.net 如何检测左右按钮是否同时按下?

.net 如何检测左右按钮是否同时按下?,.net,click,mouseevent,mouse,.net,Click,Mouseevent,Mouse,我想在一个控件上有三个鼠标操作:左、右和两者 我有左键和右键,目前正在使用第三个中键,但我很好奇,如果用户的鼠标没有中键,我怎么能同时使用左键和右键。这将在自定义控件的OnMouseDown方法中处理 更新 在回顾了建议的答案之后,我需要澄清,我试图做的是在MouseDown事件(实际上是控件的OnMouseDown方法)中对鼠标单击执行操作。因为当鼠标上的左键和右键都被单击时,.NET似乎总是会引发两个MouseDown事件(每个按钮一个),所以我猜唯一的方法是执行一些低级windows消息管

我想在一个控件上有三个鼠标操作:左、右和两者

我有左键和右键,目前正在使用第三个中键,但我很好奇,如果用户的鼠标没有中键,我怎么能同时使用左键和右键。这将在自定义控件的OnMouseDown方法中处理

更新 在回顾了建议的答案之后,我需要澄清,我试图做的是在MouseDown事件(实际上是控件的OnMouseDown方法)中对鼠标单击执行操作。因为当鼠标上的左键和右键都被单击时,.NET似乎总是会引发两个MouseDown事件(每个按钮一个),所以我猜唯一的方法是执行一些低级windows消息管理,或者在MouseDown之后执行某种延迟的操作。最后,使用鼠标中键更简单

现在,如果行动发生在MouseUp身上,那么Gary或nos的建议会很有效


如果您对这个问题有进一步的了解,我们将不胜感激。谢谢

不确定是否有本机的.Net方法,但如果您对p/Invoke感到满意,您可以使用或类似以下方法:

[DllImport("user32.dll")]
public static extern short GetKeyState(int nVirtKey);

if (GetKeyState((int)Keys.LButton) < 0 && GetKeyState((int)Keys.RButton) < 0)
{
    // Both buttons are pressed.
}
[DllImport(“user32.dll”)]
公共静态外部短GetKeyState(int nVirtKey);
if(GetKeyState((int)Keys.LButton)<0&&GetKeyState((int)Keys.RButton)<0)
{
//两个按钮都按下了。
}
难道“中间”和“左右并排”不一样吗?至少这是我在某处记得的,但那是很久以前的事了,当时我有两个没有滚轮按钮的按钮鼠标…

总是有“自己动手”的方法:

只需记住按钮按下和释放的状态。在OnMouseDown中,您只需记住按下的按钮,而在OnMouseUp中,只需检查记住了哪些按钮,并清除按钮的状态

释放按钮时,您需要一些逻辑来避免执行多个操作。 差不多

MouseButtons buttonPressed;
..

void OnMouseDown(MouseEventArgs e) 
{
   buttonPressed |= e.Button;
}


void OnMouseUp(MouseEventArgs e) 
{
  if(!doneAction) {
    if((buttonPressed & MouseButtons.Right == MouseButtons.Right 
       && buttonPressed & MouseButtons.Left == MouseButtons.Left)
       || buttonPressed & MouseButtons.Middle== MouseButtons.Middle) {
       DoMiddleAction();
       doneAction = true;
    } else if(check Right button , etc.) {
       .... 
    }
  }

  buttonpressed &= ~e.Button;
  if(buttonpressed == None)
      doneAction = false;

}

我个人会使用
MouseUp
MouseDown
事件来更干净地处理它,避免互操作。基本上,这段代码使用一个静态类来保持这两个按钮的状态,并通过检查可以确定这两个按钮是否都处于关闭状态

using System.Windows.Forms;

namespace WindowsFormsApplication1
{

    public static class MouseButtonStatus
    {
        static bool RightButton;
        static bool LeftButton;

        public static bool RightButtonPressed
        {
            get
            {
                return RightButton;
            }
            set
            {
                RightButton = value;
            }
        }

        public static bool LeftButtonPressed
        {
            get
            {
                return LeftButton;
            }
            set
            {
                LeftButton = value;
            }
        }


    }


    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        public void HandleButtons(bool LeftPressed, bool RightPressed)
        {
            if(LeftPressed && RightPressed)
            {
                //BOTH ARE PRESSED
            }
            else if(LeftPressed)
            {
                //LEFT IS PRESSED
            }
            else if(RightPressed)
            {
                //RIGHT IS PRESSED
            }
            else
            {
                //NONE ARE PRESSED
            }
        }

        private void Form1_MouseDown(object sender, MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                MouseButtonStatus.LeftButtonPressed = true;
            }
            if(e.Button == MouseButtons.Right)
            {
                MouseButtonStatus.RightButtonPressed = true;
            }

            HandleButtons(MouseButtonStatus.LeftButtonPressed, MouseButtonStatus.RightButtonPressed);
        }

        private void Form1_MouseUp(object sender, MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                MouseButtonStatus.LeftButtonPressed = false;
            }
            if(e.Button == MouseButtons.Right)
            {
                MouseButtonStatus.RightButtonPressed = false;
            }

            HandleButtons(MouseButtonStatus.LeftButtonPressed, MouseButtonStatus.RightButtonPressed);
        }



    }
}

根据我从其他答案中学到的知识,我能够让它工作。我在这里发布解决方案,以防其他人需要它

我创建了一个组件MouseDownManager,在MouseDown事件期间调用它。它跟踪刚刚按下的按钮,确定我们正在等待的按钮,以便有一个“两个”按钮关闭事件,然后启动计时器等待该按钮。如果在分配的时间内按下了正确的按钮,MouseDownManager将引发相应的“同时按下”按钮事件。否则将引发相应的单按钮事件。在表单上,我正在处理MouseDownManager的MouseDown事件,以便对转换后的鼠标单击执行操作

我现在可以把这个组件放到一个窗体/控件上,我可以对“两者”的点击做出反应

谢谢你帮我弄明白这件事

/// <summary>
/// Manage mouse down event to enable using both buttons at once.
/// I.e. allowing the pressing of the right and left mouse
/// buttons together.
/// </summary>
public partial class MouseDownManager : Component
{

  /// <summary>
  /// Raised when a mouse down event is triggered by this
  /// component.
  /// </summary>
  public event EventHandler<MouseEventArgs> MouseDown;

  protected virtual void OnMouseDown( MouseEventArgs e )
  {
    if (this.MouseDown != null)
    {
      this.MouseDown( this, e );
    }
  }

  public MouseDownManager()
  { 
    //-- the timer was dropped on the designer, so it
    //   is initialized by InitializeComponent.
    InitializeComponent();
  }

  /// <summary>
  /// Defines the interval that the timer will wait for the other
  /// click, in milliseconds.
  /// </summary>
  public int BothClickInterval
  {
    get
    {
      return this.tmrBothInterval.Interval;
    }
    set
    {
      this.tmrBothInterval.Interval = value;
    }
  }

  private MouseButtons _virtualButton = MouseButtons.Middle;

  /// <summary>
  /// Defines the button that is sent when both buttons are
  /// pressed. This can be either a single button (like a middle
  /// button) or more than one button (like both the left and
  /// right buttons.
  /// </summary>
  public MouseButtons VirtualButton
  {
    get
    {
      return _virtualButton;
    }
    set
    {
      _virtualButton = value;
    }
  }

  private MouseEventArgs _originalArgs;

  /// <summary>
  /// Defines the original mouse event arguments that is associated
  /// with the original press.
  /// </summary>
  private MouseEventArgs OriginalArgs
  {
    get
    {
      return _originalArgs;
    }
    set
    {
      _originalArgs = value;
    }
  }

  private MouseButtons _waitButton = MouseButtons.None;

  /// <summary>
  /// Defines the button that we are waiting on, for there to be a
  /// both button click.
  /// </summary>
  private MouseButtons WaitButton
  {
    get
    {
      return _waitButton;
    }
    set
    {
      _waitButton = value;
    }
  }

  /// <summary>
  /// Manage a mouse button being depressed.
  /// </summary>
  /// <remarks>
  /// This will instigate one of two actions.  If there is no
  /// current wait button, this will set the appropriate wait
  /// button (if the button pressed was the left button, then we
  /// are waiting on the right button) and start a timer. If the
  /// wait button is set, but this isn't that button, then the wait
  /// button is updated and the timer restarted.  Also, this will
  /// trigger the waiting event.  If it is the wait button, then
  /// the appropriate event is raised for a "both" button press.
  /// </remarks>
  public void ManageMouseDown( MouseEventArgs mouseArgs )
  {
    //-- Is the the button we are waiting for?
    if (mouseArgs.Button == this.WaitButton)
    {
      //-- Turn off timer.
      this.ClearTimer();

      //-- Create new mouse event args for our virtual event.
      MouseEventArgs bothArgs = new MouseEventArgs( this.VirtualButton
                                                  , mouseArgs.Clicks
                                                  , mouseArgs.X
                                                  , mouseArgs.Y
                                                  , mouseArgs.Delta );

      //-- Raise the mouse down event.
      this.OnMouseDown( bothArgs );
    }
    else
    {
      //-- Clear timer
      this.ClearTimer();

      //-- If we were waiting for a button, then
      //   fire the event for the original button.
      if (this.WaitButton != MouseButtons.None)
      {
        this.OnMouseDown( this.OriginalArgs );
      }

      //-- Cache the original mouse event args.
      MouseEventArgs newMouseArgs = new MouseEventArgs( mouseArgs.Button
                                                      , mouseArgs.Clicks
                                                      , mouseArgs.X
                                                      , mouseArgs.Y
                                                      , mouseArgs.Delta );
      this.OriginalArgs = newMouseArgs;

      //-- Reset to wait for the appropriate next button.
      switch (mouseArgs.Button)
      {
        case MouseButtons.Left:
          this.WaitButton = MouseButtons.Right;
          break;
        case MouseButtons.Right:
          this.WaitButton = MouseButtons.Left;
          break;
        default:
          this.WaitButton = MouseButtons.None;
          break;
      }

      //-- Start timer
      this.tmrBothInterval.Enabled = true;
    }
  }

  /// <summary>
  /// Raise the event for the button that was pressed initially
  /// and turn off the timer.
  /// </summary>
  private void tmrBothInterval_Tick( object sender, EventArgs e )
  {
    //-- Turn off the timer.
    this.tmrBothInterval.Enabled = false;

    //-- Based on the original button pressed, raise
    //   the appropriate mouse down event.
    this.OnMouseDown( this.OriginalArgs );

    //-- Clear timer.
    this.ClearTimer();
  }

  /// <summary>
  /// Clear the timer and associated variables so we aren't waiting
  /// for the second click.
  /// </summary>
  private void ClearTimer()
  {
    //-- Turn off the timer.
    this.tmrBothInterval.Enabled = false;

    //-- Clear the wait button.
    this.WaitButton = MouseButtons.None;

    //-- Clear the original args
    this.OriginalArgs = null;
  }
}

/// <summary>
/// Just the mouse code from the control needing the functionality.
/// </summary>
public class MyControl: Control
{
  /// <summary>
  /// Handle the mouse down event. This delegates the actual event
  /// to the MouseDownManager, so we can capture the situation
  /// where both buttons are clicked.
  /// </summary>
  protected override void OnMouseDown( MouseEventArgs e )
  {
    this.mdmMain.ManageMouseDown( e );
  }

  /// <summary>
  /// Process the mouse down event.
  /// </summary>
  private void mdmMain_MouseDown( object sender, MouseEventArgs e )
  {
    //-- Get the reported button state.
    MouseButtons mouseButton = e.Button;

    //-- Execute logic based on button pressed, which now can include
    //   both the left and right together if needed....
  }
}
//
///管理鼠标按下事件以启用同时使用两个按钮。
///即,允许按下鼠标右键和左键
///把钮扣扣在一起。
/// 
公共部分类MouseDownManager:组件
{
/// 
///当此事件触发鼠标按下事件时引发
///组成部分。
/// 
公共事件处理程序MouseDown;
MouseEventArgs e上受保护的虚拟空间
{
如果(this.MouseDown!=null)
{
this.MouseDown(this,e);
}
}
公共鼠标下载管理器()
{ 
//--计时器掉在了设计器上,所以它
//由InitializeComponent初始化。
初始化组件();
}
/// 
///定义计时器等待另一个计时器的时间间隔
///单击,以毫秒为单位。
/// 
公共int BothClickInterval
{
得到
{
返回this.tmrBothInterval.Interval;
}
设置
{
this.tmrBothInterval.Interval=值;
}
}
私有鼠标按钮_virtualButton=MouseButtons.Middle;
/// 
///定义当两个按钮都被选中时发送的按钮
///按下。这可以是单个按钮(如中间按钮)
///按钮)或多个按钮(如左键和右键)
///右键。
/// 
公共鼠标按钮虚拟按钮
{
得到
{
返回虚拟按钮;
}
设置
{
_虚拟按钮=值;
}
}
私用鼠标;原始标记;
/// 
///定义关联的原始鼠标事件参数
///与最初的媒体。
/// 
私用MouseEventArgs OriginalArgs
{
得到
{
返回原始标记;
}
设置
{
_originalArgs=值;
}
}
私有鼠标按钮_waitButton=MouseButtons.None;
/// 
///定义我们正在等待的按钮,以便
///两个按钮都单击。
/// 
专用鼠标按钮等待按钮
{
得到
{
返回等待按钮;
}
设置
{
_waitButton=值;
}
}
/// 
///管理被按下的鼠标按钮。
/// 
/// 
///这将引发两种行为之一。如果没有
///当前等待按钮,这将设置适当的等待
///按钮(如果按下的按钮是左按钮,则我们
///正在等待右键)并启动计时器。如果
///等待按钮已设置,但这不是该按钮,然后等待
///按钮更新,计时器重新启动。同时,这将
///触发等待事件。如果是等待按钮,则
///按下“两个”按钮会引发相应的事件。
/// 
public void managed mousedown(MouseEventArgs mouseArgs)
{
//--这是我们正在等的按钮吗?
if(mouseArgs.Button==此.WaitButton)
{
//--关闭计时器
bool midL,midR;

private void form1_MouseUp(object sender, MouseEventArgs e)
{
    midL = false;
    midR = false;
}
    
private void form1_MouseDown(object sender, MouseEventArgs e)
{
    if (!midL)
        midL = e.Button == MouseButtons.Left;

    if (!MidR)
        midR = e.Button == MouseButtons.Right;

    if (e.Button == MouseButtons.Middle || (midL && midR))
    {
        MessageBox.show("Middle button is pressed")
    }
}