Arrays 如何在swift中创建SCNNode数组
我想创建一个基金来创建一个节点数组。我的声明如下:Arrays 如何在swift中创建SCNNode数组,arrays,swift,scenekit,scnnode,Arrays,Swift,Scenekit,Scnnode,我想创建一个基金来创建一个节点数组。我的声明如下: func createSphereNode () { var spheres = [SCNNode()] let sphereGeometry = SCNSphere(radius: 2.5) let sphereMaterial = SCNMaterial() sphereMaterial.diffuse.contents = UIColor.greenColo
func createSphereNode () {
var spheres = [SCNNode()]
let sphereGeometry = SCNSphere(radius: 2.5)
let sphereMaterial = SCNMaterial()
sphereMaterial.diffuse.contents = UIColor.greenColor()
sphereGeometry.materials = [sphereMaterial]
for var i=0;i<15;i++ {
let gravityFields = SCNPhysicsField.radialGravityField()
gravityFields .strength = 0
spheres[i] = SCNNode(geometry: sphereGeometry)
spheres[i].position = SCNVector3(x: Float(-15 + (6 * i)), y: 1.5, z: 0)
spheres[i].physicsField = gravityFields
let shape = SCNPhysicsShape(geometry: sphereGeometry, options: nil)
let sphereBodys = SCNPhysicsBody(type: .Kinematic, shape: shape)
spheres[i].physicsBody = sphereBodys
sceneView.scene?.rootNode.addChildNode(spheres[i])
}
func createSphereNode(){
var spheres=[SCNNode()]
让球墨法=圆球(半径:2.5)
设sphereMaterial=SCNMaterial()
sphereMaterial.diffuse.contents=UIColor.greenColor()
SpheregeMetry.materials=[球体材料]
对于var i=0;i找到的解决方案:
func createSphereNode () {
// var gravityFields = []
// var shapes = [SCNPhysicsShape()]
// var sphereBodys = [SCNPhysicsBody]()
// var spheres = [SCNNode()]
var spheresArray : [SCNNode] = []
let sphereGeometry = SCNSphere(radius: 1.5)
let sphereMaterial = SCNMaterial()
sphereMaterial.diffuse.contents = UIColor.greenColor()
sphereGeometry.materials = [sphereMaterial]
for var i=0;i<15;i++ {
let gravityFields = SCNPhysicsField.radialGravityField()
gravityFields .strength = 0
let spheres = SCNNode(geometry: sphereGeometry)
spheres.position = SCNVector3(x: Float(-15 + (6 * i)), y: 1.5, z: 0)
spheres.physicsField = gravityFields
let shape = SCNPhysicsShape(geometry: sphereGeometry, options: nil)
let sphereBodys = SCNPhysicsBody(type: .Kinematic, shape: shape)
spheres.physicsBody = sphereBodys
sceneView.scene?.rootNode.addChildNode(spheres)
spheresArray.append(spheres)
}
func createSphereNode(){
//var gravityFields=[]
//变量形状=[SCNPphysisShape()]
//变量sphereBodys=[SCNPhysicsBody]()
//var spheres=[SCNNode()]
变量spheresArray:[SCNNode]=[]
让球墨法=圆球(半径:1.5)
设sphereMaterial=SCNMaterial()
sphereMaterial.diffuse.contents=UIColor.greenColor()
SpheregeMetry.materials=[球体材料]
对于var i=0;i“当我运行代码时……我有编译器错误。”–这没有任何意义。您可能有编译器错误(在这种情况下,程序未编译,您无法运行)或运行时错误(当程序已编译,但运行时会发生错误)。