C:为什么会出现分段错误(堆芯转储)错误
这是我的全部代码。任何帮助都将不胜感激 (此处定义了常数) 结构C:为什么会出现分段错误(堆芯转储)错误,c,C,这是我的全部代码。任何帮助都将不胜感激 (此处定义了常数) 结构 typedef struct word{ char name[16]; char orientation; int row; char col; int player; int points; }WORD; typedef struct piece{ char letter; int points; }PIECE; typedef struct player{
typedef struct word{
char name[16];
char orientation;
int row;
char col;
int player;
int points;
}WORD;
typedef struct piece{
char letter;
int points;
}PIECE;
typedef struct player{
char name[20];
int points;
PIECE hand[7];
}PLAYER;
typedef struct game{
WORD words[50];
PLAYER players[2];
PIECE pool[115];
char board[15][15];
char dictionary [27718][16];
char turn;
int word_count;
}GAME;
用于显示电路板的函数。必须接收游戏类型结构。无效显示板(游戏){
inti,j,row,col,orient;
内部颜色,字母1,字母2;
国际板[17][17]={-1,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,-1},
(...)
{-1,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,-1}};
char game_board[棋盘大小][棋盘大小];
对于(i=0;i我不确定它是否满足这里的要求,但是您可以为此结构动态地为所有数组
分配内存。通过这样做,您将在堆
中分配内存,这样做可以防止堆栈溢出
提供一个链接。请测试它
可能是堆栈溢出。典型的堆栈大小在较低的MB范围内,而您的字典已经有半MB。不知道WORD
、PLAYER
和PIECE
中有什么。那么我如何解决它呢?使用malloc分配游戏:游戏*游戏=malloc(sizeof(game));
。另外,无效显示板(游戏游戏)
正在按值传递游戏,创建另一个副本并使用更多内存。如果您不特别需要副本,您可能希望传递指向数据的指针。words[50]
这意味着一个名为WORD
的结构数组。但是您是否定义了它的结构?
int i,j,row,col,orient;
int colour,letter1,letter2;
int board[17][17] = {{-1,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,-1},
(...)
{-1,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,-1}};
char game_board[BOARD_SIZE][BOARD_SIZE];
for(i=0;i<BOARD_SIZE;i++)
{
for(j=0;j<BOARD_SIZE;j++)
game_board[i][j] = ' ';
}
for(i=0;i < game.word_count;i++)
{
row = game.words[i].row - 1;
col = game.words[i].col - 'A';
orient = game.words[i].orientation;
for(j=0;game.words[i].name[j] != '\0';j++)
{
game_board[row][col] = game.words[i].name[j];
if(orient == 'v')
row++;
else if(orient == 'h')
col++;
}
}
for(row = 0;row < MAX_ROWS;row++)
{
for(col = 0;col < MAX_COLS;col++)
{
switch(board[row][col]){
case WHT: colour = BG_WHITE;break;
case RED: colour = BG_RED;break;
case LBL: colour = BG_CYAN;break;
case PNK: colour = BG_MAGENTA;break;
case BLU: colour = BG_BLUE;break;
case YEL: colour = BG_YELLOW;break;
default: colour = BG_BLACK;break;
}
if((row == 0 && col == 0) || row == 0 && col == 16 || row == 16 && col == 0 || row == 16 && col == 16){
printf("%c[%d;%dm %c%c %c[%dm",ESCAPE,FONT_WHITE,colour,' ',' ', ESCAPE, 0);
}else if((row == 0 || row == 16) && (col!= 0 || col!= 16)){
letter1 = board[row][col];
printf("%c[%d;%dm %c %c[%dm",ESCAPE,FONT_WHITE,colour,letter1, ESCAPE, 0);
}else if((col == 0 || col == 16) && (row != 0 || row != 16)){
if(board[row][col] > 9)
{
letter1 = 1 + '0';
letter2 = board[row][col]%10;
letter2 = letter2 + '0';
}else{
letter2 = board[row][col] + '0';
letter1 = ' ';
}
printf("%c[%d;%dm %c%c %c[%dm",ESCAPE,FONT_WHITE,colour,letter1,letter2, ESCAPE, 0);
}else{
letter1 = ' ';
if(game_board[row-1][col-1]!=' '){
letter1 = game_board[row-1][col-1];
}
if(letter1 != ' ')
colour = BG_YELLOW;
printf("%c[%d;%dm %c %c[%dm",ESCAPE,FONT_BLACK,colour,letter1, ESCAPE, 0);
}
}
putchar('\n');
}
putchar('\n');
}