Android仿真器问题

Android仿真器问题,android,eclipse,debugging,android-emulator,unity3d,Android,Eclipse,Debugging,Android Emulator,Unity3d,我需要在Android Emulator中使用Eclipse启动Android应用程序。应用程序已安装但未打开。我在打开应用程序时遇到一个意外错误,即。,很遗憾,“应用程序名称”已停止。因此,我不知道如何解决此错误。我在调试模式下发现以下错误,因此如何解决此错误,请帮助我 LogCat错误: 12-16 01:44:38.673: E/AndroidRuntime(1094): FATAL EXCEPTION: main 12-16 01:44:38.673: E/AndroidRuntime(

我需要在Android Emulator中使用Eclipse启动Android应用程序。应用程序已安装但未打开。我在打开应用程序时遇到一个意外错误,即。,很遗憾,“应用程序名称”已停止。因此,我不知道如何解决此错误。我在调试模式下发现以下错误,因此如何解决此错误,请帮助我

LogCat错误:

12-16 01:44:38.673: E/AndroidRuntime(1094): FATAL EXCEPTION: main
12-16 01:44:38.673: E/AndroidRuntime(1094): Process: com.***.****, PID: 1094
12-16 01:44:38.673: E/AndroidRuntime(1094): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.***.****/com.***.****.UnityPlayerNativeActivity}: java.lang.NullPointerException
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2176)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2226)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread.access$700(ActivityThread.java:135)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1397)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.os.Handler.dispatchMessage(Handler.java:102)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.os.Looper.loop(Looper.java:137)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread.main(ActivityThread.java:4998)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at java.lang.reflect.Method.invokeNative(Native Method)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at java.lang.reflect.Method.invoke(Method.java:515)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:777)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:593)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at dalvik.system.NativeStart.main(Native Method)
12-16 01:44:38.673: E/AndroidRuntime(1094): Caused by: java.lang.NullPointerException
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.os.Parcel.readException(Parcel.java:1467)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.os.Parcel.readException(Parcel.java:1415)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.os.storage.IMountService$Stub$Proxy.mkdirs(IMountService.java:750)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ContextImpl.ensureDirsExistOrFilter(ContextImpl.java:2160)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ContextImpl.getObbDirs(ContextImpl.java:874)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ContextImpl.getObbDir(ContextImpl.java:863)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.content.ContextWrapper.getObbDir(ContextWrapper.java:220)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.NativeActivity.onCreate(NativeActivity.java:177)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at com.***.****.UnityPlayerNativeActivity.onCreate(UnityPlayerNativeActivity.java:22)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.Activity.performCreate(Activity.java:5243)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
12-16 01:44:38.673: E/AndroidRuntime(1094):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2140)
12-16 01:44:38.673: E/AndroidRuntime(1094):     ... 11 more
Android清单文件:

  <?xml version="1.0" encoding="utf-8"?>
  <manifest xmlns:android="http://schemas.android.com/apk/res/android"  package="com.***.****" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
   <activity android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="portrait" android:name="com.***.****.UnityPlayerProxyActivity">
   <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
   </intent-filter>
   </activity>
   <activity android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="portrait" android:name="com.***.****.UnityPlayerActivity">
 </activity>
 <activity android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="portrait" android:name="com.***.****.UnityPlayerNativeActivity">
   <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
 </activity>
</application>
 <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.touchscreen" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  </manifest>
UnityPlayerActiveActivity.java

   package com.***.****;

   import com.unity3d.player.*;
   import android.app.Activity;
   import android.content.res.Configuration;
   import android.os.Bundle;
   import android.view.KeyEvent;
   import android.view.View;
   import android.view.Window;
   import android.view.WindowManager;

 public class UnityPlayerActivity extends Activity
  {
  private UnityPlayer mUnityPlayer;

// UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
// UnityPlayer.quit() should be the last thing called - it will unload the native code.
protected void onCreate (Bundle savedInstanceState)
{
    super.onCreate(savedInstanceState);

    requestWindowFeature(Window.FEATURE_NO_TITLE);

    mUnityPlayer = new UnityPlayer(this);
    if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
        getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                               WindowManager.LayoutParams.FLAG_FULLSCREEN);

    int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
    boolean trueColor8888 = false;
    mUnityPlayer.init(glesMode, trueColor8888);

    View playerView = mUnityPlayer.getView();
    setContentView(playerView);
    playerView.requestFocus();
}
protected void onDestroy ()
{
    mUnityPlayer.quit();
    super.onDestroy();
}

// onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
protected void onPause()
{
    super.onPause();
    mUnityPlayer.pause();
}
protected void onResume()
{
    super.onResume();
    mUnityPlayer.resume();
}
public void onConfigurationChanged(Configuration newConfig)
{
    super.onConfigurationChanged(newConfig);
    mUnityPlayer.configurationChanged(newConfig);
}
public void onWindowFocusChanged(boolean hasFocus)
{
    super.onWindowFocusChanged(hasFocus);
    mUnityPlayer.windowFocusChanged(hasFocus);
}

// Pass any keys not handled by (unfocused) views straight to UnityPlayer
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event)
{
    return mUnityPlayer.onKeyMultiple(keyCode, count, event);
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
    return mUnityPlayer.onKeyDown(keyCode, event);
}
public boolean onKeyUp(int keyCode, KeyEvent event)
{
    return mUnityPlayer.onKeyUp(keyCode, event);
}
}
 package com.***.****;

import com.unity3d.player.*;
import android.app.NativeActivity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class UnityPlayerNativeActivity extends NativeActivity
{
    protected UnityPlayer mUnityPlayer;     // don't change the name of this variable; referenced from native code

    // UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
    // UnityPlayer.quit() should be the last thing called - it will unload the native code.
    protected void onCreate (Bundle savedInstanceState)
    {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);

        getWindow().takeSurface(null);
        setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
        getWindow().setFormat(PixelFormat.RGB_565);

        mUnityPlayer = new UnityPlayer(this);
        if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
            getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                   WindowManager.LayoutParams.FLAG_FULLSCREEN);

        int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
        boolean trueColor8888 = false;
        mUnityPlayer.init(glesMode, trueColor8888);

        View playerView = mUnityPlayer.getView();
        setContentView(playerView);
        playerView.requestFocus();
    }
    protected void onDestroy ()
    {
        mUnityPlayer.quit();
        super.onDestroy();
    }

    // onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
    protected void onPause()
    {
        super.onPause();
        mUnityPlayer.pause();
    }
    protected void onResume()
    {
        super.onResume();
        mUnityPlayer.resume();
    }
    public void onConfigurationChanged(Configuration newConfig)
    {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }
    public void onWindowFocusChanged(boolean hasFocus)
    {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
    public boolean dispatchKeyEvent(KeyEvent event)
    {
        if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
            return mUnityPlayer.onKeyMultiple(event.getKeyCode(), event.getRepeatCount(), event);
        return super.dispatchKeyEvent(event);
    }
    }
package com.***.****;

import com.unity3d.player.*;
import java.util.Map;

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Build;
import android.os.Bundle;

public class UnityPlayerProxyActivity extends Activity
{
    protected void onCreate (Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);

        // If the (Native)Activity is overridden these class names must match the new activities.
        String classNames[] = { "com.***.****.UnityPlayerActivity", "com.***.****.UnityPlayerNativeActivity" };

        // Convert old PlayerPrefs (pre Unity 3.4) to new PlayerPrefs
        copyPlayerPrefs(this, classNames);

        // Start the most 'advanced' Activity supported by the current Android OS.
        // (Android OS 2.3 ('Gingerbread') and above supports NativeActivity)
        try
        {
            boolean supportsNative = Build.VERSION.SDK_INT >= 9 /*Build.VERSION_CODES.GINGERBREAD*/;
            Class<?> activity = Class.forName(classNames[supportsNative ? 1 : 0]);
            Intent intent = new Intent(this, activity);
            intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);

            Bundle extras = getIntent().getExtras();
            if (extras != null)
                intent.putExtras(extras);

            startActivity(intent);
        }
        catch (ClassNotFoundException e)
        {
            e.printStackTrace();
        }
        finally
        {
            finish();
        }
    }

    static protected void copyPlayerPrefs(Context context, String[] activityClassNames)
    {
        // UnityPlayer uses PackageName (bundle identifier) as PlayerPrefs identifier, starting from Unity 3.4.
        SharedPreferences packagePrefs = context.getSharedPreferences(context.getPackageName(), Context.MODE_PRIVATE);

        // If PlayerPrefs<package_name> already exists there is no need to
        // copy the old values; they might in fact be stale data.
        if (!packagePrefs.getAll().isEmpty())
            return;

        // Loop through the Activities and copy the contents (if any) of associated PlayerPrefs (Unity 3.3 and earlier).
        SharedPreferences.Editor playerPrefs = packagePrefs.edit();
        for (String name : activityClassNames)
        {
            SharedPreferences prefs = context.getSharedPreferences(name, Context.MODE_PRIVATE);
            java.util.Map<String,?> keys = prefs.getAll();
            if (keys.isEmpty())
                continue;
            for (Map.Entry<String, ?> entry : keys.entrySet())
            {
                Object value = entry.getValue();
                if (value.getClass() == Integer.class)
                    playerPrefs.putInt(entry.getKey(), (Integer)value);
                else if (value.getClass() == Float.class)
                    playerPrefs.putFloat(entry.getKey(), (Float)value);
                else if (value.getClass() == String.class)
                    playerPrefs.putString(entry.getKey(), (String)value);
            }
            playerPrefs.commit();
        }
    }
}
UnityPlayerProxyActivity.java

   package com.***.****;

   import com.unity3d.player.*;
   import android.app.Activity;
   import android.content.res.Configuration;
   import android.os.Bundle;
   import android.view.KeyEvent;
   import android.view.View;
   import android.view.Window;
   import android.view.WindowManager;

 public class UnityPlayerActivity extends Activity
  {
  private UnityPlayer mUnityPlayer;

// UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
// UnityPlayer.quit() should be the last thing called - it will unload the native code.
protected void onCreate (Bundle savedInstanceState)
{
    super.onCreate(savedInstanceState);

    requestWindowFeature(Window.FEATURE_NO_TITLE);

    mUnityPlayer = new UnityPlayer(this);
    if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
        getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                               WindowManager.LayoutParams.FLAG_FULLSCREEN);

    int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
    boolean trueColor8888 = false;
    mUnityPlayer.init(glesMode, trueColor8888);

    View playerView = mUnityPlayer.getView();
    setContentView(playerView);
    playerView.requestFocus();
}
protected void onDestroy ()
{
    mUnityPlayer.quit();
    super.onDestroy();
}

// onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
protected void onPause()
{
    super.onPause();
    mUnityPlayer.pause();
}
protected void onResume()
{
    super.onResume();
    mUnityPlayer.resume();
}
public void onConfigurationChanged(Configuration newConfig)
{
    super.onConfigurationChanged(newConfig);
    mUnityPlayer.configurationChanged(newConfig);
}
public void onWindowFocusChanged(boolean hasFocus)
{
    super.onWindowFocusChanged(hasFocus);
    mUnityPlayer.windowFocusChanged(hasFocus);
}

// Pass any keys not handled by (unfocused) views straight to UnityPlayer
public boolean onKeyMultiple(int keyCode, int count, KeyEvent event)
{
    return mUnityPlayer.onKeyMultiple(keyCode, count, event);
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
    return mUnityPlayer.onKeyDown(keyCode, event);
}
public boolean onKeyUp(int keyCode, KeyEvent event)
{
    return mUnityPlayer.onKeyUp(keyCode, event);
}
}
 package com.***.****;

import com.unity3d.player.*;
import android.app.NativeActivity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class UnityPlayerNativeActivity extends NativeActivity
{
    protected UnityPlayer mUnityPlayer;     // don't change the name of this variable; referenced from native code

    // UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
    // UnityPlayer.quit() should be the last thing called - it will unload the native code.
    protected void onCreate (Bundle savedInstanceState)
    {
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        super.onCreate(savedInstanceState);

        getWindow().takeSurface(null);
        setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
        getWindow().setFormat(PixelFormat.RGB_565);

        mUnityPlayer = new UnityPlayer(this);
        if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
            getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                   WindowManager.LayoutParams.FLAG_FULLSCREEN);

        int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
        boolean trueColor8888 = false;
        mUnityPlayer.init(glesMode, trueColor8888);

        View playerView = mUnityPlayer.getView();
        setContentView(playerView);
        playerView.requestFocus();
    }
    protected void onDestroy ()
    {
        mUnityPlayer.quit();
        super.onDestroy();
    }

    // onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
    protected void onPause()
    {
        super.onPause();
        mUnityPlayer.pause();
    }
    protected void onResume()
    {
        super.onResume();
        mUnityPlayer.resume();
    }
    public void onConfigurationChanged(Configuration newConfig)
    {
        super.onConfigurationChanged(newConfig);
        mUnityPlayer.configurationChanged(newConfig);
    }
    public void onWindowFocusChanged(boolean hasFocus)
    {
        super.onWindowFocusChanged(hasFocus);
        mUnityPlayer.windowFocusChanged(hasFocus);
    }
    public boolean dispatchKeyEvent(KeyEvent event)
    {
        if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
            return mUnityPlayer.onKeyMultiple(event.getKeyCode(), event.getRepeatCount(), event);
        return super.dispatchKeyEvent(event);
    }
    }
package com.***.****;

import com.unity3d.player.*;
import java.util.Map;

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Build;
import android.os.Bundle;

public class UnityPlayerProxyActivity extends Activity
{
    protected void onCreate (Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);

        // If the (Native)Activity is overridden these class names must match the new activities.
        String classNames[] = { "com.***.****.UnityPlayerActivity", "com.***.****.UnityPlayerNativeActivity" };

        // Convert old PlayerPrefs (pre Unity 3.4) to new PlayerPrefs
        copyPlayerPrefs(this, classNames);

        // Start the most 'advanced' Activity supported by the current Android OS.
        // (Android OS 2.3 ('Gingerbread') and above supports NativeActivity)
        try
        {
            boolean supportsNative = Build.VERSION.SDK_INT >= 9 /*Build.VERSION_CODES.GINGERBREAD*/;
            Class<?> activity = Class.forName(classNames[supportsNative ? 1 : 0]);
            Intent intent = new Intent(this, activity);
            intent.addFlags(Intent.FLAG_ACTIVITY_NO_ANIMATION);

            Bundle extras = getIntent().getExtras();
            if (extras != null)
                intent.putExtras(extras);

            startActivity(intent);
        }
        catch (ClassNotFoundException e)
        {
            e.printStackTrace();
        }
        finally
        {
            finish();
        }
    }

    static protected void copyPlayerPrefs(Context context, String[] activityClassNames)
    {
        // UnityPlayer uses PackageName (bundle identifier) as PlayerPrefs identifier, starting from Unity 3.4.
        SharedPreferences packagePrefs = context.getSharedPreferences(context.getPackageName(), Context.MODE_PRIVATE);

        // If PlayerPrefs<package_name> already exists there is no need to
        // copy the old values; they might in fact be stale data.
        if (!packagePrefs.getAll().isEmpty())
            return;

        // Loop through the Activities and copy the contents (if any) of associated PlayerPrefs (Unity 3.3 and earlier).
        SharedPreferences.Editor playerPrefs = packagePrefs.edit();
        for (String name : activityClassNames)
        {
            SharedPreferences prefs = context.getSharedPreferences(name, Context.MODE_PRIVATE);
            java.util.Map<String,?> keys = prefs.getAll();
            if (keys.isEmpty())
                continue;
            for (Map.Entry<String, ?> entry : keys.entrySet())
            {
                Object value = entry.getValue();
                if (value.getClass() == Integer.class)
                    playerPrefs.putInt(entry.getKey(), (Integer)value);
                else if (value.getClass() == Float.class)
                    playerPrefs.putFloat(entry.getKey(), (Float)value);
                else if (value.getClass() == String.class)
                    playerPrefs.putString(entry.getKey(), (String)value);
            }
            playerPrefs.commit();
        }
    }
}

requestWindof自然行应位于UnitPayerActivity类中super.onCreateSavedInstanceState之后,一般来说
我们使用adb安装位置将apk安装到仿真器

发布您的代码pleaseur代码包含OnCreate本身的错误。我发布了整个代码。因此,请帮助我如何解决此问题以及如何解决OnCreate自身的错误@MonicaI已更改为“如您所述”,但我收到的错误与我发布的上述错误相同。@Vaibhav Agarwal。请清理代码并重新构建它,删除对libs的依赖关系,然后再次添加它并重新启动系统和仿真器。运行项目并查看错误日志。右键单击pro转到属性->java构建路径->库删除除主android4.2或任何android库之外的所有内容。全部删除。再次清理项目构建。重新启动所有程序并运行,即使相同的问题没有改变。@Vaibhav Agarwal。我收到两个错误,一个是错误日志错误,另一个是在Eclipse中查找调试模式时的LogCat错误。@Vaibhav Agarwal。好的,根据我的说法,错误日志错误与您的代码无关。您应该重新启动系统并清理项目,以防出现此错误。对于logcat错误,请检查本机活动的第177行或将其粘贴到此处。我也尝试过这种方法,但问题相同。很遗憾,“应用程序名称”已停止。@MengMeng