Android Paint setShadowLayer()忽略其绘制的颜色

Android Paint setShadowLayer()忽略其绘制的颜色,android,android-canvas,paint,shadow,Android,Android Canvas,Paint,Shadow,我试图以编程方式创建位图,但发现绘制阴影矩形时忽略了传入的颜色参数。我将事情简化为这种情况-代码只绘制了一个旋转的蓝色正方形,它应该有灰色阴影,但阴影始终是蓝色的: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical"

我试图以编程方式创建位图,但发现绘制阴影矩形时忽略了传入的颜色参数。我将事情简化为这种情况-代码只绘制了一个旋转的蓝色正方形,它应该有灰色阴影,但阴影始终是蓝色的:

main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="#fff"
    android:padding="40dp"
    >
</LinearLayout>

RotateRectShadowActivity.java:
public class RotateRectShadowActivity extends Activity {
    private LinearLayout mMainLayout;
    private ImageView mImageView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        LayoutInflater factory = LayoutInflater.from( this );
        mMainLayout = (LinearLayout) factory.inflate( R.layout.main, null );

        mImageView = new ImageView(this);

        Rect rect = new Rect(0, 0, 300, 300);

        Bitmap outerBm = Bitmap.createBitmap(
                rect.width(), rect.height(), Bitmap.Config.ARGB_8888);
        Bitmap innerBm = Bitmap.createBitmap(
                rect.width()-50, rect.height()-50, Bitmap.Config.ARGB_8888);

        Canvas outerCanvas = new Canvas(outerBm);
        Canvas innerCanvas = new Canvas(innerBm);
        outerCanvas.rotate(3);

        rect.left += 25;
        rect.top += 25;
        rect.right += 25;
        rect.bottom += 25;

        Paint shadowPaint = new Paint();
        shadowPaint.setShadowLayer(12, 12, 12, 0xFF555555);
        shadowPaint.setColor(0xFF555555);

        innerCanvas.drawRect(rect, shadowPaint);

        Paint rectPaint = new Paint();
        rectPaint.setColor(Color.BLUE);
        innerCanvas.drawRect(rect, rectPaint);
        outerCanvas.drawBitmap(innerBm, 0, 0, shadowPaint);

        mImageView.setImageBitmap(outerBm);
        mMainLayout.addView(mImageView);
        setContentView(mMainLayout);
    }
}
main.xml:
RotateRectShadowActivity.java:
公共类RotateRectShadowActivity扩展活动{
私人线路布置;
私有图像视图mImageView;
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
LayoutFlater工厂=LayoutFlater.from(此);
mMainLayout=(LinearLayout)工厂充气(R.layout.main,空);
mImageView=新的图像视图(此);
Rect Rect=新的Rect(0,0,300,300);
位图outerBm=Bitmap.createBitmap(
rect.width()、rect.height()、Bitmap.Config.ARGB_8888);
位图innerBm=Bitmap.createBitmap(
rect.width()-50,rect.height()-50,Bitmap.Config.ARGB_8888);
Canvas outerCanvas=新画布(outerBm);
Canvas innerCanvas=新画布(innerBm);
外罩旋转(3);
矩形左+=25;
rect.top+=25;
右矩形+=25;
矩形底部+=25;
绘制阴影绘制=新绘制();
shadowPaint.setShadowLayer(12,12,12,0xFF555555);
shadowPaint.setColor(0xFF555555);
drawRect(rect,shadowPaint);
绘制矩形绘制=新绘制();
rectPaint.setColor(Color.BLUE);
drawRect(rect,rectPaint);
outerCanvas.drawBitmap(innerBm,0,0,阴影绘制);
设置图像位图(outerBm);
mMainLayout.addView(mImageView);
setContentView(mMainLayout);
}
}


我不明白为什么调用outerCanvas.drawBitmap(innerBm,0,0,shadowPaint);因为我正试图通过innerCanvas在innerBm本身上绘制阴影,但当我传入null时,根本没有阴影。

您将内部位图设置得太小,它保留了矩形的边缘。试试这个:

    Bitmap outerBm = Bitmap.createBitmap( 
            rect.width(), rect.height(), Bitmap.Config.ARGB_8888); 
    Bitmap innerBm = Bitmap.createBitmap( 
            rect.width() + 50, rect.height() + 50, Bitmap.Config.ARGB_8888); 

    Canvas outerCanvas = new Canvas(outerBm); 
    Canvas innerCanvas = new Canvas(innerBm); 
    outerCanvas.rotate(3); 

    rect.left += 25; 
    rect.top += 25; 
    rect.right -= 25; 
    rect.bottom -= 25; 

    Paint shadowPaint = new Paint();
    shadowPaint.setColor(Color.BLUE);; 
    shadowPaint.setShadowLayer(12, 12, 12, 0xFF555555); 

    innerCanvas.drawRect(rect, shadowPaint); 

    outerCanvas.drawBitmap(innerBm, 0, 0, null); 

正如附加信息:第二个绘制用于防止在绘制期间分配,这可能会导致延迟(UI线程)等。