Actionscript 3 Starling framework AS3淡出图像删除计时器不工作?

Actionscript 3 Starling framework AS3淡出图像删除计时器不工作?,actionscript-3,starling-framework,Actionscript 3,Starling Framework,当onLogoComplete计时器停止并调用onCompleteNukerLogo计时器在徽标图像上运行Starling动画fadeTo时,我试图使我的徽标图像淡出。然而,我不明白为什么调用计时器时图像没有消失。FlashBuilder中没有错误,我眼中的代码似乎是正确的 我想要达到的目标。徽标淡入,暂停一秒钟以便观众看到,然后调用kill timer(删除计时器),当最后一个计时器运行时,应该淡出徽标,然后删除孩子。但是,它只是运行,然后删除徽标图像而不褪色 这是我的密码。我做错了什么?或者

当onLogoComplete计时器停止并调用onCompleteNukerLogo计时器在徽标图像上运行Starling动画fadeTo时,我试图使我的徽标图像淡出。然而,我不明白为什么调用计时器时图像没有消失。FlashBuilder中没有错误,我眼中的代码似乎是正确的

我想要达到的目标。徽标淡入,暂停一秒钟以便观众看到,然后调用kill timer(删除计时器),当最后一个计时器运行时,应该淡出徽标,然后删除孩子。但是,它只是运行,然后删除徽标图像而不褪色

这是我的密码。我做错了什么?或者这是不可能的椋鸟都做一个淡出和淡出

package screens
{
import flash.events.TimerEvent; 
import flash.utils.Timer;
import screens.DesktopScreenTitle;
//
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
import starling.animation.Transitions;
import starling.animation.Tween;
import starling.core.Starling;
import starling.animation.Juggler;

public class StudioScreen extends Sprite
{
    //--Images
    private var bg:Image;
    private var logo:Image;
    //--Tweens
    private var logoTween:Tween;
    //--Timers
    private static var callLogoKill:Timer;
    private static var nukeLogo:Timer;

    public function StudioScreen()
    {
        super();
        this.addEventListener(starling.events.Event.ADDED_TO_STAGE, stageSetup);
    }
    //-------------------------------------------------------------------------|
    //||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    //##setup stage------------------------------------------------------------|
    private function stageSetup(event:Event):void 
    {
        drawTitle();
        callLogoKill = new Timer( 5000 );
        callLogoKill.addEventListener( TimerEvent.TIMER, onLogoComplete);
        callLogoKill.start();
    }

    public function onLogoComplete(e:TimerEvent) {
        callLogoKill.stop(); 
        nukeLogo = new Timer ( 1000 );
        nukeLogo.addEventListener( TimerEvent.TIMER, onCompleteNukeLogo )
        nukeLogo.start();
    }

    public function onCompleteNukeLogo(e:TimerEvent) {
        logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
        logoTween.fadeTo(0);
        Starling.juggler.add(logoTween);
        this.removeChild(logo);
        nukeLogo.stop();
    }

    private function drawTitle():void {
        drawBG();
        drawLogo();
    }

    private function drawLogo():void {
        //Draw Logo
        logo = new Image(Assets.getTexture("logoJoyhype"));
        logo.x = (stage.stageWidth - logo.width) /2;
        logo.y = (stage.stageHeight - logo.height) /2;
        logo.alpha = 0;
        this.addChild(logo);
        //--Tween Logo
        logoTween = new Tween(logo, 1, Transitions.EASE_IN);
        logoTween.fadeTo(1);
        Starling.juggler.add(logoTween);
    }

    private function drawBG():void {
        bg = new Image(Assets.getTexture("yellowBG"));
        this.addChild(bg);
    }

    public function nuke() 
    {
        this.removeChild(bg);
    }
}
}

谢谢

正如我看到的,您在启动淡出功能的同时从显示列表中删除徽标:

您的代码:

public function onCompleteNukeLogo(e:TimerEvent) {
    logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
    // you start fade out here
    logoTween.fadeTo(0);  
    Starling.juggler.add(logoTween);
    // you remove logo here ?
    this.removeChild(logo);
    nukeLogo.stop();
}
也许可以尝试以下方式:

public function onCompleteNukeLogo(e:TimerEvent) 
{
    logoTween = new Tween(logo, 1, Transitions.EASE_OUT);
    // add on complete callback
    logoTween.onComplete = oncompleteFadeOut;
    logoTween.fadeTo(0);  
    Starling.juggler.add(logoTween);
    nukeLogo.stop();
}
/** called at the end of the fadeOut of the logo **/
public function oncompleteFadeOut():void
{
    // remove logo
    this.removeChild(logo);
}

哦,我明白了。我甚至在它有机会做我想让它做的事之前就杀了它。谢谢!前几天我刚开始学椋鸟。有很多漂亮的东西需要学习/修补!非常感谢。:)