track[i].title.text());
        trace(" Name of the Band: "+ songs.track[i].band.text());
        trace(" File Location of the song: "+ songs.track[i].file.text());
        songsObj[i] = {
            song:songs.track[i].title.text(),
            band:songs.track[i].band.text(),
            file:songs.track[i].file.text()
        };
    }
    customFunction();
}

function customFunction():void {
    trace(songs.track[0].title.text()); // traces TestTrack 1
    trace(songsObj[0].song); // also traces TestTrack 1
}
var:XML;
var songsObj:Object=新对象();
函数showXML(e:Event):void{
XML.ignoreWhitespace=true;
songs=新的XML(e.target.data);
var len:int=songs.track.length();

对于(var i:int=0;i,据我所知,您只需要解析xml并将内容放入一个对象中

var songs:XML;
var songsObj:Object = new Object();

function showXML(e:Event):void {
    XML.ignoreWhitespace = true; 
    songs = new XML(e.target.data);
    var len:int = songs.track.length();
    for (var i:int = 0; i<len; i++) {
        trace(" Name of the song: "+ songs.track[i].title.text());
        trace(" Name of the Band: "+ songs.track[i].band.text());
        trace(" File Location of the song: "+ songs.track[i].file.text());
        songsObj[i] = {
            song:songs.track[i].title.text(),
            band:songs.track[i].band.text(),
            file:songs.track[i].file.text()
        };
    }
    customFunction();
}

function customFunction():void {
    trace(songs.track[0].title.text()); // traces TestTrack 1
    trace(songsObj[0].song); // also traces TestTrack 1
}
var:XML;
var songsObj:Object=新对象();
函数showXML(e:Event):void{
XML.ignoreWhitespace=true;
songs=新的XML(e.target.data);
var len:int=songs.track.length();

对于(var i:int=0;i而言,我认为存储xml数据的最佳方法是使用类,请看我制作的以下示例:

package 
{
    import flash.display.Sprite;
    import flash.events.Event;

    public class Main extends Sprite 
    {
        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);

        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            var playlistXml:XML =   <playlist>
                                    <track>
                                        <title>TestTrack 1</title>
                                        <band>Band1</band>
                                        <file>test1.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 2</title>
                                        <band>Band2</band>
                                        <file>test2.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 3</title>
                                        <band>Band3</band>
                                        <file>test3.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 4</title>
                                        <band>Band4</band>
                                        <file>test4.mp3</file>
                                    </track>
                                </playlist>;

            var playlist:Playlist = new Playlist(playlistXml);

            var track:Track = playlist.getTrackByTitle("TestTrack 1");
            trace(track.band); // output: Band1


        }// end function

    }// end class

}// end package

internal class Playlist
{
    private var _tracks:Vector.<Track>;

    public function Playlist(playlistXml:XML)
    {
        _tracks = new Vector.<Track>();

        for each(var track:XML in playlistXml.children())
        {
            _tracks.push(new Track(track.title, track.band, track.file));

        }// end for each

    }// end function

    public function getTrackByTitle(title:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.title == title) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with title " + "\"title\".");

        return track;

    }// end function

    public function getTrackByBand(band:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.band == band) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with band " + "\"band\".");

        return track;

    }// end function

    public function getTrackByFile(file:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.file == file) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with file " + "\"file\".");

        return track;

    }// end function

}// end class

internal class Track
{
    private var _title:String;
    private var _band:String;
    private var _file:String;

    public function get title():String { return _title }
    public function get band():String { return _band }
    public function get file():String { return _file }

    public function Track(title:String, band:String, file:String)
    {
        _title = title;
        _band = band;
        _file = file;

    }// end function

}// end class

在我看来,存储xml数据的最佳方法是使用类,请看我制作的以下示例:

package 
{
    import flash.display.Sprite;
    import flash.events.Event;

    public class Main extends Sprite 
    {
        public function Main():void 
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);

        }// end function

        private function init(e:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            var playlistXml:XML =   <playlist>
                                    <track>
                                        <title>TestTrack 1</title>
                                        <band>Band1</band>
                                        <file>test1.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 2</title>
                                        <band>Band2</band>
                                        <file>test2.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 3</title>
                                        <band>Band3</band>
                                        <file>test3.mp3</file>
                                    </track>
                                    <track>
                                        <title>TestTrack 4</title>
                                        <band>Band4</band>
                                        <file>test4.mp3</file>
                                    </track>
                                </playlist>;

            var playlist:Playlist = new Playlist(playlistXml);

            var track:Track = playlist.getTrackByTitle("TestTrack 1");
            trace(track.band); // output: Band1


        }// end function

    }// end class

}// end package

internal class Playlist
{
    private var _tracks:Vector.<Track>;

    public function Playlist(playlistXml:XML)
    {
        _tracks = new Vector.<Track>();

        for each(var track:XML in playlistXml.children())
        {
            _tracks.push(new Track(track.title, track.band, track.file));

        }// end for each

    }// end function

    public function getTrackByTitle(title:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.title == title) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with title " + "\"title\".");

        return track;

    }// end function

    public function getTrackByBand(band:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.band == band) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with band " + "\"band\".");

        return track;

    }// end function

    public function getTrackByFile(file:String):Track
    {
        var track:Track;

        for each(var t:Track in _tracks)
        {
            if (t.file == file) track = t;

        }// end for each

        if (!track) throw new Error("Could not find track with file " + "\"file\".");

        return track;

    }// end function

}// end class

internal class Track
{
    private var _title:String;
    private var _band:String;
    private var _file:String;

    public function get title():String { return _title }
    public function get band():String { return _band }
    public function get file():String { return _file }

    public function Track(title:String, band:String, file:String)
    {
        _title = title;
        _band = band;
        _file = file;

    }// end function

}// end class

如何在自定义查找中使用“songs”XML。很抱歉问了一个愚蠢的问题,但我不熟悉as3:(.如果您有变量“songs”在函数外部,可以从该时间轴上的所有自定义函数中访问它。我假设您没有使用类,而是将脚本放在时间轴上。而不是使用“songsObj[0].song”,它将是“songs.track[0].title.text()。我已经用另一个自定义函数更新了上面的代码。您可以看到仅使用XML或使用对象的两种方法。我如何在自定义函数中使用“songs”XML。很抱歉问了一个愚蠢的问题,但我不熟悉as3:(.如果您有变量“songs”在函数外部,可以从该时间轴上的所有自定义函数中访问它。我假设您没有使用类,而是将脚本放在时间轴上。而不是使用“songsObj[0].song”,它将是“songs.track[0].title.text()。我已经用另一个自定义函数更新了上面的代码。您可以看到仅使用XML或使用对象的两种方法。