Android 两个设备之间的LAN不工作
我已经编写了一个简单的AS3程序来创建不同设备之间的无服务器P2P LAN连接。以下是它的要点: 客户端:Android 两个设备之间的LAN不工作,android,actionscript-3,flash,air,rtmfp,Android,Actionscript 3,Flash,Air,Rtmfp,我已经编写了一个简单的AS3程序来创建不同设备之间的无服务器P2P LAN连接。以下是它的要点: 客户端: private function initLan():void { //G is a class with two static variables - netConnection and netGroup G.netConnection = new NetConnection(); G.netConnection.addEvent
private function initLan():void
{
//G is a class with two static variables - netConnection and netGroup
G.netConnection = new NetConnection();
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.connect("rtmfp:");
}
private function setupLAN(e:NetStatusEvent):void
{
trace(e.info.code);
switch (e.info.code)
{
case "NetGroup.Connect.Failed":
case "NetGroup.Connect.Rejected":
case "NetConnection.Connect.Rejected":
case "NetConnection.Connect.Failed":
trace("There was a problem :/\n+" + e.info.code);
break;
case "NetConnection.Connect.Success":
trace("Setting up LAN group..");
setupGroup();
break;
case "NetGroup.Connect.Success":
trace("LAN group successful!");
//Start bind requests
beginBindRequests();
break;
case "NetGroup.SendTo.Notify":
var msg:Object = e.info.message;
if (msg.type == "BIND RESPONSE") {
endBindRequests(); //See beginBindRequests();
G.netConnection.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netGroup.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
//Connection established.
}
break;
}
}
private function setupGroup():void
{
var groupspec:GroupSpecifier = new GroupSpecifier("LAN CONNECTION");
groupspec.postingEnabled = true;
groupspec.routingEnabled = true;
groupspec.ipMulticastMemberUpdatesEnabled = true;
groupspec.addIPMulticastAddress("225.225.0.1:30303");
G.netGroup = new NetGroup(G.netConnection, groupspec.groupspecWithAuthorizations());
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS,setupLAN);
}
private function beginBindRequests():void
{
function requestBind():void {
G.netGroup.sendToAllNeighbors( { type:"BIND REQUEST" } );
}
//Code running requestBind() until endBindRequests() is called
}
private function initLAN():void
{
//G is a class with two static variables - netConnection and netGroup
G.netConnection = new NetConnection();
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.connect("rtmfp:");
}
private function setupLAN(e:NetStatusEvent):void
{
switch (e.info.code)
{
case "NetGroup.Connect.Failed":
case "NetGroup.Connect.Rejected":
case "NetConnection.Connect.Rejected":
case "NetConnection.Connect.Failed":
trace("There was a problem :/\n+" + e.info.code);
break;
case "NetConnection.Connect.Success":
trace("Setting up LAN group..");
setupGroup();
break;
case "NetGroup.Connect.Success":
trace("LAN group successful!");
//Add hot controller function
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, bindResponses);
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS, bindResponses);
G.netGroup.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
break;
}
}
private function setupGroup():void
{
var groupspec:GroupSpecifier = new GroupSpecifier("LAN CONNECTION");
groupspec.postingEnabled = true;
groupspec.routingEnabled = true;
groupspec.ipMulticastMemberUpdatesEnabled = true;
groupspec.addIPMulticastAddress("225.225.0.1:30303");
G.netGroup = new NetGroup(G.netConnection,groupspec.groupspecWithAuthorizations());
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
}
private function bindResponses(e:NetStatusEvent):void
{
detailText.text = e.info.code;
switch (e.info.code)
{
case "NetGroup.SendTo.Notify":
if (e.info.message.type == "BIND REQUEST")
{
//Send bind response
G.netGroup.sendToNearest({type: "BIND RESPONSE"}, e.info.from);
}
break;
}
}
服务器:
private function initLan():void
{
//G is a class with two static variables - netConnection and netGroup
G.netConnection = new NetConnection();
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.connect("rtmfp:");
}
private function setupLAN(e:NetStatusEvent):void
{
trace(e.info.code);
switch (e.info.code)
{
case "NetGroup.Connect.Failed":
case "NetGroup.Connect.Rejected":
case "NetConnection.Connect.Rejected":
case "NetConnection.Connect.Failed":
trace("There was a problem :/\n+" + e.info.code);
break;
case "NetConnection.Connect.Success":
trace("Setting up LAN group..");
setupGroup();
break;
case "NetGroup.Connect.Success":
trace("LAN group successful!");
//Start bind requests
beginBindRequests();
break;
case "NetGroup.SendTo.Notify":
var msg:Object = e.info.message;
if (msg.type == "BIND RESPONSE") {
endBindRequests(); //See beginBindRequests();
G.netConnection.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netGroup.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
//Connection established.
}
break;
}
}
private function setupGroup():void
{
var groupspec:GroupSpecifier = new GroupSpecifier("LAN CONNECTION");
groupspec.postingEnabled = true;
groupspec.routingEnabled = true;
groupspec.ipMulticastMemberUpdatesEnabled = true;
groupspec.addIPMulticastAddress("225.225.0.1:30303");
G.netGroup = new NetGroup(G.netConnection, groupspec.groupspecWithAuthorizations());
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS,setupLAN);
}
private function beginBindRequests():void
{
function requestBind():void {
G.netGroup.sendToAllNeighbors( { type:"BIND REQUEST" } );
}
//Code running requestBind() until endBindRequests() is called
}
private function initLAN():void
{
//G is a class with two static variables - netConnection and netGroup
G.netConnection = new NetConnection();
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.connect("rtmfp:");
}
private function setupLAN(e:NetStatusEvent):void
{
switch (e.info.code)
{
case "NetGroup.Connect.Failed":
case "NetGroup.Connect.Rejected":
case "NetConnection.Connect.Rejected":
case "NetConnection.Connect.Failed":
trace("There was a problem :/\n+" + e.info.code);
break;
case "NetConnection.Connect.Success":
trace("Setting up LAN group..");
setupGroup();
break;
case "NetGroup.Connect.Success":
trace("LAN group successful!");
//Add hot controller function
G.netConnection.addEventListener(NetStatusEvent.NET_STATUS, bindResponses);
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS, bindResponses);
G.netGroup.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
G.netConnection.removeEventListener(NetStatusEvent.NET_STATUS, setupLAN);
break;
}
}
private function setupGroup():void
{
var groupspec:GroupSpecifier = new GroupSpecifier("LAN CONNECTION");
groupspec.postingEnabled = true;
groupspec.routingEnabled = true;
groupspec.ipMulticastMemberUpdatesEnabled = true;
groupspec.addIPMulticastAddress("225.225.0.1:30303");
G.netGroup = new NetGroup(G.netConnection,groupspec.groupspecWithAuthorizations());
G.netGroup.addEventListener(NetStatusEvent.NET_STATUS, setupLAN);
}
private function bindResponses(e:NetStatusEvent):void
{
detailText.text = e.info.code;
switch (e.info.code)
{
case "NetGroup.SendTo.Notify":
if (e.info.message.type == "BIND REQUEST")
{
//Send bind response
G.netGroup.sendToNearest({type: "BIND RESPONSE"}, e.info.from);
}
break;
}
}
当在同一台PC上运行两个编译后的SWF实例时,这可以正常工作,但当客户端运行在手机上(使用AIR打包-是,设置了
)和服务器运行在PC上(也作为AIR应用程序)时,这不起作用。在
setupLan()
上跟踪e.info.code
表明,当在不同的设备中时,这两个实例甚至不“看到”对方(NetGroup.Neighbor.Connect
从未触发)编辑:我已经测试过,两台运行客户端/服务器AIR应用程序的电脑也看不到对方最糟糕的是,相同的代码(尽管在不同的FlashDevelop项目中)曾经工作过,这表明它可以工作。以某种方式我完全感到困惑和沮丧。帮助求你了
注:如果可能的话(我开始怀疑不是这样),一个不涉及路由器/防火墙设置的解决方案将是非常受欢迎的,因为大多数最终用户不会使用应用程序到那种程度。另外,我测试了两个不同的路由器,问题依然存在。结果表明问题出在计算机本身,而不是编码或部署。LAN创建正确,只是在错误的网络上。按照中的步骤解决问题