Cocoa touch 如何在NSUserDefault中存储CCSprite
我在使用CCSprite子类生物时遇到了一个奇怪的问题 让我们,我的对象是生物 类生物声明-Cocoa touch 如何在NSUserDefault中存储CCSprite,cocoa-touch,cocos2d-iphone,Cocoa Touch,Cocos2d Iphone,我在使用CCSprite子类生物时遇到了一个奇怪的问题 让我们,我的对象是生物 类生物声明- @interface Creature : CCSprite <NSCoding>{ int creatureAge; NSString *creatureName; } 问题是当我使用NSUserDefault存储我的生物类对象“生物”时- - (void)encodeWithCoder:(NSCoder *)encoder { [encoder encode
@interface Creature : CCSprite <NSCoding>{
int creatureAge;
NSString *creatureName;
}
问题是当我使用NSUserDefault存储我的生物类对象“生物”时-
- (void)encodeWithCoder:(NSCoder *)encoder {
[encoder encodeObject:self.creatureName forKey:@"creatureName"];
[encoder encodeInt:self.creatureAge forKey:@"creatureAge"];
}
然后用计算机解码-
- (id)initWithCoder:(NSCoder *)decoder {
if((self = [super init])) {
self.creatureName = [decoder decodeObjectForKey:@"creatureName"];
self.creatureAge= [decoder decodeIntForKey:@"creatureAge"];
}
然后使用-
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:creature];
[defaults setObject:myEncodedObject forKey:@"my_pet"];
而负载—
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *myEncodedObject = [defaults objectForKey:@"my_pet"];
Creature* newcreature = (Creature *)[NSKeyedUnarchiver unarchiveObjectWithData: myEncodedObject];
问题是,当我加载这个时,我得到了以前存储的生物的属性值,但分配给以前生物的图像可能没有复制。因为如果我将新生物添加到任何CCLayer中,它不会显示任何图像,尽管它获得了前一个生物的属性值
现在我该怎么做才能得到有图像的新生物?是否需要将图像名称作为一个单独的属性添加?您也可以简单地存储类型,然后按如下方式执行:
@interface Creature : CCSprite {
int creatureType;
int creatureAge;
NSString *creatureName;
}
+ (id)creatureWithType:(int)type;
- (id)initWithCreatureType:(int)type;
@end
@implementation Creature
+ (id)creatureWithType:(int)type
{
return [[[[self class] alloc] initWithCreatureType:type] autorelease];
}
- (id)initWithCreatureType:(int)type
{
self = [super initWithFile:[NSString stringWithFormat:@"ch%i_default.png", type]];
if (!self) return nil;
creatureType = type;
return self;
}
- (id)initWithCoder:(NSCoder *)decoder {
int type = [decoder decodeIntForKey:@"creatureType"];
self = [self initWithCreatureType:type];
if (!self) return nil;
self.creatureName = [decoder decodeObjectForKey:@"creatureName"];
self.creatureAge= [decoder decodeIntForKey:@"creatureAge"];
return self;
}
- (void)encodeWithCoder:(NSCoder *)encoder
{
[encoder encodeInt:creatureType forKey:@"creatureType"];
[encoder encodeObject:self.creatureName forKey:@"creatureName"];
[encoder encodeInt:self.creatureAge forKey:@"creatureAge"];
}
@end
您可能还希望通过属性公开
creatureType
。请注意,与其使用初始化creatureWithType:
名称,不如使用creatureWithType:
名称“更多Cocoa”,谢谢您的回复。我知道,但类型是不够的,因为它可能需要ch%I\u默认值、ch%I\u悲伤、ch%I\u快乐等,所以需要NSString。然而,这并不是主要的问题,我不清楚是否需要将图像编码为单独的属性。事实上,起初我认为图像将被包装在对象本身中,所以不需要明确地添加它。有人能解释为什么不会发生吗???您可以将生成的字符串(如ch1_default.png
)存储在一个实例变量中,并按照我用int显示的方式对其进行编码/解码,然后在initWithCoder:
中调用self=[self initWithFile:decodedString]代码>。如果要存储图像,请使用将UIImage
转换为NSData
,以及[UIImage imageWithData://code>。好的,答案很可能是-需要对属于特定类的所有内容进行编码/解码。所以,如果我想要与对象对应的图像,那么也需要对其进行编码/解码。
@interface Creature : CCSprite {
int creatureType;
int creatureAge;
NSString *creatureName;
}
+ (id)creatureWithType:(int)type;
- (id)initWithCreatureType:(int)type;
@end
@implementation Creature
+ (id)creatureWithType:(int)type
{
return [[[[self class] alloc] initWithCreatureType:type] autorelease];
}
- (id)initWithCreatureType:(int)type
{
self = [super initWithFile:[NSString stringWithFormat:@"ch%i_default.png", type]];
if (!self) return nil;
creatureType = type;
return self;
}
- (id)initWithCoder:(NSCoder *)decoder {
int type = [decoder decodeIntForKey:@"creatureType"];
self = [self initWithCreatureType:type];
if (!self) return nil;
self.creatureName = [decoder decodeObjectForKey:@"creatureName"];
self.creatureAge= [decoder decodeIntForKey:@"creatureAge"];
return self;
}
- (void)encodeWithCoder:(NSCoder *)encoder
{
[encoder encodeInt:creatureType forKey:@"creatureType"];
[encoder encodeObject:self.creatureName forKey:@"creatureName"];
[encoder encodeInt:self.creatureAge forKey:@"creatureAge"];
}
@end