Android 使用“时突然断开连接”;谷歌游戏服务“;

Android 使用“时突然断开连接”;谷歌游戏服务“;,android,google-play-games,Android,Google Play Games,我遵循谷歌指南()并在我的游戏中实现了多人游戏。一切似乎都正常,但“有时”连接会突然丢失,并且在事件发生后不会执行任何事件(onLeftRoom或onDisconnectedFromRoom) 如果我看到logcat,我可以看到一些相关信息: 09-19 15:50:08.623: I/libjingle(10434): void buzz::PresencePushTask::HandlePresence(const buzz::Jid&, const buzz::XmlElement

我遵循谷歌指南()并在我的游戏中实现了多人游戏。一切似乎都正常,但“有时”连接会突然丢失,并且在事件发生后不会执行任何事件(onLeftRoom或onDisconnectedFromRoom)

如果我看到logcat,我可以看到一些相关信息:

09-19 15:50:08.623: I/libjingle(10434): void buzz::PresencePushTask::HandlePresence(const buzz::Jid&, const buzz::XmlElement*): Received directed presence :0x4dxicadq3fv30u0iy8gcj9yz@public.talk.google.com/games_andr34DE8388
09-19 15:50:08.623: E/DataConnectionManager(10434): Received directed presence of type 'unavailable' from peer.
09-19 15:50:08.623: I/libjingle(10434): Removing from roster: 0x4dxicadq3fv30u0iy8gcj9yz@public.talk.google.com/games_andr34DE8388
09-19 15:50:08.683: W/libjingle(10434): Warning(libjingleclient.cpp:1183): void gtalk::LibjingleClient::TerminateAllCalls_w(): Terminating call for session:1464668934
09-19 15:50:08.693: I/DataConnectionManager(10434): onConnectionResult called for sessionId: 1464668934 result: false
09-19 15:50:08.693: D/rtmp:LibjingleEventHandler(10434): [libjingleHandler] handleMessage(CALL_STATE_CHANGED): for sessionId: 1464668934 new state=12
09-19 15:50:08.693: W/libjingle(10434): Warning(callregistry.cpp:27): void games_rtmp::CallRegistry::UnregisterCall(const string&, const string&): Attempting to erase non-existent session:1464668934
09-19 15:50:08.693: E/DataConnectionManager(10434): tearDown() called when network is NOT ready for match !
09-19 15:50:08.693: I/libjingle(10434): worker_thread:0x62acd7d8 initialized=1
09-19 15:50:08.693: I/libjingle(10434): Waiting for a reply.
09-19 15:50:08.693: I/libjingle(10434): Channel disabled
09-19 15:50:08.693: I/libjingle(10434): Changing data state, recv=0 send=0
09-19 15:50:08.693: I/libjingle(10434): Destroyed channel
09-19 15:50:08.693: I/libjingle(10434): Waiting for a reply.
09-19 15:50:08.703: I/DataConnectionManager(10434): onConnectionResult called for sessionId: 1464668934 result: false
09-19 15:50:08.703: E/DataConnectionManager(10434): Could not find JID for session ID 1464668934
09-19 15:50:08.703: D/rtmp:LibjingleEventHandler(10434): [libjingleHandler] handleMessage(CALL_STATE_CHANGED): for sessionId: 1464668934 new state=15
09-19 15:50:08.703: I/libjingle(10434): Waiting for a reply.
09-19 15:50:08.703: I/libjingle(10434): Waiting for a reply.
09-19 15:50:08.703: I/libjingle(10434): worker_thread:0x62acd7d8 initialized=1
09-19 15:50:08.703: I/libjingle(10434): Waiting for a reply.
09-19 15:50:08.703: I/libjingle(10434): SSL Cleanup

我都快疯了。。。有人能帮我吗?

我也有同样的问题。我正在测试一个两天前运行的代码,所以我认为这是由谷歌造成的。请稍后再试。

过去几天,即使在wifi上,这种情况也越来越频繁。我想你的代码很好,这是谷歌相关的问题,将自行解决。

我已经更新了谷歌PlayService库,它现在可以工作。

错误仍然出现,我已经尝试了一切。我刚刚给谷歌的支持团队发了一封邮件……有什么消息吗?你知道在哪里可以了解更多吗?我在我的游戏中看到类似的信息。我用最新的。gpg v 1.4.1,并得到: