Android 如何从倒计时计时器完成方法调用另一个意图?
我正在做安卓测验。在我的代码中,我有一个倒计时计时器,当时间结束时,我希望下一个问题出现并且分数减少(对于分数减少currentGame.decrementScore()方法)。如果我在计时器的finish()方法中添加以下代码。它可以正常工作,但我的退出按钮不能正常工作。当我点击该对话框时,按“是”会显示该对话框,它将保留在当前页面上。按3-4次后,退出当前活动并进入菜单页面。然后从菜单页面开始游戏,无需自动按下播放按钮Android 如何从倒计时计时器完成方法调用另一个意图?,android,android-intent,timer,scoring,Android,Android Intent,Timer,Scoring,我正在做安卓测验。在我的代码中,我有一个倒计时计时器,当时间结束时,我希望下一个问题出现并且分数减少(对于分数减少currentGame.decrementScore()方法)。如果我在计时器的finish()方法中添加以下代码。它可以正常工作,但我的退出按钮不能正常工作。当我点击该对话框时,按“是”会显示该对话框,它将保留在当前页面上。按3-4次后,退出当前活动并进入菜单页面。然后从菜单页面开始游戏,无需自动按下播放按钮 code for my class:- public class Que
code for my class:-
public class QuestionActivity extends Activity implements OnClickListener{
private Question currentQ;
private GamePlay currentGame;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
/**
* Configure current game and get question
*/
currentGame = ((CYKApplication)getApplication()).getCurrentGame();
currentQ = currentGame.getNextQuestion();
Button nextBtn1 = (Button) findViewById(R.id.answer1);
nextBtn1.setOnClickListener(this);
Button nextBtn2 = (Button) findViewById(R.id.answer2);
nextBtn2.setOnClickListener(this);
Button nextBtn3 = (Button) findViewById(R.id.answer3);
nextBtn3.setOnClickListener(this);
Button nextBtn4 = (Button) findViewById(R.id.answer4);
nextBtn4.setOnClickListener(this);
Button nextBtn5 = (Button) findViewById(R.id.answer5);
nextBtn5.setOnClickListener(this);
/**
* Update the question and answer options..
*/
setQuestions();
}
/**
* Method to set the text for the question and answers from the current games
* current question
*/
private void setQuestions() {
//set the question text from current question
String question = Utility.capitalise(currentQ.getQuestion());
TextView qText = (TextView) findViewById(R.id.question);
qText.setText(question);
//set the available options
List<String> answers = currentQ.getQuestionOptions();
TextView option1 = (TextView) findViewById(R.id.answer1);
option1.setText(Utility.capitalise(answers.get(0)));
TextView option2 = (TextView) findViewById(R.id.answer2);
option2.setText(Utility.capitalise(answers.get(1)));
TextView option3 = (TextView) findViewById(R.id.answer3);
option3.setText(Utility.capitalise(answers.get(2)));
TextView option4 = (TextView) findViewById(R.id.answer4);
option4.setText(Utility.capitalise(answers.get(3)));
int score = currentGame.getScore();
String scr = String.valueOf(score);
TextView score1 = (TextView) findViewById(R.id.score);
score1.setText(scr);
new CountDownTimer(10000, 1000) {
public void onTick(long millisUntilFinished) {
TextView timers = (TextView) findViewById(R.id.timers);
timers.setText("Time: " + millisUntilFinished / 1000);
}
public void onFinish() {
}
}.start();
}
@Override
public void onClick(View arg0) {
//Log.d("Questions", "Moving to next question");
if(arg0.getId()==R.id.answer5)
{
new AlertDialog.Builder(this)
.setMessage("Are you sure?")
.setCancelable(true)
.setPositiveButton("Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog,
int id) {
finish();
}
}).setNegativeButton("No", null).show();
}
else
{
if(!checkAnswer(arg0)) return;
/**
* check if end of game
*/
if (currentGame.isGameOver()){
//Log.d("Questions", "End of game! lets add up the scores..");
//Log.d("Questions", "Questions Correct: " + currentGame.getRight());
//Log.d("Questions", "Questions Wrong: " + currentGame.getWrong());
Intent i = new Intent(this, EndgameActivity.class);
startActivity(i);
finish();
}
else{
Intent i = new Intent(this, QuestionActivity.class);
startActivity(i);
finish();
}
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
case KeyEvent.KEYCODE_BACK :
return true;
}
return super.onKeyDown(keyCode, event);
}
/**
* Check if a checkbox has been selected, and if it
* has then check if its correct and update gamescore
*/
private boolean checkAnswer(View v) {
Button b=(Button) v;
String answer = b.getText().toString();
//Log.d("Questions", "Valid Checkbox selection made - check if correct");
if (currentQ.getAnswer().equalsIgnoreCase(answer))
{
b.setBackgroundResource(R.drawable.answercolor);
//Log.d("Questions", "Correct Answer!");
currentGame.incrementScore();
}
else{
b.setBackgroundResource(R.drawable.answercolorr);
//Log.d("Questions", "Incorrect Answer!");
currentGame.decrementScore();
}
return true;
}
}
创建一个新方法,比如说
processScreen()
,并在其中插入onCreate
的数据,这样您就可以重复调用此方法,而无需再次调用相同的活动..(这是一种解决方法..)
因此,现在您的onCreate
变为
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
processScreen();
}
现在,在按钮的onClick
中再次调用processScreen()
而不是调用QuestionActivity
。换句话说,内容将被刷新
希望这有帮助。按3-4次退出当前活动并进入菜单页面后,似乎有许多活动堆积在一起,请提供退出按钮的代码。,,如果您反复调用同一活动,请确保在调用下一步之前完成当前活动。。我补充道。您现在可以看到了。我不知道这是否有帮助,请尝试先调用
finish()
,然后调用您的活动…我已经尝试过该方法不起作用。好吧,您的问题是同一个活动堆积起来了,所以请解决问题,而不是再次调用同一个活动,尝试刷新其内容,换句话说,将的内容放在onCreate()上
在一个新方法中,尝试调用该方法,而不是调用新活动……回答得很好,兄弟。但如何调用currentGame.decrementScore()方法来降低计时时的分数?现在的一个问题是,我的测验只进行了8、9或10轮,应用程序停止工作。。但我之前打了20发。在添加此代码之前,请先调试并找出为什么会出现这种行为,我认为这不会是一个主要问题,。。简单的逻辑问题在你的代码…好兄弟。但我想在计时时降低分数,并在我的代码currentGame.decrementScore()方法中降低分数。我要添加的地方和代码是什么?你能在这个链接上帮助我吗?
private void processScreen(){
/**
* Configure current game and get question
*/
currentGame = ((CYKApplication)getApplication()).getCurrentGame();
currentQ = currentGame.getNextQuestion();
Button nextBtn1 = (Button) findViewById(R.id.answer1);
nextBtn1.setOnClickListener(this);
Button nextBtn2 = (Button) findViewById(R.id.answer2);
nextBtn2.setOnClickListener(this);
Button nextBtn3 = (Button) findViewById(R.id.answer3);
nextBtn3.setOnClickListener(this);
Button nextBtn4 = (Button) findViewById(R.id.answer4);
nextBtn4.setOnClickListener(this);
Button nextBtn5 = (Button) findViewById(R.id.answer5);
nextBtn5.setOnClickListener(this);
/**
* Update the question and answer options..
*/
setQuestions();
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
processScreen();
}