Actionscript 3 将椋鸟与预载器结合的正确方法
Hi想知道添加预加载程序的最佳方法。然后在加载内容时创建Starling框架的实例。以下是我所拥有的:Actionscript 3 将椋鸟与预载器结合的正确方法,actionscript-3,actionscript,starling-framework,Actionscript 3,Actionscript,Starling Framework,Hi想知道添加预加载程序的最佳方法。然后在加载内容时创建Starling框架的实例。以下是我所拥有的: import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import loaders.Preloader; import starling.core.Starling; //main class container public class Game extends S
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import loaders.Preloader;
import starling.core.Starling;
//main class container
public class Game extends Sprite
{
//preloader class
private var _loader:Preloader;
//starling instance
private var _starling:Starling;
//constructor to initialise game
public function Game():void
{
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage)
}
private function onAddedToStage(e:Event):void
{
this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
_loader = new Preloader();
addChild(_loader);
_loader.addEventListener("loaded_game", onGameLoaded);
}
private function onGameLoaded(e:Event):void
{
trace("game loaded");
_starling = new Starling(Game,stage,null,null,"auto","baseline");
_starling.start();
}
}
这是预加载程序类:
package loaders
{
import flash.events.Event;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
public class Preloader extends Sprite
{
private var textLoaded:TextField;
public function Preloader()
{
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage(event:Event):void
{
// remove added to stage listener
this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
textLoaded = new TextField();
textLoaded.x = 300;
textLoaded.y = 300;
textLoaded.border = true;
textLoaded.autoSize = "center";
addChild(textLoaded);
//loop current load state
this.addEventListener(Event.ENTER_FRAME, loadGame);
this.addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function onRemovedFromStage(event:Event):void {
this.removeEventListener(Event.ENTER_FRAME, loadGame);
this.removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
}
private function loadGame(e:Event):void
{
//vars
var total:Number = parent.stage.loaderInfo.bytesTotal;
var loaded:Number = parent.stage.loaderInfo.bytesLoaded;
textLoaded.text = Math.floor((loaded/total)* 100) + "%";
if (total == loaded)
{
this.removeEventListener(Event.ENTER_FRAME, loadGame);
dispatchEvent(new Event("loaded_game", true));
}
}
}//end of class
}
这是最好的方法还是有更有效、更实用的选择?正如您所看到的,在实例化Starling之前,我正在使用Flash类?预加载程序只是一个列出加载内容的文本字段,这应该允许应用程序更快地加载。你不认为创建一个外部SWF来预加载游戏更有意义吗?这总是比将预加载程序合并到主游戏文件中更好的解决方案。您不认为创建一个外部SWF来预加载游戏更有意义吗?这总是比将预加载程序合并到主游戏文件中更好的解决方案