3d 增强现实中的三维模型操作
我正在使用FLARManager和papervision3d实现一个小型增强现实黑客 我的要求是在点击按钮时使模型偏航 这就是我到目前为止所做的:3d 增强现实中的三维模型操作,3d,augmented-reality,papervision3d,collada,flartoolkit,3d,Augmented Reality,Papervision3d,Collada,Flartoolkit,我正在使用FLARManager和papervision3d实现一个小型增强现实黑客 我的要求是在点击按钮时使模型偏航 这就是我到目前为止所做的: public class AugmentedReality extends Sprite { private var flarManager:FLARManager; private var scene:Scene3D; private var camera:FLARCamera3D; private
public class AugmentedReality extends Sprite
{
private var flarManager:FLARManager;
private var scene:Scene3D;
private var camera:FLARCamera3D;
private var viewport:Viewport3D;
private var renderEngine:LazyRenderEngine;
private var pointLight:PointLight3D;
private var activeMarker:FLARMarker;
private var model:DAE;
private var modelContainer:DisplayObject3D;
public function AugmentedReality()
{
start();
}
private function start():void
{
flarManager = new FLARManager("../resources/flar/flarConfig.xml");
addChild(Sprite(flarManager.flarSource));
flarManager.addEventListener(FLARMarkerEvent.MARKER_ADDED, onMarkerAdded);
flarManager.addEventListener(FLARMarkerEvent.MARKER_UPDATED, onMarkerUpdated);
flarManager.addEventListener(FLARMarkerEvent.MARKER_REMOVED, onMarkerRemoved);
flarManager.addEventListener(Event.INIT, onFlarManagerInited);
}
private function onFlarManagerInited(evt:Event):void
{
flarManager.removeEventListener(Event.INIT, onFlarManagerInited);
scene = new Scene3D();
camera = new FLARCamera3D(flarManager.cameraParams);
viewport = new Viewport3D(stage.stageWidth, stage.stageHeight);
addChild(viewport);
renderEngine = new LazyRenderEngine(scene, camera, viewport);
model = new DAE(true, "model", true);
model.load("../resources/assets/geom.dae");
model.scale = 30;
modelContainer = new DisplayObject3D();
modelContainer.addChild(model);
modelContainer.visible = false;
scene.addChild(modelContainer);
addEventListener(Event.ENTER_FRAME, loop);
}
循环事件处理程序如下所示:
private function loop(evt:Event):void
{
if (activeMarker) {
modelContainer.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(activeMarker.transformMatrix);
}
renderEngine.render();
}
public function onButtonClicked(event:Event):void
{
model.yaw(1);
}
我有一个按钮处理程序,如下所示:
private function loop(evt:Event):void
{
if (activeMarker) {
modelContainer.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(activeMarker.transformMatrix);
}
renderEngine.render();
}
public function onButtonClicked(event:Event):void
{
model.yaw(1);
}
它似乎对模型没有任何影响…:(
请帮忙!!!!!!!!!!!!!!!试着在“循环”或任何内部循环中调用“偏航”。这样你就可以确保“偏航”按预期工作。如果它工作,可能是“onButtonClicked”的签名错误或连接不正确