Actionscript 3 在对象/电影唇上显示主菜单?
我正在用Flash创建一个游戏,我正在为游戏创建一个主菜单(带有“Play”、“How to Play”、“Hiscores”等按钮),我想知道最好的方法是什么 我所有的Actionscript代码都是外部的。作为文件,我一直在使用类,但我很难弄清楚如何获取它,以便在游戏运行后立即显示菜单。主要的问题是,我的游戏中有一些计时器附加了事件处理程序,我试图想出最好的方法来基本上停止这些计时器,直到用户真正单击“播放”,否则对象会在菜单顶部生成,计时器会停止 停止计时器,然后将事件处理程序添加到播放按钮以启动计时器是一个好主意吗?我正试图找出最好的方法来做这件事,以备将来参考 谢谢你的帮助 编辑:尝试了切尔尼夫的建议,得到了一些错误 Main.as:Actionscript 3 在对象/电影唇上显示主菜单?,actionscript-3,flash-cs6,Actionscript 3,Flash Cs6,我正在用Flash创建一个游戏,我正在为游戏创建一个主菜单(带有“Play”、“How to Play”、“Hiscores”等按钮),我想知道最好的方法是什么 我所有的Actionscript代码都是外部的。作为文件,我一直在使用类,但我很难弄清楚如何获取它,以便在游戏运行后立即显示菜单。主要的问题是,我的游戏中有一些计时器附加了事件处理程序,我试图想出最好的方法来基本上停止这些计时器,直到用户真正单击“播放”,否则对象会在菜单顶部生成,计时器会停止 停止计时器,然后将事件处理程序添加到播放按
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.ui.Mouse;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.text.TextFormat;
import flash.text.TextField;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.system.LoaderContext;
import flash.display.Sprite;
import flash.net.Socket;
public class Main extends MovieClip {
public static var gameLayer:Sprite = new Sprite;
public static var endGameLayer:Sprite = new Sprite;
public static var menuLayer:Sprite = new Sprite;
public var gameTime:int;
public var levelDuration:int;
public var crosshair:crosshair_mc;
static var score:Number;
var enemyShipTimer:Timer;
var enemyShipTimerMed:Timer;
var enemyShipTimerSmall:Timer;
static var scoreHeader:TextField = new TextField();
static var scoreText:TextField = new TextField();
static var timeHeader:TextField = new TextField();
static var timeText:TextField = new TextField();
public function Main()
{
var mainMenu:myMenu = new myMenu;
addChild(gameLayer);
addChild(endGameLayer);
addChild(menuLayer);
playBtn.addEventListener(MouseEvent.CLICK, startButtonPressed);
}
function startButtonPressed(e:Event)
{
levelDuration = 30;
gameTime = levelDuration;
var gameTimer:Timer = new Timer(1000,levelDuration);
gameTimer.addEventListener(TimerEvent.TIMER, updateTime);
gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timeExpired)
gameTimer.start();
scoreHeader = new TextField();
scoreHeader.x = 5;
scoreHeader.text = String("Score: ");
gameLayer.addChild(scoreHeader);
scoreText = new TextField();
scoreText.x = 75;
scoreText.y = 0;
scoreText.text = String(0);
gameLayer.addChild(scoreText);
timeHeader = new TextField();
timeHeader.x = 490;
timeHeader.y = 0;
timeHeader.text = String("Time: ");
gameLayer.addChild(timeHeader);
timeText = new TextField();
timeText.x = 550;
timeText.y = 0;
timeText.text = gameTime.toString();
gameLayer.addChild(timeText);
var scoreFormat = new TextFormat("Arial Rounded MT Bold", 20, 0xFFFFFF);
scoreHeader.setTextFormat(scoreFormat);
scoreText.setTextFormat(scoreFormat);
timeHeader.setTextFormat(scoreFormat);
timeText.setTextFormat(scoreFormat);
enemyShipTimer = new Timer(2000);
enemyShipTimer.addEventListener("timer", sendEnemy);
enemyShipTimer.start();
enemyShipTimerMed = new Timer(2500);
enemyShipTimerMed.addEventListener("timer", sendEnemyMed);
enemyShipTimerMed.start();
enemyShipTimerSmall = new Timer(2750);
enemyShipTimerSmall.addEventListener("timer", sendEnemySmall);
enemyShipTimerSmall.start();
crosshair = new crosshair_mc();
gameLayer.addChild(crosshair);
crosshair.mouseEnabled = crosshair.mouseChildren = false;
Mouse.hide();
gameLayer.addEventListener(Event.ENTER_FRAME, moveCursor);
resetScore();
}
function sendEnemy(e:Event)
{
var enemy = new EnemyShip();
gameLayer.addChild(enemy);
gameLayer.addChild(crosshair);
}
function sendEnemyMed(e:Event)
{
var enemymed = new EnemyShipMed();
gameLayer.addChild(enemymed);
gameLayer.addChild(crosshair);
}
function sendEnemySmall(e:Event)
{
var enemysmall = new EnemyShipSmall();
gameLayer.addChild(enemysmall);
gameLayer.addChild(crosshair);
}
static function updateScore(points)
{
score += points;
scoreText.text = String(score);
var scoreFormat = new TextFormat("Arial Rounded MT Bold", 20, 0xFFFFFF);
scoreHeader.setTextFormat(scoreFormat);
scoreText.setTextFormat(scoreFormat);
}
static function resetScore()
{
score = 0;
scoreText.text = String(score);
}
function updateTime(e:TimerEvent):void
{
trace(gameTime);
// your class variable tracking each second,
gameTime--;
//update your user interface as needed
var scoreFormat = new TextFormat("Arial Rounded MT Bold", 20, 0xFFFFFF);
timeText.defaultTextFormat = scoreFormat;
timeText.text = String(gameTime);
}
function timeExpired(e:TimerEvent):void
{
var gameTimer:Timer = e.target as Timer;
gameTimer.removeEventListener(TimerEvent.TIMER, updateTime)
gameTimer.removeEventListener(TimerEvent.TIMER, timeExpired)
// do whatever you need to do for game over
}
function moveCursor(event:Event)
{
crosshair.x=mouseX;
crosshair.y=mouseY;
}
}
}
Menu.as:
package {
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.ui.Mouse;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.text.TextFormat;
import flash.text.TextField;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.system.LoaderContext;
import flash.display.Sprite;
import flash.net.Socket;
public class Menu extends MovieClip
{
var mainMenu:Menu = new Menu();
Main.menuLayer.addChild(myMenu);
playBtn.addEventListener(MouseEvent.CLICK, playBtnPressed);
function playBtnPressed()
{
Main.menuLayer.removeChild(myMenu);
dispatchEvent(new Event("playButtonPressed"))
}
}
我的菜单是一个名为myMenu
的movieclip,该类被设置为menu
,但我会遇到以下错误:
Main.as, Line 50 1120: Access of undefined property playBtn
在我将菜单转换为movieclip之前,我给了按钮一个playBtn的实例名,所以不确定那里发生了什么。我可能错过了一些非常简单的东西,但键入一整天之后,我有点困惑。如果主构造函数中有所有初始化内容(包括计时器初始化),那么需要将其拆分为两个函数,主构造函数将显示菜单,“开始”按钮将启动第二个函数,这将包括所有初始化内容Ah,因此只需将菜单放入
Main
构造函数中,并将所有其他内容(视情况而定)放入另一个函数中即可。我对菜单还是不太清楚;将其制作成movieclip并导入库还是以其他方式更好?将菜单放入menu类,然后在主类构造函数中实例化并运行它,如var myMenu:menu=new menu()代码>请原谅我的困惑(最近到处乱逛)。那么,从菜单中创建一个movieclip并将类设置为menu
,然后在Main
构造函数中实例化并运行它?无需创建菜单。作为
Actionscript文件?不,您的菜单movieclip
就是菜单,在其库属性中将其类设置为Menu
,并将类本身放在Menu.asYeah中,因为我对其他对象也是这样做的(也就是说,随机产卵船是一个名为EnemyShip
的类的movieclip,类代码在EnemyShip.as
文件中),但我想我会仔细检查一下。谢谢。