Android studio cocos2d-x并在android Studio中运行
我将在android Studio中运行一个cocos项目,但当在cmd.exe中键入命令cocos compile-p android时,ndk中会出现错误。 android.mk是:Android studio cocos2d-x并在android Studio中运行,android-studio,cocos2d-x,Android Studio,Cocos2d X,我将在android Studio中运行一个cocos项目,但当在cmd.exe中键入命令cocos compile-p android时,ndk中会出现错误。 android.mk是: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
根据我的说法,您现在使用的是NDK 12或更高版本。 默认情况下,这些NDK添加了对arm64-v8a的架构支持。您在
cocos2d/external/freetype2/prebuild/android/arm64-v8a/
文件夹中没有libfreetype.a
文件,因为默认情况下cocos2d不会生成,这会降低编译速度
解决方案是您可以使用NDK 11或更低版本否则,请使用最新版本的cocos2d-x并对所有arch
armeabi armeabi-v7a x86 arm64-v8a启用ABI支持,而不仅仅是armeabi
关于主题/问题的一些建议